
JAGUAR POLYGON RENDERER(tm) V1.0
--------------------------------

  This following is a brief description of the files contained in the Jaguar
Polygon Renderer(tm) package (JPR).  Included in this distribution are several
programs necessary to create data and/or use this package.

  We are releasing this software to you for your use and modification. Please
note that Atari cannot support modified code.  If there are any bug reports
or changes you'd like to suggest please feel free to submit them to our de-
velopment staff for consideration:

	Atari Corporation
	1196 Borregas Avenue
	Sunnyvale, California  94089-1302

	Attn: John J Skruch (Jaguar Polygon Renderer)

	FAX (408) 745-8861
	BBS (408) 745-2157
	

RENDER
------

  V1.0 has been designed to be the fastest renderer possible. It is not the
renderer to end all renderers. There are several other approaches and modi-
fications that could be applied to this package, depending on its application.
For this reason, we will consider customizing based on your input and needs.

  We have included a complete program that uses the JPR in order to help you
become familiarized with creating and using it.



FILES
-----
.\BIN 
	3ds2jag.prg*	- converts AutoDesk .3DS files to Jaguar .JAG files
				68000 assembly data
	bin2dat.prg	- converts gasm .BIN to Jaguar .DAT files
				68000 assembly data (may be substituted by
				using the ALN -i option)
	filefix.ttp	- breaks up the ALN .ABS file into chunks readable
				by the debugger. (see .DB file)
.\DATA  
	cone.3ds	- AutoDesk .3DS data for a cone object
	cube.3ds	- AutoDesk .3DS data for a cube object
	cylinder.3ds	- AutoDesk .3DS data for a cylinder object

.\INC
	blit.inc	- Jaguar Blitter definitions
	defs.inc	- default definitions
	gpu.inc		- Jaguar GPU definitions
	jaguar.inc	- Jaguar default definitions
	joydefs.inc 	- Joystick input definitions

.\SRC 
	gpu.s		- GPU setup routines
	gpucode.s	- GPU code representations
				included as 68000 assembly data
	init.s		- Jaguar initialization routines
	joystick.s	- Jaguar input routines
	macros.inc	- GPU macro include
	main.s		- demo driver
	makefile	- program build specification file
	matrix3.gas	- GPU [3x3][3x3] matrix multiplication routine
	ram68k.s	- 68000 ram space
	rotate.s	- 68000 object manipulation routines
	vidinit.s	- Jaguar video initialization and VBLANK routines
	xform.gas	- Jaguar/GPU polygon Renderer

