;;======================================================================================*
;;											*
;;              Project		:	NATIVE SPIRIT					*
;;		FILENAME	:	NSS1.s						*
;;              Function	:	Sector 1 Layout					*
;;              Programmer	:	Johannes Graf					*
;;											*
;;		         COPYRIGHT 1996,1997 Duranik Software				*
;;		UNATHORIZED REPRODUCTION, ADAPTATION, DISTRIBUTION,			*
;;		PERFORMANCE OR DISPLAY OF THIS COMPUTER PROGRAM OR			*
;;		THE ASSOCIATED AUDIOVISUAL WORK IS STRICTLY PROHIBITED.			*
;;               	            ALL RIGHTS RESERVED.				*
;;											*
;;		REV.	DATE		AUTHOR		REVISION HISTORY		*
;;		~~~~~	~~~~~~~~~~~~	~~~~~~~~~~~~	~~~~~~~~~~~~~~~~~~~~~		*
;;		000	06-07-97	DURANIK		L1_1D.s 1st Release		*
;;		000	10-03-97	DURANIK		L1_2D.s Part 2 (3D,4D,5D...)	*
;;		002	12-28-07	Zentanyx	NSS1.s 2nd Revision		*
;;		003	05-22-09	Zentanyx	NSS1.s Planets & Asteroids 	*
;;											*
;;	Modification and Anomaly Report							*
;;	~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~						*
;;	* s_cra Replacement with NBLR3JKD & addition of Jupiter & Saturn		*
;;	* REV0035 Deleted treffer & added QUAGAAR 3 & cakeSjkd/pyroSjkd			*
;;	* Rev0035 1-4 Planets with C-type, S-type, & M-type Asteroids			*
;;	* explo3_daten no longer used (check others)					*
;;	* DRAW BEAM : ROTG@SATURN Draw Beam on Ranger 1 while R2 non-responsive...	*
;;			Ranger 2 paused moves and draw beam works when R1 does not	*
;;	* initial bkgd offscreen check screen width					*
;;	* Recalculated "EXTRA" for player scores (See checkpoint breakdown)		*
;;	* New pos/pacing for Old Enemies with extended playfield 33333\5(about 9 min.)	*
;;	* "meteor" explosions added in Asteroid Field (now use explo1_daten)		*
;;	* PYROTECH.S replaced gegner1.s (Inactive bonuses REMOVED - changed explosions)	*
;;											*
;;		   NATIVE SPIRIT Adaptation Produced by Jason Keith Data		*
;;	   This revision has been released under an Educational Community License	*
;;				Copyright © 2007 Zentanyx				*
;;											*
;;======================================================================================*

m2_speed	set     5			; Rotation rate in Asteroid Field
m3_speed	set     4
m4_speed	set     3
m5_speed	set     2

layer1		set	0			; Background object (TOTAL_BACK)
layer2		set	(obj_enemy-obj_gegner)	; Behind ship (TOTAL_BACK) & gunner path (TOTAL_ENEMY)
layer3		set	(obj_enemy1-obj_gegner)	; Foreground of player's ship (TOTAL_ENEMY1)

; ...Checkpoint Breakdown...			; Checkpoint I: Tyr's Declaration
						;;; opnt = s_cra(10), rocket_b(15), b_mike(20), asteroids(50)
						;;; bkgd = leiter_f, leiterq1, leiterbs, Mercury, Venus, Earth, Mars

.cp2		set	6666			; Checkpoint II: Odin's Slippery Ring
						;;; opnt = *asteroids, crawler(100), q_bomb(150), *s_cra, *rocket_b
						;;; bkgd = *RylosJKD (Jupiter)

.cp3		set	13333			; Checkpoint III: Midgard
						;;; opnt = ball(150), *q_bomb, spike(175), resort(???)
						;;; bkgd = n/a

.cp4		set	19999			; Checkpoint IV: Frigga's Fortune Cookie
						;;; opnt = * spike, point(200), *crawler
						;;; bkgd = *RylosJKD (Saturn)

.cp5		set	26666			; Checkpoint V: Saturation Point
						;;; opnt = schutz(250), ROTG (250), *resort
						;;; bkgd = Rotten Egg Nebula

;;;=============================================================================
;;;
;;;	Checkpoint I: Tyr's Declaration	
;;;	.cp1 = 0000
;;;
;;;=============================================================================

;;;
;;; s_cra "V Formation" Wave 1 unpacked
;;;
	dc.l	150			; Exposition (5228) where CLUT will be activated
	dc.l	NBLR3JKD		; Address to activate CLUT
	dc.w	COLOR			; Activate color look-up table (CLUT)
	dc.w	0			; Free
	dc.l	NBLR3JKD_ice		; CLUT address for packed data

; s_cra
	dc.l	180			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	200			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

		
	dc.l	220			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	230			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	105*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	240			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; TEST Explosive C-type Asteroid Belt FAR FAR AWAY
;;;
;;;
;;; C-type Asteroids unpacked
;;;
	dc.l	250			; Exposition (5228) where CLUT will be activated
	dc.l	ctypejkd		; Address to activate CLUT
	dc.w	PACKED			; Activate color look-up table (CLUT)
	dc.w	0			; Free
	dc.l	ctypejkd_ice		; CLUT address for packed data

;;; red highlighter
	dc.l	400			; Exposition (AU*3.0939) Aphelion 3.8065 Perihelion 2.3813
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	32*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (flight speed = meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation (rotation speed)
	dc.w	m2_speed		; Frame speed in animation for reStart (repeat speed)
	dc.l	32			; Image Width in Pixels
;;; green highlighter
	dc.l	400			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	74*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;; yellow highlighter
	dc.l	400			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;; orange highlighter
	dc.l	400			; Exposition 
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	152*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; END TEST Explosive C-type Asteroid Belt FAR FAR AWAY
;;;
;;;
;;; TEST Explosive S-type Asteroid Belt FAR FAR AWAY
;;;
;;;
;;; S-type Asteroids unpacked
;;;
	dc.l	410			; Exposition (5228) where CLUT will be activated
	dc.l	stypejkd		; Address to activate CLUT
	dc.w	PACKED			; Activate color look-up table (CLUT)
	dc.w	0			; Free
	dc.l	stypejkd_ice		; CLUT address for packed data



;;; red highlighter
	dc.l	432			; Exposition (AU*3.0939) Aphelion 3.8065 Perihelion 2.3813
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	32*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;; green highlighter
	dc.l	432			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	74*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype1_scale		; Address actual scaling list
	dc.l	stype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;; yellow highlighter
	dc.l	432			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;; orange highlighter
	dc.l	432			; Exposition 
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	152*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; END TEST Explosive S-type Asteroid Belt FAR FAR AWAY
;;;
;;;
;;; TEST Explosive M-type Asteroid Belt FAR FAR AWAY
;;;
;;;
;;; M-type Asteroids unpacked
;;;
	dc.l	442			; Exposition (5228) where CLUT will be activated
	dc.l	mtypejkd		; Address to activate CLUT
	dc.w	PACKED			; Activate color look-up table (CLUT)
	dc.w	0			; Free
	dc.l	mtypejkd_ice		; CLUT address for packed data

;;; red highlighter
	dc.l	470			; Horizontal position (AU*3.0939) Aphelion 3.8065 Perihelion 2.3813
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	32*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;; green highlighter
	dc.l	470			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	74*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype1_scale		; Address actual scaling list
	dc.l	mtype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;; yellow highlighter
	dc.l	470			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype2_scale		; Address actual scaling list
	dc.l	mtype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;; orange highlighter
	dc.l	470			; Exposition 
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	152*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; END TEST Explosive M-type Asteroid Belt FAR FAR AWAY
;;;
;;;======================================
;;; s_cra "V Formation" Wave 2
;;;======================================

	dc.l	540			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	560			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale1		; Address actual scaling list
	dc.l	s_cra_scale1		; Start Address of scaling list
	dc.l	15			; Start Address of shooting list
	dc.l	gegner_shoot3		; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	560			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale1		; Address actual scaling list
	dc.l	s_cra_scale1		; Start Address of scaling list
	dc.l	30			; Start Address of shooting list
	dc.l	gegner_shoot5		; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	580			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	55*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	580			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	140*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;=====================================
;;; rockets away
;;;=====================================

; rocket_b entpacken
;	dc.l	920			; Horizontal position where CLUT will be activated
;	dc.l	rocket_b		; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	rocket_b_ice		; CLUT address for packed data


	dc.l	925			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

; Planet MERCURY unpacked
	dc.l	931			; Exposition where data is unpacked (2400*0.388)
	dc.l	mer3jkd			; Destination address packed data
	dc.w	PACKED			; Packed Data
	dc.w	0			; Freely
	dc.l	mer3jkd_ice		; Start address packed data

; Planet MERCURY
	dc.l	931			; Exposition (AU*0.388) where MERCURY appears
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position 
	dc.w	106*2+42		; Verticle position
	dc.l	mer3jkd			; Start address of Sprite data
	dc.w	36			; Height 
	dc.w	36/4			; Width 
	dc.w	36/4			; Offset 
	dc.b	4			; Transition Flags
	dc.b	0			; Firstpix (Bit count to skip at beginning of object data)
	dc.b	0			; Object Type (0=Bmp obj 1=Scaled obj 2=GPU obj 3=Branch obj 4=Stop obj) 
	dc.b	4			; Object Depth is 16 bit (5=24bit 4=16bit 3=8bit CLUT 2=4bit CLUT 1=2bit CLUT 0=1bit CLUT 
	dc.b	1			; Object Pitch (0 = repeat phrase 1 = continuous data 2 = fetch every second phrase 3 = fetch every third phrase)
	dc.b	0			; Index in CLUT for Objects with CLUT
	dc.w 	0			; Scale Remainder
	dc.b	0			; Verticle Scale  (30=normal Size)
	dc.b	0			; Horizontal Scale  (30=normal Size)
	dc.l	0			; Active Object State (1 active 0 not display)
	dc.l	0			; Starting addr. Scaling data
	dc.l	0			; Start address Scaling (Schu) data
	dc.l	0			; Scaling (schu) counter
	dc.l	mercjkd_anim		; Address active acme list
	dc.l	mercjkd_anim		; Start address acme list
	dc.l	planet_kurve		; Start flight path
	dc.l	0			; Sample
	dc.w	DESTROY			; forces firepower around opponents to destroy
	dc.w	0			; Extra
	dc.l	0			; Start address data consequence of sprites
	dc.w	2			; Speed of 30 pictures per second
	dc.w	2			; Speed for reStart
	dc.l	36			; Width in pixels


;;;=====================================
;;; s_cra "V Formation" Wave 3
;;;=====================================

	dc.l	1010			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	15			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	1050			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	1050			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; Rockets Away
;;;
	dc.l	1050			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels



	dc.l	1075			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	3			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	1075			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	210*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	3			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
		

;;;=====================================
;;; Another "V Formation"
;;;=====================================
	dc.l	1090			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot6		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	1090			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	40*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels



	dc.l	1325			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	3			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	1475			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	3			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	1475			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	190*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	3			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	

; Planet VENUS unpacked
	dc.l	1733			; Exposition where data is unpacked (2400*0.722)
	dc.l	ven3jkd			; Destination address packed data
	dc.w	PACKED			; Packed Data
	dc.w	0			; Freely
	dc.l	ven3jkd_ice		; Start address packed data

; Planet VENUS
	dc.l	1733			; Exposition (AU*0.722) where VENUS appears
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position 
	dc.w	90*2+42			; Verticle position
	dc.l	ven3jkd			; Start address of Sprite data
	dc.w	68			; Height 
	dc.w	68/4			; Width 
	dc.w	68/4			; Offset 
	dc.b	4			; Transition Flags
	dc.b	0			; Firstpix (Bit count to skip at beginning of object data)
	dc.b	0			; Object Type (0=Bmp obj 1=Scaled obj 2=GPU obj 3=Branch obj 4=Stop obj) 
	dc.b	4			; Object Depth is 16 bit (5=24bit 4=16bit 3=8bit CLUT 2=4bit CLUT 1=2bit CLUT 0=1bit CLUT 
	dc.b	1			; Object Pitch (0 = repeat phrase 1 = continuous data 2 = fetch every second phrase 3 = fetch every third phrase)
	dc.b	0			; Index in CLUT for Objects with CLUT
	dc.w 	0			; Scale Remainder
	dc.b	0			; Verticle Scale Value (30=normal Size)
	dc.b	0			; Horizontal Scale Value (30=normal Size)
	dc.l	0			; Active Object State (1 active 0 not display)
	dc.l	0			; Starting addr. Scaling data
	dc.l	0			; Start address Scaling (Schu) data
	dc.l	0			; Scaling (schu) counter
	dc.l	venusjkd_anim		; Address active acme list
	dc.l	venusjkd_anim		; Start address acme list
	dc.l	planet_kurve		; Start flight path
	dc.l	0			; Sample
	dc.w	DESTROY			; forces firepower around opponents to destroy
	dc.w	0			; Extra
	dc.l	0			; Start address data consequence of sprites
	dc.w	2			; Speed of 30 pictures per second
	dc.w	2			; Speed for reStart
	dc.l	68			; Width in pixels
;;;
;;; b_mike unpacked
;;;
;	dc.l	1840			; Exposition where CLUT will be activated
;	dc.l	b_mike			; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	b_mike_ice		; CLUT address for packed data


; B_Mike Welle 1
	dc.l	1850			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	1865			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	1880			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	1895			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	1910			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	1925			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot5		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	1940			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;=====================================
;;; "V Formation" Party
;;;=====================================

	dc.l	2130			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2150			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2150			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot6		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2190			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2190			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	40*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;=====================================
;;; B_Mike Double Trouble
;;;=====================================

	dc.l	2250			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2265			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2280			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	2295			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2310			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2325			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;=====================================

	dc.l	2325			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2340			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2355			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	2370			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2385			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

; Planet EARTH unpacked
	dc.l	2400			; Exposition where EARTH is unpacked
	dc.l	ear3jkd			; Destination address packed data
	dc.w	PACKED			; Packed Data
	dc.w	0			; Freely
	dc.l	ear3jkd_ice		; Start address packed data

; Planet EARTH
	dc.l	2400			; Exposition where EARTH appears
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position 
	dc.w	74*2+42			; Verticle position
	dc.l	ear3jkd			; Start address of Sprite data
	dc.w	100			; Height 
	dc.w	100/4			; Width 
	dc.w	100/4			; Offset 
	dc.b	4			; Transition Flags
	dc.b	0			; Firstpix (Bit count to skip at beginning of object data)
	dc.b	0			; Object Type (0=Bmp obj 1=Scaled obj 2=GPU obj 3=Branch obj 4=Stop obj) 
	dc.b	4			; Object Depth is 16 bit (5=24bit 4=16bit 3=8bit CLUT 2=4bit CLUT 1=2bit CLUT 0=1bit CLUT 
	dc.b	1			; Object Pitch (0 = repeat phrase 1 = continuous data 2 = fetch every second phrase 3 = fetch every third phrase)
	dc.b	0			; Index in CLUT for Objects with CLUT
	dc.w 	0			; Scale Remainder
	dc.b	0			; Verticle Scale Value (30=normal Size)
	dc.b	0			; Horizontal Scale Value (30=normal Size)
	dc.l	0			; Active Object State (1 active 0 not display)
	dc.l	0			; Starting addr. Scaling data
	dc.l	0			; Start address Scaling (Schu) data
	dc.l	0			; Scaling (schu) counter
	dc.l	earthjkd_anim		; Address active acme list
	dc.l	earthjkd_anim		; Start address acme list
	dc.l	planet_kurve		; Start flight path
	dc.l	0			; Sample
	dc.w	DESTROY			; forces firepower around opponents to destroy
	dc.w	0			; Extra
	dc.l	0			; Start address data consequence of sprites
	dc.w	2			; Speed of 30 pictures per second
	dc.w	2			; Speed for reStart
	dc.l	100			; Width in pixels


	dc.l	2400			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;=====================================
;;; "V Formation" rocketeer RENEGADES
;;;=====================================
	dc.l	2450			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	rocket_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2450			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	rocket_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2500			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	rocket_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2500			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	110*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	rocket_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;=====================================
;;; Foreground Antenna Linkin' Logs
;;;=====================================

; Leiter senkrecht schmal 2 unpacked
	dc.l	2500			; Exposition where data is unpacked (2400*0.388)
	dc.l	leiterbs		; Destination address packed data
	dc.w	PACKED			; Packed Data
	dc.w	0			; Freely
	dc.l	leiterbs_ice		; Start address packed data


; Leiterq1 entpacken
	dc.l	2510			; Exposition where CLUT will be activated
	dc.l	leiterq1		; Address to activate CLUT
	dc.w	PACKED			; Activate color look-up table (CLUT)
	dc.w	0			; Free
	dc.l	leiterq1_ice		; CLUT address for packed data


; Leiter senkrecht schmal 2
	dc.l	2520			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42-MAX_Y		; Verticle position
	dc.l	leiterbs		; Start Address for object graphic data
	dc.w	256			; Object Height
	dc.w	40/4			; Image Width
	dc.w	40/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterbs_anim		; Address of actual object list
	dc.l	leiterbs_anim		; Start address of object list
	dc.l	leiterbs_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	40			; Image Width in Pixels


; Leiter waagrecht 1
	dc.l	2529			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	52*2+42			; Verticle position
	dc.l	leiterq1		; Start Address for object graphic data
	dc.w	28			; Object Height
	dc.w	200/4			; Image Width
	dc.w	200/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterq1_anim		; Address of actual object list
	dc.l	leiterq1_anim		; Start address of object list
	dc.l	leiterq1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	28			; Image Width in Pixels


; Leiter waagrecht 2
	dc.l	2529			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	leiterq1		; Start Address for object graphic data
	dc.w	28			; Object Height
	dc.w	200/4			; Image Width
	dc.w	200/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterq1_anim		; Address of actual object list
	dc.l	leiterq1_anim		; Start address of object list
	dc.l	leiterq1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	28			; Image Width in Pixels

;;;=====================================
;;; trailing B_Mike
;;;=====================================

	dc.l	2550			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2565			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	110*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2580			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	2595			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2610			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	140*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


; Leiter senkrecht schmal 3
	dc.l	2615			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42-MAX_Y		; Verticle position
	dc.l	leiterbs		; Start Address for object graphic data
	dc.w	256			; Object Height
	dc.w	40/4			; Image Width
	dc.w	40/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterbs_anim		; Address of actual object list
	dc.l	leiterbs_anim		; Start address of object list
	dc.l	leiterbs_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	40			; Image Width in Pixels


; Leiter waagrecht hinten1
	dc.l	2624			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	52*2+42			; Verticle position
	dc.l	leiterq1		; Start Address for object graphic data
	dc.w	28			; Object Height
	dc.w	200/4			; Image Width
	dc.w	200/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterq1_anim		; Address of actual object list
	dc.l	leiterq1_anim		; Start address of object list
	dc.l	leiterq1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	28			; Image Width in Pixels


; Leiter waagrecht hinten2
	dc.l	2624			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	leiterq1		; Start Address for object graphic data
	dc.w	28			; Object Height
	dc.w	200/4			; Image Width
	dc.w	200/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterq1_anim		; Address of actual object list
	dc.l	leiterq1_anim		; Start address of object list
	dc.l	leiterq1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	28			; Image Width in Pixels

; Leiter grož entpacken
	dc.l	2650			; Horizontal position where CLUT will be activated
	dc.l	leiter_f		; Address to activate CLUT
	dc.w	PACKED			; Activate color look-up table (CLUT)
	dc.w	0			; Free
	dc.l	leiter_f_ice		; CLUT address for packed data

; Leiter grož 3
	dc.l	2690			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42-MAX_Y		; Verticle position
	dc.l	leiter_f		; Start Address for object graphic data
	dc.w	256			; Object Height
	dc.w	132/4			; Image Width
	dc.w	132/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiter_f_anim		; Address of actual object list
	dc.l	leiter_f_anim		; Start address of object list
	dc.l	leiter_f_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	132			; Image Width in Pixels


; Leiter senkrecht schmal 4
	dc.l	2702			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42-MAX_Y		; Verticle position
	dc.l	leiterbs		; Start Address for object graphic data
	dc.w	256			; Object Height
	dc.w	40/4			; Image Width
	dc.w	40/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterbs_anim		; Address of actual object list
	dc.l	leiterbs_anim		; Start address of object list
	dc.l	leiterbs_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	40			; Image Width in Pixels

;;;=====================================
;;; B_Mike Tail 2
;;;=====================================

	dc.l	2850			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2865			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2880			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	2895			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2910			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	2925			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	20			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	3550			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42-MAX_Y		; Verticle position
	dc.l	leiter_f		; Start Address for object graphic data
	dc.w	256			; Object Height
	dc.w	132/4			; Image Width
	dc.w	132/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiter_f_anim		; Address of actual object list
	dc.l	leiter_f_anim		; Start address of object list
	dc.l	leiter_f_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	132			; Image Width in Pixels


; Leiter senkrecht schmal 2
	dc.l	3600			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42-MAX_Y		; Verticle position
	dc.l	leiterbs		; Start Address for object graphic data
	dc.w	256			; Object Height
	dc.w	40/4			; Image Width
	dc.w	40/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterbs_anim		; Address of actual object list
	dc.l	leiterbs_anim		; Start address of object list
	dc.l	leiterbs_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	40			; Image Width in Pixels

; Leiter waagrecht 1
	dc.l	3609			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	52*2+42			; Verticle position
	dc.l	leiterq1		; Start Address for object graphic data
	dc.w	28			; Object Height
	dc.w	200/4			; Image Width
	dc.w	200/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterq1_anim		; Address of actual object list
	dc.l	leiterq1_anim		; Start address of object list
	dc.l	leiterq1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	28			; Image Width in Pixels


; Leiter waagrecht 2
	dc.l	3609			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	leiterq1		; Start Address for object graphic data
	dc.w	28			; Object Height
	dc.w	200/4			; Image Width
	dc.w	200/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterq1_anim		; Address of actual object list
	dc.l	leiterq1_anim		; Start address of object list
	dc.l	leiterq1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	28			; Image Width in Pixels

; Planet MARS unpacked
	dc.l	3658			; Exposition where ROUNDED data is unpacked (2400*1.524)
	dc.l	mar3jkd			; Destination address packed data
	dc.w	PACKED			; Packed Data
	dc.w	0			; Freely
	dc.l	mar3jkd_ice		; Start address packed data

; Planet MARS
	dc.l	3658			; Exposition (AU*01.524) where MARS appears
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position 
	dc.w	100*2+42		; Verticle position
	dc.l	mar3jkd			; Start address of Sprite data
	dc.w	48			; Height 
	dc.w	48/4			; Width 
	dc.w	48/4			; Offset 
	dc.b	4			; Transition Flags
; standard (normal display)= 0 
; HFLIP (Horizontal FLIP)= 1 
; RMW (Read Modify Write "transparency")= 2 
; TRANS (don't display color 0 "transition")= 4 
; RELEASE = 8Transition Flags 4 = transparent black
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
	dc.b	0			; Firstpix (Bit count to skip at beginning of object data)
	dc.b	0			; Object Type (0=Bmp obj 1=Scaled obj 2=GPU obj 3=Branch obj 4=Stop obj) 
	dc.b	4			; Object Depth is 16 bit (5=24bit 4=16bit 3=8bit CLUT 2=4bit CLUT 1=2bit CLUT 0=1bit CLUT 
	dc.b	1			; Object Pitch (0 = repeat phrase 1 = continuous data 2 = fetch every second phrase 3 = fetch every third phrase)
	dc.b	0			; Index in CLUT for Objects with CLUT
	dc.w 	0			; Scale Remainder
	dc.b	0			; Verticle Scale Value (30=normal Size)
	dc.b	0			; Horizontal Scale Value (30=normal Size)
	dc.l	0			; Active Object State (1 active 0 not display)
	dc.l	0			; Starting addr. Scaling data
	dc.l	0			; Start address Scaling (Schu) data
	dc.l	0			; Scaling (schu) counter
	dc.l	marsjkd_anim		; Address active acme list
	dc.l	marsjkd_anim		; Start address acme list
	dc.l	planet_kurve		; Start flight path
	dc.l	0			; Sample
	dc.w	DESTROY			; forces firepower around opponents to destroy
	dc.w	0			; Extra
	dc.l	0			; Start address data consequence of sprites
	dc.w	2			; Speed of 30 pictures per second
	dc.w	2			; Speed for reStart
	dc.l	48			; Width in pixels


	dc.l	3695			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42-MAX_Y		; Verticle position
	dc.l	leiterbs		; Start Address for object graphic data
	dc.w	256			; Object Height
	dc.w	40/4			; Image Width
	dc.w	40/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiterbs_anim		; Address of actual object list
	dc.l	leiterbs_anim		; Start address of object list
	dc.l	leiterbs_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	40			; Image Width in Pixels


; Leiter grož 3
	dc.l	3700			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42-MAX_Y		; Verticle position
	dc.l	leiter_f		; Start Address for object graphic data
	dc.w	256			; Object Height
	dc.w	132/4			; Image Width
	dc.w	132/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	leiter_f_anim		; Address of actual object list
	dc.l	leiter_f_anim		; Start address of object list
	dc.l	leiter_f_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	132			; Image Width in Pixels

;;;=====================================
;;; Martian B-Mike Welle
;;;=====================================
	dc.l	3850			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	3865			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	3880			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	3895			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	3910			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	3925			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	3940			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	b_mike_anim		; Address of actual object list
	dc.l	b_mike_anim		; Start address of object list
	dc.l	b_mike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	6			; Frame Speed in Animation
	dc.w	6			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;=====================================
;;; Tripple play s_cra
;;;=====================================
	dc.l	4090			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	4110			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	4130			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; Rockets Away
;;;
	dc.l	4550			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	4575			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	3			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	4575			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	210*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rocket_b_anim		; Address of actual object list
	dc.l	rocket_b_anim		; Start address of object list
	dc.l	rocket_b_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	3			; Firepower to destroy object
	dc.w	15			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


;;;======================================
;;; Martian 2 s_cra "V Formation"
;;;======================================

; Welle S_Cra_Zoom
	dc.l	4650			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	4700			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale1		; Address actual scaling list
	dc.l	s_cra_scale1		; Start Address of scaling list
	dc.l	15			; Start Address of shooting list
	dc.l	gegner_shoot3		; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	4700			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale1		; Address actual scaling list
	dc.l	s_cra_scale1		; Start Address of scaling list
	dc.l	30			; Start Address of shooting list
	dc.l	gegner_shoot5		; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	4750			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	55*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	4750			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	140*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;======================================
;;; Martian s_cra "V Formation" Wave III
;;;======================================

; Welle S_Cra_Zoom
	dc.l	5050			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	5100			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale1		; Address actual scaling list
	dc.l	s_cra_scale1		; Start Address of scaling list
	dc.l	15			; Start Address of shooting list
	dc.l	gegner_shoot3		; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	5100			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale1		; Address actual scaling list
	dc.l	s_cra_scale1		; Start Address of scaling list
	dc.l	30			; Start Address of shooting list
	dc.l	gegner_shoot5		; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	5150			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	55*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	5150			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	140*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;=============================================================================
;;;		Asteroid Belt
;;;	May 01 2009 added ISOLDA, MEDEA, HENRIETTA. ASTEROPE
;;	HYPATIA, VANADIS, EUKRATE, ATHAMANTIS, EOS
;;;	E-type (X-group) Asteroids are C-type
;;; 	26 PROSERPINA, 99 DIKE, 205 MARTHA & 210 ISABELLA not working !
;;; 	102 HERA & 136 AUSTRIA not working !
;;;
;;; FOREGROUND ASTEROID		(lg red)	****
;;; EXPLOSIVE ASTEROIDS		(green)		***
;;; 2ND LAYER ASTEROIDS		(yellow)	**
;;; 1ST LAYER ASTEROIDS		(sm orange)	*
;;;
;;; *** (75%=147.75/197) C-type ***	*** (17%=33.49/197) S-type ***
;;;   1 CERES		****	Y= 60		   3 JUNO	****	Y= 60
;;;   2 PALLAS		****	Y=113		   4 VESTA	****	Y=120
;;;  10 HYGIEA		****	Y= 87		   6 HEBE	****	Y=150		   
;;;  13 EGERIA		****	Y=213		   7 IRIS	****	Y=158
;;;  19 FORTUNA		****	Y= 75		   9 METIS	****	Y=219
;;;  31 EUPHROSYNE	****	Y=120		  15 EUNOMIA	****	Y= 60
;;;  45 EUGENIA 	****	Y= 32		  29 AMPHITRITE	****	Y= 29
;;;  48 DORIS		****	Y= 73		  39 LAETITIA	****	Y= 39
;;;  52 EUROPA		****	Y= 84
;;;  65 CYBELE  	****	Y= 55		   5 ASTRAEA	***	Y= 90
;;;  88 THISBE 		****	Y= 88		  11 PARTHENOPE	***	Y= 66
;;;  94 AURORA 		****	Y= 94		  14 IRENE	***	Y=104
;;; 107 CAMILLA		****	Y=107		  18 MELPOMENE	***	Y= 83
;;; 121 HERMIONE 	****	Y=121		  20 MASSALIA	***	Y= 44
;;; 130 ELEKTRA 	****	Y=130		  89 JULIA	***	Y=149
;;; 324 BAMBERGA 	****	Y= 42
;;; 511 DAVIDA		****	Y=169		   8 FLORA	**	Y=115
;;; 704 INTERAMNIA 	****	Y= 50		  12 VICTORIA	**	Y=140
;;;						  23 THALIA	**	Y=160	
;;;  24 THEMIS		***	Y=180		  27 EUTERPE	**	Y= 85
;;;  41 DAPHNE		***	Y=130		  28 BELLONA	**	Y= 71
;;;  49 PALES		***	Y= 74		  30 URANIA	**	Y= 75
;;;  54 ALEXANDRA 	***	Y=136		  33 POLYHYMNIA	**	Y=133
;;;  59 ELPIS		***	Y= 54		  37 FIDES	**	Y=137
;;;  85 IO		***	Y=164		  40 HARMONIA	**	Y= 80
;;;  96 AEGLE		***	Y= 84		  42 ISIS	**	Y=115
;;; 120 LACHESIS 	***	Y= 82		  57 MNEMOSYNE	**	Y= 57
;;; 128 NEMESIS	 	***	Y= 75		  63 AUSONIA	**	Y=115
;;; 145 ADEONA	 	***	Y=145	 	  68 LETO	**	Y=115
;;; 150 NUWA	 	***	Y= 73		 181 EUCHARIS	**	Y=181
;;; 153 HILDA		***	Y=153		 192 NAUSIKAA	**	Y=100
;;; 154 BERTHA	 	***	Y=204		 196 PHILOMELA	**	Y=155
;;; 165 LORELEY	 	***	Y= 65
;;; 173 INO	 	***	Y= 66		 221 EOS	**	Y= 84
;;; 185 EUNIKE	 	***	Y=185		 230 ATHAMANTIS	**	Y=179
;;; 194 PROKNE	 	***	Y= 45
;;; 209 DIDO		***	Y=120
;;; 241 GERMANIA	***	Y= 96
;;;
;;;						  25 PHOCAEA	*	Y=152
;;;						 ! 26 PROSERPINA *	Y= 94
;;;		 				  32 POMONA	*	Y=141
;;;		 				  43 ARIADNE	*	Y=136
;;;						  60 ECHO	*	Y=160
;;;						  61 DANAE	*	Y=135
;;;						  67 ASIA	*	Y=133
;;;  34 CIRCE		**	Y= 65		  71 NIOBE	*	Y=171
;;;  35 LEUKOTHEA 	**	Y=115		  73 KLYTIA	*	Y=173
;;;  38 LEDA		**	Y= 68		  79 EURYNOME	*	Y=174
;;;  44 NYSA		**	Y= 93		  80 SAPPHO	*	Y=165
;;;  46 HESTIA		**	Y= 96		  82 ALKMENE	*	Y=115
;;;  47 AGLAJA		**	Y= 82		 100 HEKATE	*	Y=120
;;;  51 NEMAUSA		**	Y= 92		 101 HELENA	*	Y=121
;;; ! 70 PANOPAEA 	**	Y= 70		! 102 HERA	*	Y=102
;;;  74 GALATEA 	**	Y= 74		 108 HECUBA	*	Y=108
;;;  78 DIANA		**	Y= 83		 113 AMALTHEA	*	Y=113
;;;  81 TERPSICHORE 	**	Y= 81		 115 THYRA	*	Y=115
;;;  86 SEMELE		**	Y=137 		 116 SIRONA	*	Y=116
;;;  91 AEGINA		**	Y= 91		 118 PEITHO	*	Y=118
;;;  93 MINERVA		**	Y=120		 119 ALTHAEA	*	Y=173
;;;  95 ARETHUSA 	**	Y=113		 122 GERDA	*	Y=122
;;;  98 IANTHE		**	Y=131		 123 BRUNHILD	*	Y=167
;;; 104 KLYMENE 	**	Y=124		 124 ALKESTE	*	Y=124
;;; 105 ARTEMIS 	**	Y=186		 126 VELLEDA	*	Y= 92
;;; 106 DIONE		**	Y=104		 133 CYRENE	*	Y=133
;;; 111 ATE		**	Y=156		 138 TOLOSA	*	Y=138
;;; 117 LOMIA		**	Y= 71		 148 GALLIA	*	Y=148
;;; 129 JOHANNA		**	Y=106		 149 MEDUSA	*	Y=149
;;; 134 SOPHROSYNE 	**	Y=116		 151 ABUNDANTIA *	Y=151
;;; 137 MELIBOEA 	**	Y=137		 158 KORONIS	*	Y=158
;;; 141 LUMEN		**	Y=170		 162 LAURENTIA	*	Y=162
;;; 144 VIBILIA		**	Y=155		 167 URDA	*	Y= 67
;;; 146 LUCINA		**	Y=175		 169 ZELIA	*	Y=169
;;; 147 PROTOGENEIA 	**  	Y= 65		 170 MARIA	*	Y= 70
;;; 152 ATALA		**	Y=102		 172 BAUCIS	*	Y=172
;;; 156 XANTHIPPE 	**	Y= 93		 174 PHAEDRA	*	Y=174
;;; 159 AEMILIA		**	Y= 94		 178 BELISANA	*	Y= 84
;;; 164 EVA		**	Y= 96		 179 KLYTAEMNESTRA *	Y=131
;;; 168 SIBYLLA 	**	Y= 80		 180 GARUMNA	*	Y= 86
;;; 171 OPHELIA		**	Y= 72		 182 ELSA	*	Y=155
;;; 175 ANDROMACHE 	**	Y=175		 183 ISTRIA	*	Y= 84
;;; 176 IDUNA		**	Y= 80		 186 CELUTA	*	Y=115
;;; 187 LAMBERTA 	**	Y= 64		 188 MENIPPE	*	Y= 88
;;; 200 DYNAMENE 	**	Y= 95		 189 PHTHIA	*	Y= 89
;;; 203 POMPEJA		**	Y=142		 197 ARETE	*	Y=125
;;; 206 HERSILIA	**	Y=115		 198 AMPELLA	*	Y=120
;;; 211 ISOLDA		**	Y=110		 202 CHRYSEIS	*	Y=160
;;; 212 MEDEA		**	Y= 66		 204 KALLISTO	*	Y=130
;;; 225 HENRIETTA	**	Y= 77		 208 LACRIMOSA	*	Y=170
;;; 233 ASTEROPE	**	Y=161
;;; 238 HYPATIA		**	Y=121
;;; 240 VANADIS		**	Y=127
;;; 247 EUKRATE		**	Y=159
;;;						*** (8% = 15.76/197) (M/E/P) X-group ***
;;;						  16 PSYCHE 	****	Y=216
;;;  17 THETIS 		*	Y=160		  22 KALLIOPE 	****	Y=180
;;;  50 VIRGINIA 	*	Y=130		 216 KLEOPATRA	****	Y= 96
;;;  55 PANDORA 	*	Y= 85
;;;  58 CONCORDIA 	*	Y=165 		  76 FREIA	***	Y= 74
;;;  62 ERATO		* 	Y= 90 		 190 ISMENE	***	Y=190
;;;  64 ANGELINA 	*	Y=122 		 139 JUEWA	***	Y= 45
;;;  66 MAJA		*	Y=112		 259 ALETHEIA 	***	Y= 65
;;;  84 KLIO		*	Y=150
;;;  90 ANTIOPE 	*	Y=120		  21 LUTETIA	**	Y= 73		
;;;!  99 DIKE		*	Y=105		  56 MELETE	**	Y= 88
;;; 109 FELICITAS 	*	Y=110		  69 HESPERIA	**	Y=173
;;; 112 IPHIGENIA 	*	Y=110 		  92 UNDINA	**	Y=150
;;; 114 KASSANDRA 	*	Y= 95		 129 ANTIGONE	**	Y=189
;;; 142	POLANA	  	*	Y=111		 140 SIWA	**	Y= 66
;;; 143 ADRIA	   	*	Y=143
;;; 160 UNA	   	*	Y=122		  75 EURYDIKE	*	Y=127
;;; 163 ERIGONE	   	*	Y= 94		  77 FRIGGA	*	Y=112
;;; 166 RHODOPE	   	*	Y=112		  97 KLOTHO	*	Y=153
;;;  92 IRMA	   	*	Y= 92		 110 LYDIA	*	Y=111
;;; 195 EURYKLEIA 	*	Y= 84		 125 LIBERATRIX	*	Y=164
;;;! 205 MARTHA		*	Y=205		 132 AETHRA	*	Y= 84
;;; 207 HEDDA		*	Y=174		! 136 AUSTRIA	*	Y= 62
;;;! 210 ISABELLA	*	Y=210		 161 ATHOR	*	Y=174
;;; 253 MATHILDE 	*	Y=124		 184 DEJOPEJA	*	Y= 86
;;;						 201 PENELOPE	*	Y= 90
;;;=============================================================================
;;;
;;; C-type Asteroids unpacked
;;;
;	dc.l	5228			; Exposition where CLUT will be activated
;	dc.l	ctypejkd		; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	ctypejkd_ice		; CLUT address for packed data

;;;
;;; S-type Asteroids unpacked
;;;
;	dc.l	5242			; Exposition where data is unpacked (2400=AU)
;	dc.l	stypejkd			; Destination address packed data
;	dc.w	PACKED			; Packed Data
;	dc.w	0			; Freely
;	dc.l	stypejkd_ice		; Start address packed data

;;;
;;; 149 MEDUSA S-type Asteroid
;;;
	dc.l	5217			; Exposition (AU*2.174)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	149*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 201 PENELOPE M-type Asteroid
;;;
	dc.l	5280			; Exposition (au*2.2)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	90*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 8 FLORA S-type Asteroid (yellow)
;;;
	dc.l	5285			; Horizontal position (AU*2.202) Aphelion 2.546 Perihelion 1.858
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 43 ARIADNE S-type Asteroid
;;;
	dc.l	5288			; Exposition (AU*2.2035)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	136*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 40 HARMONIA S-type Asteroid (yellow)
;;;
	dc.l	5443			; Exposition (AU*2.268)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 207 HEDDA C-type Asteroid
;;;
	dc.l	5481			; Exposition (AU*2.284)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	174*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 18 MELPOMENE Explosive S-type Asteroid 
;;;
	dc.l	5510			; Horizontal position (AU*2.296) Aphelion 2.797 Perihelion 1.795
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	83*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype1_scale		; Address actual scaling list
	dc.l	stype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 80 SAPPHO S-type Asteroid
;;;
	dc.l	5511			; Exposition (AU*2.2965)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	165*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 12 VICTORIA Asteroid (yellow)		
;;;							
	dc.l	5602			; Horizontal position (AU*2.334) Aphelion 2.849 Perihelion 1.819 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	140*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 27 EUTERPE S-type Asteroid (yellow)
;;;
	dc.l	5635			; Horizontal position (AU*2.348) Aphelion 2.751 Perihelion 1.945
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	85*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 169 ZELIA S-type Asteroid
;;;
	dc.l	5658			; Exposition (AU*2.3575)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	169*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 4 VESTA S-type Minor Planet 
;;;
	dc.l	5668			; Horizontal position (AU*2.362) Aphelion 2.572 Perihelion 2.151
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 186 CELUTA S/K-type Asteroid
;;;
	dc.l	5669			; Exposition (au*2.362)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 84 KLIO G-type Asteroid
;;;
	dc.l	5669			; Exposition (au*2.362)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 51 NEMAUSA G-type Asteroid (yellow)
;;;
	dc.l	5677			; Horizontal position (AU*2.3655) Aphelion 2.523 Perihelion 2.208
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	92*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 30 URANIA S-type Asteroid (yellow)
;;;
	dc.l	5681			; Horizontal position (AU*2.367)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	75*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 163 ERIGONE C-type Asteroid
;;;
	dc.l	5682			; Exposition (au*2.3675)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	94*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel

;;;
;;; 105 ARTEMIS C-type Asteroid (yellow)
;;;
	dc.l	5696			; Horizontal position (AU*2.3735)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	186*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 113 AMALTHEA S-type Asteroid
;;;
	dc.l	5702			; Exposition (AU*2.376)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	113*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 172 BAUCIS S-type Asteroid
;;;
	dc.l	5710			; Exposition (au*2.379)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	172*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 161 ATHOR M-type Asteroid
;;;
	dc.l	5710			; Exposition (AU*2.3791)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	174*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels

;;;
;;; 115 THYRA S-TYPE ASTEROID
;;;
	dc.l	5712			; Exposition (AU*2.38)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 230 ATHAMANTIS S-type Asteroid (yellow)
;;;
	dc.l	5717			; Exposition (au*2.382)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	179*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 7 IRIS S-type Asteroid 
;;;
	dc.l	5724			; Horizontal position (AU*2.385) Aphelion 2.937 Perihelion 1.833
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	158*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 9 METIS S-type Asteroid
;;;
	dc.l	5729			; Horizontal position (AU*2.387) Aphelion 2.678 Perihelion 2.096
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	219*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 60 ECHO S-type Asteroid
;;;
	dc.l	5745			; Exposition (AU*2.394)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 63 AUSONIA S-type Asteroid (yellow)
;;;
	dc.l	5749			; Exposition (AU*2.3955)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 25 PHOCAEA S-type Asteroid
;;;
	dc.l	5760			; Exposition (AU*2.4)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	152*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 192 NAUSIKAA S-type Asteroid (yellow)
;;;
	dc.l	5765			; Exposition (AU*2.402)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 20 MASSALIA Explosive S-type Asteroid 
;;;
	dc.l	5780			; Horizontal position (AU*2.4085) Aphelion 2.753 Perihelion 2.064
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	44*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype1_scale		; Address actual scaling list
	dc.l	stype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 182 ELSA S-type Asteroid
;;;
	dc.l	5801			; Exposition (AU*2.417)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	155*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 142 POLANA F-type Asteroid
;;;
	dc.l	5803			; Exposition (au*2.418)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	111*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel
;;;
;;; 67 ASIA S-type Asteroid
;;;
	dc.l	5810			; Exposition (AU*2.421)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	133*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 6 HEBE S-type Asteroid 
;;;
	dc.l	5821			; Horizontal position (AU*2.4255) Aphelion 2.937 Perihelion 1.937
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 112 IPHIGENIA C-type Asteroid
;;;
	dc.l	5840			; Exposition (AU*2.4335)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	110*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel
;;;
;;; 21 LUTETIA M-type Asteroid (yellow)
;;;
	dc.l	5844			; Horizontal position (AU*2.435) Aphelion 2.834 Perihelion 2.036
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	73*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype2_scale		; Address actual scaling list
	dc.l	mtype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels

;;;
;;; 118 PEITHO S-type Asteroid
;;;
	dc.l	5848			; Exposition (AU*2.4365)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	118*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 126 VELLEDA S-type Asteroid
;;;
	dc.l	5852			; Exposition (AU*2.4385)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	92*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 42 ISIS S-type Asteroid (yellow)
;;;
	dc.l	5861			; Exposition (AU*2.442)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 79 EURYNOME S-type Asteroid
;;;
	dc.l	5868			; Exposition (AU*2.445)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	174*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 138 TOLOSA S-type Asteroid
;;;
	dc.l	5875			; Exposition (AU*2.448)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	138*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 189 PHTHIA S-type Asteroid
;;;
	dc.l	5880			; Exposition (AU*2.45)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	89*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 19 FORTUNA Explosive G-type Asteroid  
;;;
	dc.l	5883			; Horizontal position (AU*2.4515) Aphelion 2.851 Perihelion 2.052
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	75*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 198 AMPELLA S-type Asteroid
;;;
	dc.l	5899			; Exposition (AU*2.458)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 178 BELISANA S-type Asteroid
;;;
	dc.l	5906			; Exposition (AU*2.461)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	84*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 17 THETIS C-type Asteroid
;;;
	dc.l	5928			; Exposition (AU*2.47)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 44 NYSA E-type Asteroid (yellow)
;;;
	dc.l	6059			; Exposition (AU=2400*2.52445)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	93*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 46 HESTIA C-type Asteroid (yellow)
;;;
	dc.l	6062			; Horizontal position (AU*2.526) Aphelion 2.961 Perihelion 2.091
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	96*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 89 JULIA Explosive S-type Asteroid  
;;;
	dc.l	6120			; Horizontal position (AU*2.55) Aphelion 3.019 Perihelion 2.081
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	159*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype1_scale		; Address actual scaling list
	dc.l	stype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 170 MARIA S-type Asteroid
;;;
	dc.l	6127			; Exposition (AU*2.553)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 29 AMPHITRITE S-type Asteroid
;;;
	dc.l	6130			; Horizontal position (AU*2.554)
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	29*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 134 SOPHROSYNE C-type Asteroid (yellow)
;;;
	dc.l	6152			; Exposition (AU*2.5635)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	116*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 13 EGERIA G-type Asteroid  
;;;
	dc.l	6182			; Horizontal position (AU*2.576) Aphelion 2.794 Perihelion 2.358
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	213*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 119 ALTHAEA S-type Asteroid
;;;
	dc.l	6196			; Exposition (AU*2.5815)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	173*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 101 HELENA	S-type Asteroid
;;;
	dc.l	6199			; Exposition (AU*2.583)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	121*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 14 IRENE Explosive S-type Asteroid 
;;;
	dc.l	6204			; Horizontal position (AU*2.585) Aphelion 3.02 Perihelion 2.15
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	104*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype1_scale		; Address actual scaling list
	dc.l	stype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 32 POMONA S-type Asteroid
;;;
	dc.l	6211			; Exposition (AU*2.588)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	141*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 91 AEGINA C-type Asteroid (yellow)
;;;
	dc.l	6218			; Horizontal position (AU*2.591)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	91*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 151 ABUNDANTIA S-type Asteroid
;;;
	dc.l	6222			; Exposition (AU*2.5925)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	151*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 56 MELETE P-type Asteroid (yellow)
;;;
	dc.l	6228			; Exposition (AU=2400*2.595)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	88*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype2_scale		; Address actual scaling list
	dc.l	mtype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 111 ATE C-type Asteroid (yellow)
;;;
	dc.l	6228			; Horizontal position (AU*2.595)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	156*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 132 AETHRA M-type Asteroid
;;;
	dc.l	6260			; Exposition (au*2.6085)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	84*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 194 PROKNE Explosive C-type Asteroid  
;;;
	dc.l	6278			; Horizontal position (AU*2.616)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	45*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 78 DIANA C-type Asteroid (yellow)
;;;
	dc.l	6288			; Horizontal position (AU*2.62)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	83*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 23 THALIA S-type Asteroid (yellow)
;;;
	dc.l	6306			; Horizontal position (AU*2.6275) Aphelion 3.24 Perihelion 2.715
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 124 ALKESTE S-type Asteroid
;;;
	dc.l	6311			; Exposition (AU*2.6295)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	124*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 164 EVA C-type Asteroid (yellow)
;;;
	dc.l	6317			; Exposition (au*2.632)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	96*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 37 FIDES S-type Asteroid (yellow)
;;;
	dc.l	6340			; Exposition (AU*2.6415)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	137*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 15 EUNOMIA S-type Asteroid
;;;
	dc.l	6344			; Horizontal position (AU*2.6435) Aphelion 3.138 Perihelion 2.149
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 66 MAJA C-type Asteroid
;;;
	dc.l	6347			; Exposition (AU*2.6445)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	112*2+22	 	; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 253 MATHILDE C-type Asteroid
;;;
	dc.l	6360			; Horizontal position (AU*2.65) Orbital Radius 2.65
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	124*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 50 VIRGINIA C-type Asteroid
;;;
	dc.l	6362			; Horizontal position (AU*2.651) Aphelion 3.408 Perihelion 1.894
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 70 PANOPAEA C-type Asteroid (yellow)
;;;
	dc.l	6366			; Horizontal position (AU*2.6525)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 85 IO Explosive C-type Asteroid  
;;;
	dc.l	6366			; Horizontal position (AU*2.6525)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	164*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 144 VIBILIA C-type Asteroid (yellow)
;;;
	dc.l	6371			; Exposition (au*2.6545)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	155*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 26 PROSERPINA S-type Asteroid
;;;
;	dc.l	6374			; Exposition (AU*2.656)
;	dc.w	layer1			; Layer offset
;	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
;	dc.w	320			; Horizontal position
;	dc.w	94*2+22		; Verticle position
;	dc.l	stypejkd		; Start Address for object graphic data
;	dc.w	22			; Object Height
;	dc.w	32/4			; Image Width
;	dc.w	32/4			; Offset
;	dc.b	4			; Transition Flags 4 = transparent black
;	dc.b	0			; Firstpix
;	dc.b	1			; Object Type 
;	dc.b	4			; Depth
;	dc.b	1			; Pitch
;	dc.b	0			; Index
;	dc.w 	$20			; Reminder
;	dc.b	32			; Verticle Scale
;	dc.b	32			; Horizontal Scale
;	dc.l	stype3_scale		; Address actual scaling list
;	dc.l	stype3_scale		; Start Address of scaling list
;	dc.l	0			; StartAddresse Shot_daten
;	dc.l	0			; Shot_counter
;	dc.l	stypejkd_anim		; Address of actual object list
;	dc.l	stypejkd_anim		; Start address of object list
;	dc.l	aster3_kurve		; Start Address of curve list
;	dc.l	0			; Sample
;	dc.w	DESTROY			; Firepower to destroy object
;	dc.w	0			; Extra
;	dc.l	0			; Start Address following object
;	dc.w	m5_speed		; Frame Speed in Animation
;	dc.w	m5_speed		; Frame speed in animation for reStart
;	dc.l	32			; Image Width in Pixels
;;;
;;; 233 ASTEROPE T-type Asteroid (yellow)
;;;
	dc.l	6384			; Exposition (au*2.66)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	161*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 99 DIKE C-type Asteroid
;;;
;	dc.l	6392			; Exposition (AU*2.6635)
;	dc.w	layer1			; Layer offset
;	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
;	dc.w	320			; Horizontal position
;	dc.w	105*2+22		; Verticle position
;	dc.l	ctypejkd		; Start Address for object graphic data
;	dc.w	22			; Object Height
;	dc.w	32/4			; Image Width
;	dc.w	32/4			; Offset
;	dc.b	4			; Transition Flags 4 = transparent black
;	dc.b	0			; Firstpix
;	dc.b	1			; Object Type 
;	dc.b	4			; Depth
;	dc.b	1			; Pitch
;	dc.b	0			; Index
;	dc.w 	$20			; Reminder
;	dc.b	32			; Verticle Scale
;	dc.b	32			; Horizontal Scale
;	dc.l	ctype3_scale		; Address actual scaling list
;	dc.l	ctype3_scale		; Start Address of scaling list
;	dc.l	0			; StartAddresse Shot_daten
;	dc.l	0			; Shot_counter
;	dc.l	ctypejkd_anim		; Address of actual object list
;	dc.l	ctypejkd_anim		; Start address of object list
;	dc.l	aster3_kurve		; Start Address of curve list
;	dc.l	0			; Sample
;	dc.w	DESTROY			; Firepower to destroy object
;	dc.w	0			; Extra
;	dc.l	0			; Start Address following object
;	dc.w	m5_speed		; Frame Speed in Animation
;	dc.w	m5_speed		; Frame speed in animation for reStart
;	dc.l	32			; Image Width in Pixel
;;;
;;; 240 VANADIS C-type Asteroid (yellow)
;;;
	dc.l	6394			; Exposition (au*2.664)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	127*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 73 KLYTIA S-type Asteroid
;;;
	dc.l	6396			; Exposition (AU*2.665)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	173*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 141 LUMEN C-type Asteroid (yellow)
;;;
	dc.l	6398			; Exposition (AU*2.666)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 3 JUNO S-type Minor Planet
;;;
	dc.l	6404			; Horizontal position (AU*2.6685) Aphelion 3.358 Perihelion 1.979
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 77 FRIGGA M-type Asteroid
;;;
	dc.l	6404			; Exposition (AU*2.6685)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	112*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 97 KLOTHO M-type Asteroid
;;;
	dc.l	6404			; Exposition (au*2.6685)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	153*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 204 KALLISTO S-type Asteroid
;;;
	dc.l	6413			; Exposition (au*2.672)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 145 ADEONA Explosive C-type Asteroid  
;;;
	dc.l	6414			; Horizontal position (AU*2.6725) Aphelion 3.059 Perihelion 2.286
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	145*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 75 EURYDIKE M-type Asteroid
;;;
	dc.l	6416			; Exposition (au*2.6735)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	127*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 114 KASSANDRA T-type Asteroid
;;;
	dc.l	6422			; Exposition (au*2.676)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	95*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel
;;;
;;; 324 BAMBERGA C-type Asteroid
;;;
	dc.l	6439			; Horizontal position (AU*2.683) Aphelion 3.591 Perihelion 1.775
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 64 ANGELINA E-type Asteroid
;;;
	dc.l	6443			; Exposition (AU*2.6845)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	122*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 98 IANTHE C-type Asteroid (yellow)
;;;
	dc.l	6443			; Horizontal position (AU*2.6845)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	131*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 34 CIRCE C-type Asteroid (yellow)
;;;
	dc.l	6445			; Horizontal position (AU*2.6855) Aphelion 2.977 Perihelion 2.394
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 166 RHODOPE G/C-Type Asteroid
;;;
	dc.l	6445			; Exposition (au*2.6855)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	112*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel

;;;
;;; 123 BRUNHILD S-type Asteroid
;;;
	dc.l	6467			; Exposition (AU*2.694)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	167*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 109 FELICITAS C-type Asteroid
;;;
	dc.l	6470			; Exposition (AU*2.696)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	110*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel
;;;
;;; 58 CONCORDIA Explosive C-type Asteroid
;;;
	dc.l	6481			; Horizontal position (AU*2.7005) Aphelion 2.818 Perihelion 2.583 
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	165*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 102 HERA S-type Asteroid
;;;
;	dc.l	6487			; Exposition (au*2.703)
;	dc.w	layer1			; Layer offset
;	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
;	dc.w	320			; Horizontal position
;	dc.w	102*2+22		; Verticle position
;	dc.l	stypejkd		; Start Address for object graphic data
;	dc.w	20			; Object Height
;	dc.w	32/4			; Image Width
;	dc.w	32/4			; Offset
;	dc.b	4			; Transition Flags 4 = transparent black
;	dc.b	0			; Firstpix
;	dc.b	1			; Object Type 
;	dc.b	4			; Depth
;	dc.b	1			; Pitch
;	dc.b	0			; Index
;	dc.w 	$20			; Reminder
;	dc.b	32			; Verticle Scale
;	dc.b	32			; Horizontal Scale
;	dc.l	stype3_scale		; Address actual scaling list
;	dc.l	stype3_scale		; Start Address of scaling list
;	dc.l	0			; StartAddresse Shot_daten
;	dc.l	0			; Shot_counter
;	dc.l	stypejkd_anim		; Address of actual object list
;	dc.l	stypejkd_anim		; Start address of object list
;	dc.l	aster3_kurve		; Start Address of curve list
;	dc.l	0			; Sample
;	dc.w	DESTROY			; Firepower to destroy object
;	dc.w	0			; Extra
;	dc.l	0			; Start Address following object
;	dc.w	m5_speed		; Frame Speed in Animation
;	dc.w	m5_speed		; Frame speed in animation for reStart
;	dc.l	32			; Image Width in Pixels
;;;
;;; 136 AUSTRIA M-type Asteroid
;;;
;	dc.l	6492			; Exposition (AU*2.705) 
;	dc.w	layer1			; Layer offset
;	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
;	dc.w	320			; Horizontal position
;	dc.w	62*2+22			; Verticle position
;	dc.l	mtypejkd		; Start Address for object graphic data
;	dc.w	24			; Object Height
;	dc.w	24/4			; Image Width
;	dc.w	24/4			; Offset
;	dc.b	4			; Transition Flags 4 = transparent black
;	dc.b	0			; Firstpix
;	dc.b	1			; Object Type 
;	dc.b	4			; Depth
;	dc.b	1			; Pitch
;	dc.b	0			; Index
;	dc.w 	$20			; Reminder
;	dc.b	24			; Verticle Scale
;	dc.b	24			; Horizontal Scale
;	dc.l	mtype3_scale		; Address actual scaling list
;	dc.l	mtype3_scale		; Start Address of scaling list
;	dc.l	0			; StartAddresse Shot_daten
;	dc.l	0			; Shot_counter
;	dc.l	mtypejkd_anim		; Address of actual object list
;	dc.l	mtypejkd_anim		; Start address of object list
;	dc.l	aster3_kurve		; Start Address of curve list
;	dc.l	0			; Sample
;	dc.w	DESTROY			; Firepower to destroy object
;	dc.w	0			; Extra
;	dc.l	0			; Start Address following object
;	dc.w	m5_speed		; Frame Speed in Animation
;	dc.w	m5_speed		; Frame speed in animation for reStart
;	dc.l	24			; Image Width in Pixels
;;;
;;; 54 ALEXANDRA Explosive C-type Asteroid
;;;
	dc.l	6509			; Horizontal position (AU*2.712) Aphelion 3.245 Perihelion 2.179
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	136*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 59 ELPIS Explosive C-type Asteroid
;;;
	dc.l	6516			; Horizontal position (AU*2.715) Aphelion 3.032 Perihelion 2.398
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	54*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 146 LUCINA C-type Asteroid (yellow)
;;;
	dc.l	6526			; Exposition (AU*2.719)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	175*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 45 EUGENIA F-type Asteroid
;;;
	dc.l	6528			; Horizontal position (AU*2.72) Aphelion 2.943 Perihelion 2.497
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	32*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 180 GARUMNA S-type Asteroid
;;;
	dc.l	6530			; Exposition (AU*2.721)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	86*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 210 ISABELLA C-type Asteroid
;;;
;	dc.l	6533			; Exposition (au*2.722)
;	dc.w	layer1			; Layer offset
;	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
;	dc.w	320			; Horizontal position
;	dc.w	210*2+22		; Verticle position
;	dc.l	ctypejkd		; Start Address for object graphic data
;	dc.w	22			; Object Height
;	dc.w	32/4			; Image Width
;	dc.w	32/4			; Offset
;	dc.b	4			; Transition Flags 4 = transparent black
;	dc.b	0			; Firstpix
;	dc.b	1			; Object Type 
;	dc.b	4			; Depth
;	dc.b	1			; Pitch
;	dc.b	0			; Index
;	dc.w 	$20			; Reminder
;	dc.b	32			; Verticle Scale
;	dc.b	32			; Horizontal Scale
;	dc.l	ctype3_scale		; Address actual scaling list
;	dc.l	ctype3_scale		; Start Address of scaling list
;	dc.l	0			; StartAddresse Shot_daten
;	dc.l	0			; Shot_counter
;	dc.l	ctypejkd_anim		; Address of actual object list
;	dc.l	ctypejkd_anim		; Start address of object list
;	dc.l	aster3_kurve		; Start Address of curve list
;	dc.l	0			; Sample
;	dc.w	DESTROY			; Firepower to destroy object
;	dc.w	0			; Extra
;	dc.l	0			; Start Address following object
;	dc.w	m5_speed		; Frame Speed in Animation
;	dc.w	m5_speed		; Frame speed in animation for reStart
;	dc.l	32			; Image Width in Pixels
;;;
;;; 160 UNA C-type Asteroid
;;;
	dc.l	6547			; Exposition (au*2.728)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	122*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel
;;;
;;; 187 LAMBERTA C-type Asteroid (yellow)
;;;
	dc.l	6557			; Exposition (AU*2.732)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	64*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 156 XANTHIPPE C-type Asteroid (yellow)
;;;
	dc.l	6557			; Exposition (AU*2.732)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	93*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 140 SIWA P-type Asteroid (yellow)
;;;
	dc.l	6558			; Exposition (AU*2.7325)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	66*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype2_scale		; Address actual scaling list
	dc.l	mtype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels

;;;
;;; 110 LYDIA M-type Asteroid
;;;
	dc.l	6559			; Exposition (AU*2.733)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	111*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 203 POMPEJA (d/c/x) C-type Asteroid (yellow)
;;;
	dc.l	6566			; Exposition (AU*2.736)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	142*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 185 EUNIKE Explosive C-type Asteroid  
;;;
	dc.l	6571			; Horizontal position (AU*2.738)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	185*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 197 ARETE S-type Asteroid
;;;
	dc.l	6574			; Exposition (AU*2.739)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	125*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 200 DYNAMENE C-type Asteroid (yellow)
;;;
	dc.l	6574			; Exposition (AU*2.739)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	95*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 206 HERSILIA C-type Asteroid (yellow)
;;;
	dc.l	6576			; Exposition (au*2.74)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 247 EUKRATE C-type Asteroid (yellow)
;;;
	dc.l	6576			; Exposition (au*2.74)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	159*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 125 LIBERATRIX M-type Asteroid
;;;
	dc.l	6580			; Exposition (AU*2.742)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	164*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 173 INO Explosive C-type Asteroid  
;;;
	dc.l	6582			; Horizontal position (AU*2.7425) Aphelion 3.314 Perihelion 2.171
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	66*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 38 LEDA C-type Asteroid (yellow)
;;;
	dc.l	6584			; Horizontal position (AU*2.7435) Aphelion 3.159 Perihelion 2.328
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	68*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 128 NEMESIS Explosive C-type Asteroid  
;;;
	dc.l	6599			; Horizontal position (AU*2.7495) Aphelion 3.099 Perihelion 2.4
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	75*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 93 MINERVA C-type Asteroid (yellow)
;;;
	dc.l	6610			; Horizontal position (AU*2.754)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 71 NIOBE S-type Asteroid
;;;
	dc.l	6613			; Exposition (au*2.7555)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	171*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 127 JOHANNA C-type Asteroid (yellow)
;;;
	dc.l	6613			; Exposition (AU*2.7555)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	106*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 55 PANDORA E-type Asteroid
;;;
	dc.l	6620			; Exposition (AU*2.595)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	85*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 82 ALKMENE S-type Asteroid
;;;
	dc.l	6624			; Exposition (AU*2.76)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 188 MENIPPE S-type Asteroid
;;;
	dc.l	6624			; Exposition (AU*2.76)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	88*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 143 ADRIA C-type Asteroid
;;;
	dc.l	6630			; Exposition (AU*2.7625)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	143*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel
;;;
;;; 41 DAPHNE Explosive C-type Asteroid
;;;
	dc.l	6637			; Horizontal position (AU*2.7655) Aphelion 3.517 Perihelion 2.014
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 1 CERES C-type Dwarf Planet  
;;;
	dc.l	6638			; Horizontal position (AU*2.766) Aphelion 2.987 Perihelion 2.545
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 88 THISBE B-type Asteroid
;;;
	dc.l	6643			; Horizontal position (AU*2.768) Aphelion 3.224 Perihelion 2.312
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	88*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 39 LAETITIA S-type Asteroid
;;;
	dc.l	6644			; Horizontal position (AU*2.7685)
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	39*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 116 SIRONA S-type Asteroid
;;;
	dc.l	6647			; Exposition (AU*2.7695)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	116*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 148 GALLIA R-type Asteroid
;;;
	dc.l	6648			; Exposition (AU*2.77)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	148*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 177 IRMA C-type Asteroid
;;; 
	dc.l	6648			; Exposition (AU*2.77)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	92*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel
;;;
;;; 2 PALLAS C-type Minor Planet
;;;
	dc.l	6654			; Horizontal position (AU*2.772) Aphelion 3.412 Perihelion 2.133
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	113*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 205 MARTHA C-type Asteroid
;;;
;	dc.l	6665			; Exposition (au*2.777)
;	dc.w	layer1			; Layer offset
;	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
;	dc.w	320			; Horizontal position
;	dc.w	205*2+22		; Verticle position
;	dc.l	ctypejkd		; Start Address for object graphic data
;	dc.w	22			; Object Height
;	dc.w	32/4			; Image Width
;	dc.w	32/4			; Offset
;	dc.b	4			; Transition Flags 4 = transparent black
;	dc.b	0			; Firstpix
;	dc.b	1			; Object Type 
;	dc.b	4			; Depth
;	dc.b	1			; Pitch
;	dc.b	0			; Index
;	dc.w 	$20			; Reminder
;	dc.b	32			; Verticle Scale
;	dc.b	32			; Horizontal Scale
;	dc.l	ctype3_scale		; Address actual scaling list
;	dc.l	ctype3_scale		; Start Address of scaling list
;	dc.l	0			; StartAddresse Shot_daten
;	dc.l	0			; Shot_counter
;	dc.l	ctypejkd_anim		; Address of actual object list
;	dc.l	ctypejkd_anim		; Start address of object list
;	dc.l	aster3_kurve		; Start Address of curve list
;	dc.l	0			; Sample
;	dc.w	DESTROY			; Firepower to destroy object
;	dc.w	0			; Extra
;	dc.l	0			; Start Address following object
;	dc.w	m5_speed		; Frame Speed in Animation
;	dc.w	m5_speed		; Frame speed in animation for reStart
;	dc.l	32			; Image Width in Pixels
;;;=============================================================================
;;;
;;;	Checkpoint II: Odin's Slippery Ring
;;;	.cp2 = 6666
;;;
;;;=============================================================================

;;;
;;; 28 BELLONA S-type Asteroid (yellow)
;;;
	dc.l	6667			; Horizontal position (AU*2.778) Aphelion 3.19 Perihelion 2.366
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	71*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 74 GALATEA C-type Asteroid (yellow)
;;;
	dc.l	6668			; Horizontal position (AU*2.7785)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	74*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 68 LETO S-type Asteroid (yellow)
;;;
	dc.l	6679			; Exposition (AU*2.783)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 139 JUEWA Explosive P-type Asteroid  
;;;
	dc.l	6682			; Horizontal position (AU*2.784) Aphelion 3.264 Perihelion 2.304
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	45*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype1_scale		; Address actual scaling list
	dc.l	mtype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 216 KLEOPATRA M-type Asteroid
;;;
	dc.l	6703			; Horizontal position (AU*2.793)
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	96*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels

;;;
;;; 183 ISTRIA S-type Asteroid
;;;
	dc.l	6713			; Exposition (AU*2.797)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	84*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 81 TERPSICHORE C-type Asteroid (yellow)
;;;
	dc.l	6852			; Horizontal position (AU*2.855)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	81*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 158 KORONIS S-type Asteroid
;;;
	dc.l	6882			; Exposition (AU*2.8675)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	158*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 167 URDA S-type ASteroid
;;;
	dc.l	6852			; Exposition (au*2.855)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	67*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 174 PHAEDRA S-type Asteroid
;;;
	dc.l	6860			; Exposition (AU*2.8585)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	174*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 33 POLYHYMNIA S-type Asteroid (yellow)
;;;
	dc.l	6875			; Exposition (AU*2.8645)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	133*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 129 ANTIGONE M-type Asteroid (yellow)
;;;
	dc.l	6883			; Exposition (AU*2.868)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	189*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype2_scale		; Address actual scaling list
	dc.l	mtype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 195 EURYKLEIA C-type Asteroid
;;;
	dc.l	6905			; Exposition (AU*2.877)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	84*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixel
;;;
;;; 47 AGLAJA C-type Asteroid (yellow)
;;;
	dc.l	6906			; Horizontal position (AU*2.8775) Aphelion 3.267 Perihelion 2.488
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	82*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 5 ASTRAEA Explosive S-type Asteroid 
;;;
	dc.l	6932			; Horizontal position (AU*2.8885) Aphelion 3.070 Perihelion 2.077
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	90*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype1_scale		; Address actual scaling list
	dc.l	stype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 208 LACRIMOSA S-type Asteroid
;;;
	dc.l	6948			; Exposition (au*2.895)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 238 HYPATIA C-type Asteroid (yellow)
;;;
	dc.l	6974			; Exposition (au*2.906)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	121*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 22 KALLIOPE M-type Asteroid
;;;
	dc.l	6982			; Horizontal position (AU*2.909)
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	180*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels

;;;======================================
;;; Kirkwood Gaps? 7000
;;;======================================

;;;
;;; 16 PSYCHE M-type Asteroid
;;;
	dc.l	7009			; Horizontal position (AU*2.9205)
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	216*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels

;;;
;;; 11 PARTHENOPE Explosive S-type Asteroid 
;;;
	dc.l	7086			; Horizontal position (AU*2.9525) Aphelion 3.697 Perihelion 2.208
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	66*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype1_scale		; Address actual scaling list
	dc.l	stype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 179 KLYTAEMNESTRA S-type Asteroid
;;;
	dc.l	7130			; Exposition (AU*2.971)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	131*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 69 HESPERIA M-type Asteroid (yellow)
;;;
	dc.l	7152			; Horizontal position (AU*2.98)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	173*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype2_scale		; Address actual scaling list
	dc.l	mtype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 150 NUWA Explosive C-type Asteroid  
;;;
	dc.l	7153			; Horizontal position (AU*2.9805) Aphelion 3.37 Perihelion 2.591
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	73*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 61 DANAE S-type Asteroid
;;;
	dc.l	7157			; Exposition (AU*2.982)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	135*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 35 LEUKOTHEA C-type Asteroid (yellow)
;;;
	dc.l	7175			; Horizontal position (AU*2.9895) Aphelion 3.672 Perihelion 2.307
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


;;;
;;; 117 LOMIA C-type Asteroid (yellow)
;;;
	dc.l	7178			; Exposition (AU*2.991)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	71*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 221 EOS K-type Asteroid (yellow)
;;;
	dc.l	7226			; Exposition (au*3.011)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	84*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 162 LAURENTIA S-type Asteroid
;;;
	dc.l	7265			; Exposition (AU*3.027)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	162*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 211 ISOLDA	C-type Asteroid (yellow)
;;;
	dc.l	7294			; Exposition (au*3.039)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	110*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 241 GERMANIA C-type Asteroid
;;;
	dc.l	7332			; Exposition (au*3.055)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	96*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 96 AEGLE Explosive T-type Asteroid  
;;;
	dc.l	7338			; Horizontal position (AU*3.0575) Aphelion 3.46 Perihelion 2.655
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	84*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 133 CYRENE S-type Asteroid
;;;
	dc.l	7339			; Exposition (AU*3.058)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	133*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 704 INTERAMNIA F-type Minor Planet 
;;;
	dc.l	7361			; Horizontal position (AU*3.067)
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 95 ARETHUSA C-type Asteroid (yellow)
;;;
	dc.l	7363			; Horizontal position (AU*3.068)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	113*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 202 CHRYSEIS S-type Asteroid
;;;
	dc.l	7375			; Exposition (au*3.073)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 49 PALES Explosive C-type Asteroid
;;;
	dc.l	7425			; Horizontal position (AU*3.0939) Aphelion 3.8065 Perihelion 2.3813
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	74*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 100 HEKATE S-type Asteroid
;;;
	dc.l	7426			; Exposition (au*3.094)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 159 AEMILIA C-type Asteroid (yellow)
;;;
	dc.l	7441			; Exposition (AU*3.1005)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	94*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 52 EUROPA C-type Asteroid
;;;
	dc.l	7442			; Horizontal position (AU*3.101) Aphelion 3.417 Perihelion 2.785
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	84*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 48 DORIS C-type Asteroid
;;;
	dc.l	7464			; Horizontal position (AU*3.11) Aphelion 3.343 Perihelion 2.877
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	73*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 196 PHILOMELA S-type Asteroid (yellow)
;;;
	dc.l	7469			; Exposition (AU*3.112)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	155*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 86 SEMELE C-type Asteroid (yellow)
;;;
	dc.l	7474			; Horizontal position (AU*3.114)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	137*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; 212 MEDEA C-type Asteroid (yellow)
	dc.l	7476			; Exposition (au*3.115)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	66*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 120 LACHESIS Explosive C-type Asteroid  
;;;
	dc.l	7478			; Horizontal position (AU*3.116) Aphelion 3.301 Perihelion 2.931
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	82*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 137 MELIBOEA C-type Asteroid (yellow)
;;;
	dc.l	7486			; Exposition (AU*3.119)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	137*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 62 ERATO C?-type Asteroid
;;;
	dc.l	7494			; Exposition (au*3.1225)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	90*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 130 ELEKTRA G-type Asteroid
;;; 
	dc.l	7500			; Horizontal position (AU*3.125) Aphelion 3.782 Perihelion 2.468
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 165 LORELEY Explosive C/D-type Asteroid  
;;;
	dc.l	7506			; Horizontal position (AU*3.1275) Aphelion 3.385 Perihelion 2.87
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 24 THEMIS Explosive C-type Asteroid  
;;;
	dc.l	7512			; Horizontal position (AU*3.13) Aphelion 3.545 Perihelion 2.715
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	180*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 171 OPHELIA C-type Asteroid (yellow)
;;;
	dc.l	7517			; Exposition (au*3.132)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	72*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 147 PROTOGENEIA C-type Asteroid (yellow)
;;;
	dc.l	7523			; Exposition (AU*3.1345)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 10 HYGIEA C-type Minor Planet 
;;;
	dc.l	7529			; Horizontal position (AU*3.137) Aphelion 3.511 Perihelion 2.763
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	87*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 181 EUCHARIS K-type Asteroid (yellow)
;;;
	dc.l	7536			; Exposition (AU*3.14)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	181*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 259 ALETHEIA Explosive P-type Asteroid  
;;;
	dc.l	7537			; Horizontal position (AU*3.141) Aphelion 3.522 Perihelion 2.759
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype1_scale		; Address actual scaling list
	dc.l	mtype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 152 ATALA D-type Asteroid (yellow)
;;;
	dc.l	7550			; Exposition (AU*3.146)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	102*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 209 DIDO Explosive C-type Asteroid
;;;
	dc.l	7555			; Exposition (au*3.148)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 57 MNEMOSYNE S-type Asteroid (yellow)
;;;
	dc.l	7558			; Exposition (AU*3.149)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	115*2+22			; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype2_scale		; Address actual scaling list
	dc.l	stype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 31 EUPHROSYNE C-type Asteroid
;;;
	dc.l	7559			; Horizontal position (AU*3.1495) Aphelion 3.861 Perihelion 2.438
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 104 KLYMENE C-type Asteroid (yellow)
;;;
	dc.l	7567			; Horizontal position (AU*3.153)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	124*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 90 ANTIOPE C-type Asteroid
;;;
	dc.l	7575			; Exposition (AU*3.156)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype3_scale		; Address actual scaling list
	dc.l	ctype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 94 AURORA C-type Asteroid
;;;
	dc.l	7582			; Horizontal position (AU*3.159) Aphelion 3.435 Perihelion 2.883
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	94*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 511 DAVIDA C-type Minor Planet 
;;;
	dc.l	7600			; Horizontal position (AU*3.167) Aphelion 3.754 Perihelion 2.580
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	169*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 106 DIONE G-type Asteroid (yellow)
;;;
	dc.l	7604			; Horizontal position (AU*3.1685)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	104*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 184 DEJOPEJA M-type Asteroid
;;;
	dc.l	7634			; Exposition (AU*3.181) 
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	86*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype3_scale		; Address actual scaling list
	dc.l	mtype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels

;;;
;;; 175 ANDROMACHE C-type Asteroid (yellow)
;;;
	dc.l	7646			; Exposition (AU*3.186)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	175*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 154 BERTHA Explosive C-type Asteroid  
;;;
	dc.l	7655			; Horizontal position (AU*3.1895) Aphelion 3.459 Perihelion 2.92
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	204*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 92 UNDINA M-type Asteroid (yellow)
;;;
	dc.l	7656			; Horizontal position (AU*3.19)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype2_scale		; Address actual scaling list
	dc.l	mtype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels
;;;
;;; 176 IDUNA G-type Asteroid (yellow)
;;;
	dc.l	7670			; Exposition (AU*3.196)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 122 GERDA S-type Asteroid
;;;
	dc.l	7733			; Exposition (AU*3.222)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	122*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 108 HECUBA S-type Asteroid
;;;
	dc.l	7778			; Exposition (AU*3.241)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	108*2+22		; Verticle position
	dc.l	stypejkd		; Start Address for object graphic data
	dc.w	20			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	stype3_scale		; Address actual scaling list
	dc.l	stype3_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	stypejkd_anim		; Address of actual object list
	dc.l	stypejkd_anim		; Start address of object list
	dc.l	aster3_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m5_speed		; Frame Speed in Animation
	dc.w	m5_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 168 SIBYLLA C-type Asteroid (yellow)
;;;
	dc.l	8106			; Exposition (AU*3.3775)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 225 HENRIETTA C-type Asteroid (yellow)
;;;
	dc.l	8117			; Exposition (au*3.382)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	77*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype2_scale		; Address actual scaling list
	dc.l	ctype2_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster2_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m3_speed		; Frame Speed in Animation
	dc.w	m3_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 76 FREIA Explosive P-type Asteroid  
;;;
	dc.l	8202			; Horizontal position (AU*3.418) Aphelion 3.975 Perihelion 2.86
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	74*2+22			; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype1_scale		; Address actual scaling list
	dc.l	mtype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels

;;;
;;; 65 CYBELE C-type Asteroid
;;;

	dc.l	8240			; Horizontal position (AU*3.4335) Aphelion 3.794 Perihelion 3.073
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	55*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 121 HERMIONE C-type Asteroid
;;;
	dc.l	8298			; Horizontal position (AU*3.4575) Aphelion 3.933 Perihelion 2.982
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	121*2+22		; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;
;;; 107 CAMILLA C-type Asteroid
;;;
	dc.l	8345			; Horizontal position (AU*3.477) Aphelion 3.750 Perihelion 3.204
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	107*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster0_kurve		; Start Address of curve list (was meteor1_kurve)
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;======================================
;;;	Crawler Introductions
;;;======================================	
	
; crawler entpacken
;	dc.l	.cp2+1620		; Horizontal position where CLUT will be activated
;	dc.l	crawler			; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	crawler_ice		; CLUT address for packed data


	dc.l	.cp2+1720		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
				
	
	dc.l	.cp2+1820		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


; crawler Welle 1
	dc.l	.cp2+1920		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo5_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp2+2000		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
	

	dc.l	.cp2+2120		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp2+2220		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp2+2300		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp2+2340		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp2+2450		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp2+2550		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp2+2600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
	
	
	dc.l	.cp2+2600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp2+2750		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp2+2800		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	30*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

;;;
;;; 153 HILDA Explosive C-type Asteroid
;;;
	dc.l	.cp2+2868		; Exposition (au*3.9725)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	153*2+22			; Verticle position
	dc.l	ctypejkd		; Start Address for object graphic data
	dc.w	22			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	ctype1_scale		; Address actual scaling list
	dc.l	ctype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	ctypejkd_anim		; Address of actual object list
	dc.l	ctypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;
;;; 190 ISMENE Explosive P-type Asteroid
;;;
	dc.l	.cp2+2894		; (cp2=6666+2894=9560.4) Exposition (au*3.9835)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	190*2+22		; Verticle position
	dc.l	mtypejkd		; Start Address for object graphic data
	dc.w	24			; Object Height
	dc.w	24/4			; Image Width
	dc.w	24/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	24			; Verticle Scale
	dc.b	24			; Horizontal Scale
	dc.l	mtype1_scale		; Address actual scaling list
	dc.l	mtype1_scale		; Start Address of scaling list
	dc.l	0			; StartAddresse Shot_daten
	dc.l	0			; Shot_counter
	dc.l	mtypejkd_anim		; Address of actual object list
	dc.l	mtypejkd_anim		; Start address of object list
	dc.l	aster1_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	50			; Extra
	dc.l	pyroSjkd		; Start Address following object
	dc.w	m2_speed		; Frame Speed in Animation
	dc.w	m2_speed		; Frame speed in animation for reStart
	dc.l	24			; Image Width in Pixels


	dc.l	.cp2+2950		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp2+2960		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	30*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

;;;======================================
;;; q_bomb entpacken
;;;======================================

;	dc.l	.cp2+3000		; Horizontal position where CLUT will be activated
;	dc.l	q_bomb			; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	q_bomb_ice		; CLUT address for packed data
;;; Qe1
	dc.l	.cp2+3000		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+3050		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+3100		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+3160		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	90*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels	
;;; Qe2
	dc.l	.cp2+3280		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+3340		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+3400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+3460		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	90*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; Qe3
	dc.l	.cp2+3520		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+3580		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+3640		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+3700		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	90*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; Qe4
	dc.l	.cp2+4000		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+4050		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	40*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+4100		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	110*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+4160		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	140*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	q_bomb_scale		; Address actual scaling list
	dc.l	q_bomb_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	q_bomb_anim		; Address of actual object list
	dc.l	q_bomb_anim		; Start address of object list
	dc.l	q_bomb_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	6			; Firepower to destroy object
	dc.w	150			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;======================================
;;;	"V Formation" Returns
;;;======================================
	dc.l	.cp2+4280		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp2+4300		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale1		; Address actual scaling list
	dc.l	s_cra_scale1		; Start Address of scaling list
	dc.l	15			; Start Address of shooting list
	dc.l	gegner_shoot3		; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+4300		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale1		; Address actual scaling list
	dc.l	s_cra_scale1		; Start Address of scaling list
	dc.l	30			; Start Address of shooting list
	dc.l	gegner_shoot5		; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	.cp2+4330		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	55*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp2+4330		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	140*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	s_cra_scale2		; Address actual scaling list
	dc.l	s_cra_scale2		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;======================================
;;; Crawlers

	dc.l	.cp2+4720		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
				
	
	dc.l	.cp2+4820		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp2+4920		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo5_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


;;; Planet JUPITER unpacked
;	dc.l	.cp2+5321		; Exposition 11987 where JUPITER is unpacked
;	dc.l	jup3jkd			; Destination address packed data
;	dc.w	PACKED			; Packed Data
;	dc.w	0			; Freely
;	dc.l	jup3jkd_ice		; Start address packed data
;;; Planet JUPITER Display
	dc.l	12487			; Exposition where JUPITER appears (AU*5.203) 12487
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position 
	dc.w	0			; Verticle position
	dc.l	jup3jkd			; Start address of Sprite data
	dc.w	256			; Height 
	dc.w	1112/4			; Width 
	dc.w	1112/4			; Offset 
	dc.b	4			; Transition Flags
;; standard (normal display)= 0 
;; HFLIP (Horizontal FLIP)= 1 
;; RMW (Read Modify Write "transparency")= 2 
;; TRANS (don't display color 0 "transition")= 4 
;; RELEASE = 8Transition Flags 4 = transparent black
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
	dc.b	0			; Firstpix (Bit count to skip at beginning of object data)
	dc.b	0			; Object Type (0=Bmp obj 1=Scaled obj 2=GPU obj 3=Branch obj 4=Stop obj) 
	dc.b	4			; Object Depth is 16 bit (5=24bit 4=16bit 3=8bit CLUT 2=4bit CLUT 1=2bit CLUT 0=1bit CLUT 
	dc.b	1			; Object Pitch (0 = repeat phrase 1 = continuous data 2 = fetch every second phrase 3 = fetch every third phrase)
	dc.b	0			; Index in CLUT for Objects with CLUT
	dc.w 	0			; Scale Remainder
	dc.b	0			; Verticle Scale Value (30=normal Size)
	dc.b	0			; Horizontal Scale Value (30=normal Size)
	dc.l	0			; Active Object State (1 active 0 not display)
	dc.l	0			; Starting addr. Scaling data
	dc.l	0			; Start address Scaling (Schu) data
	dc.l	0			; Scaling (schu) counter
	dc.l	jup3jkd_anim		; Address active Sprite list
	dc.l	jup3jkd_anim		; Start address Sprite list
	dc.l	jupiter_kurve		; Start flight path
	dc.l	0			; Sample
	dc.w	DESTROY			; forces firepower around opponents to destroy
	dc.w	0			; Extra
	dc.l	0			; Start address data consequence of sprites
	dc.w	m3_speed			; Speed of 30 pictures per second
	dc.w	m3_speed			; Speed for reStart
	dc.l	1112			; Width in pixels

;;;=============================================================================
;;;
;;;	Checkpoint III: Midgard 
;;;	.cp3 = 13333
;;;
;;;=============================================================================

;;;
;;; Spike entpacken
;;;
;	dc.l	.cp3+1997		; Horizontal position where CLUT will be activated
;	dc.l	spike			; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	spike_ice		; CLUT address for packed data
;;;
	dc.l	.cp3+2480		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	20*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp3+2560		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	90*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	

	dc.l	.cp3+2600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp3+2760		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	.cp3+2800		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	10*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	

	dc.l	.cp3+2840		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	142*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

; resort_welle entpacken
;	dc.l	.cp3+2900		; Horizontal position wo Daten entpackt werden
;	dc.l	resort			; ZielAddresse gepackte Daten
;	dc.w	PACKED			; gepackte Daten
;	dc.w	0			; frei
;	dc.l	resort_ice		; StartAddresse gepackte Daten

			
; Doppelwelle Resort oben/unten	
	dc.l	.cp3+2900		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot2		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

		
	dc.l	.cp3+2900		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot4		; Start address shooting list
	dc.l	60			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo2_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp3+2905		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot5		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo4_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

		
	dc.l	.cp3+2905		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot6		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp3+2910		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot5		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

		
	dc.l	.cp3+2910		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot6		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo4_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp3+2915		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot7		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo1_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	.cp3+2915		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot6		; Start address shooting list
	dc.l	60			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	.cp3+2920		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot5		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo4_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	.cp3+2920		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot6		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels
;;;======================================
;;; SPIKE WAVE
	dc.l	.cp3+3000		; Exposition 13333+3000=16333
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	61*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp3+3060		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	151*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	

	dc.l	.cp3+3100		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	52*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp3+3150		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	126*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	.cp3+3200		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	46*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	

	dc.l	.cp3+3240		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	142*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	.cp3+3300		; Exposition 13333+3000=16333
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	76*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp3+3360		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	51*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	

	dc.l	.cp3+3400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp3+3450		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	.cp3+3500		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	10*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	

	dc.l	.cp3+3540		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	142*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	.cp3+3600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	36*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	

	dc.l	.cp3+3640		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	108*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	90			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; END SPIKE WAVE
;;;======================================
;;; Schutz bottom
	dc.l	17000			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	100			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_unten_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17010			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	150			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot12		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_unten_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	17020			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	200			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot11		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_unten_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	17030			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	250			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot10		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_unten_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		
	dc.l	17040			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	30*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17060			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17080			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	20*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17090			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	190*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17100			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot7		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17110			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	180*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17120			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	17130			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	40*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	17140			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17200			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	17210			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	55*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	17220			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	17230			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	17240			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
			

	dc.l	17300			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	210*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	17310			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
							

	dc.l	17320			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	17330			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	165*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	17340			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	15*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17400			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	17430			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	215*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels



; Doppelwelle Resort oben/unten	
	dc.l	17500			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot2		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

		
	dc.l	17510			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot4		; Start address shooting list
	dc.l	60			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo2_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	17520			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot5		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo4_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

		
	dc.l	17530			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot6		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	17540			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot5		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

		
	dc.l	17550			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot6		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo4_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	17560			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot7		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo1_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	17570			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot6		; Start address shooting list
	dc.l	60			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	17580			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot5		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo4_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	17590			; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot6		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve2		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

;;;======================================
;;; BEWARE OF SPIKES

	dc.l	17620			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	195*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
	
	dc.l	17740			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	90*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	17860			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
	
	dc.l	17980			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	168*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	18000			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	74*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	18070			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	194*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	18120			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	195*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
	
	dc.l	18240			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	90*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	18360			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
	
	dc.l	18480			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	168*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	18500			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	74*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	spike_shoot		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
;;;				
;;; ROTG (unpacked) FALLING
;;;
;	dc.l	18600			; Exposition where CLUT will be activated
;	dc.l	rotg			; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	rotg_ice		; CLUT address for packed data

	
	dc.l	18670			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	194*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	spike_scale		; Address actual scaling list
	dc.l	spike_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	spike_anim		; Address of actual object list
	dc.l	spike_anim		; Start address of object list
	dc.l	spike_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	4			; Firepower to destroy object
	dc.w	175			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
;;; ROTG FALLING					
	
	dc.l	18680		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	110			; Horizontal position
	dc.w	-90*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	100			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		
	
	dc.l	18680		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	180			; Horizontal position
	dc.w	-60*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	100			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		
		
	dc.l	18680		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	250			; Horizontal position
	dc.w	-30*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	100			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; ROTG RISING

	dc.l	18720		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	250			; Horizontal position
	dc.w	290*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
		
	dc.l	18750		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	180			; Horizontal position
	dc.w	260*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	65			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		
		
	dc.l	18780		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	110			; Horizontal position
	dc.w	230*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	80			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;======================================
;;; s_cra "V Formation" Wave
;;;

; s_cra
	dc.l	18880			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	18900			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

		
	dc.l	18920			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	18930			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	105*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	18940			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;======================================
; s_cra
	dc.l	18980			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19000			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

		
	dc.l	19020			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19030			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	105*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19040			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;======================================
; s_cra
	dc.l	19180			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19200			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

		
	dc.l	19220			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19230			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	105*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19240			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;======================================
; s_cra
	dc.l	19280			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19300			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

		
	dc.l	19320			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19330			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	105*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19340			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;======================================
; s_cra
	dc.l	19380			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19400			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

		
	dc.l	19420			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	19440			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	105*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; 	V-FORMATION 24 ENDS
;;;======================================
;;;	Crawler Nation

	dc.l	19500			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
				
	
	dc.l	19600			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	dc.l	19700			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo5_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	19800			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
	

	dc.l	19900			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

;;;=============================================================================
;;;
;;;	Checkpoint IV: Frigga's Fortune Cookie
;;;	.cp4 = 19999
;;;
;;;=============================================================================
	dc.l	.cp4			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp4+100		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp4+200		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp4+300		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp4+400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp4+500		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
	
	
	dc.l	.cp4+600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp4+700		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp4+800		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	30*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

;;; 20000-22000 INTERLUDE
;;;======================================
;;;	Crawler Nation

	dc.l	.cp4+900		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD		; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
				
	
	dc.l	.cp4+1000		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	dc.l	.cp4+1100		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo5_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp4+1200		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
	

	dc.l	.cp4+1300		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp4+1400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp4+1500		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp4+1600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp4+1700		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp4+1800		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


;;; Planet SATURN unpacked
	dc.l	.cp4+2400		; (cp4=19999) Exposition where SATURN is unpacked
	dc.l	RylosJKD		; Destination address packed data
	dc.w	PACKED			; Packed Data
	dc.w	0			; Freely
	dc.l	RylosJKD_ice		; Start address packed data
;;; Planet SATURN Display
	dc.l	.cp4+2895			; 22894=Exposition where SATURN appears (AU*9.539)
	dc.w	layer1			; Layer offset
	dc.w	TOTAL_BACK		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position 
	dc.w	184			; Verticle position
	dc.l	RylosJKD			; Start address of Sprite data
	dc.w	112			; Height (256)
	dc.w	112/4			; Width (1280)
	dc.w	112/4			; Offset 
	dc.b	4			; Transition Flags
;; standard (normal display)= 0 
;; HFLIP (Horizontal FLIP)= 1 
;; RMW (Read Modify Write "transparency")= 2 
;; TRANS (don't display color 0 "transition")= 4 
;; RELEASE = 8Transition Flags 4 = transparent black
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
	dc.b	0			; Firstpix (Bit count to skip at beginning of object data)
	dc.b	0			; Object Type (0=Bmp obj 1=Scaled obj 2=GPU obj 3=Branch obj 4=Stop obj) 
	dc.b	4			; Object Depth is 16 bit (5=24bit 4=16bit 3=8bit CLUT 2=4bit CLUT 1=2bit CLUT 0=1bit CLUT 
	dc.b	1			; Object Pitch (0 = repeat phrase 1 = continuous data 2 = fetch every second phrase 3 = fetch every third phrase)
	dc.b	0			; Index in CLUT for Objects with CLUT
	dc.w 	0			; Scale Remainder
	dc.b	0			; Verticle Scale Value (30=normal Size)
	dc.b	0			; Horizontal Scale Value (30=normal Size)
	dc.l	0			; Active Object State (1 active 0 not display)
	dc.l	0			; Starting addr. Scaling data
	dc.l	0			; Start address Scaling (Schu) data
	dc.l	0			; Scaling (schu) counter
	dc.l	planet_anim		; Address active Sprite list
	dc.l	planet_anim		; Start address Sprite list
	dc.l	saturn_kurve		; Start flight path
	dc.l	0			; Sample
	dc.w	DESTROY			; forces firepower around opponents to destroy
	dc.w	0			; Extra
	dc.l	0			; Start address data consequence of sprites
	dc.w	m3_speed			; Speed of 30 pictures per second
	dc.w	m3_speed			; Speed for reStart
	dc.l	112			; Width in pixels
;;;
;;;=============================================================================
;;;
;;;	Checkpoint V: Saturation Point 
;;;	.cp5 = 26666
;;;
;;;=============================================================================
;;;	L1_6D.s NOT INCLUDED IN ORIGINAL DEMO!

;;;======================================	
;;;	Pointsprite

	dc.l	.cp5			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp5+50			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	125*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+100		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+150		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+200		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	30*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+250		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot5		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
					

	dc.l	.cp5+300		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+350		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp5+450		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	125*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+500		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+550		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	30*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+650		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot5		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
					

	dc.l	.cp5+700		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+750		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;;======================================
; Schutzkugel entpacken
;	dc.l	.cp5+800		; Exposition where CLUT will be activated
;	dc.l	schutz			; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	schutz_ice		; CLUT address for packed data

; Schutzkugel
	dc.l	.cp5+850			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+10			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	55*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+20			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+30			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+40			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot5		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+50			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY+8		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+60			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY+8		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+70			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY+8		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+80			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY+8		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	15			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+90			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY	; +8		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot10		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+100		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY	; +8		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; More to Come

	dc.l	.cp5+850+150		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot5		; Start Address of shooting list
	dc.l	15			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels



	dc.l	.cp5+850+175		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+200			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+225		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+250			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+275		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; Schutz Topside

	dc.l	.cp5+850+400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	100			; Horizontal position
	dc.w	-32*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot5		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_oben_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+410		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	150			; Horizontal position
	dc.w	-32*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot6		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_oben_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp5+850+420		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	200			; Horizontal position
	dc.w	-32*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot7		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_oben_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp5+850+430			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	250			; Horizontal position
	dc.w	-32*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot8		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_oben_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


;;; Schutz bottom
	dc.l	.cp5+850+500			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	100			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_unten_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+510			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	150			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot12		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_unten_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp5+850+520			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	200			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot11		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_unten_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp5+850+530		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	250			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot10		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	pfeil_unten_kurve	; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		
	dc.l	.cp5+850+540		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	30*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+565		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+580		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	20*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+590		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	190*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot7		; Start Address of shooting list
	dc.l	25			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+610		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	180*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+620			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	dc.l	.cp5+850+630			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	40*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+850+640			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;Schutzkugel

	dc.l	.cp5+850+700			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+850+710			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	55*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+850+720			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+850+730			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+850+740			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
			

	dc.l	.cp5+850+800			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	210*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+850+810			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
							

	dc.l	.cp5+850+820			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	60*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+850+830			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	165*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				

	dc.l	.cp5+850+840			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	15*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				
; Schutzkugel Welle

	dc.l	.cp5+850+900			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

; Schutzkugel Welle

	dc.l	.cp5+850+930			; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	215*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	schutz_anim		; Address of actual object list
	dc.l	schutz_anim		; Start address of object list
	dc.l	schutz_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


;;; Pointsprite 
	dc.l	.cp5+850+935		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+950		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	70*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

 
	dc.l	.cp5+850+960		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	30*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+850+985		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	125*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot5		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
					
 
	dc.l	.cp5+850+1000		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	50*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
				
	
	dc.l	.cp5+850+1065		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp5+850+1091		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
	
	dc.l	.cp5+850+1120		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	30*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		

	dc.l	.cp5+850+1150		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	130*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
	
	dc.l	.cp5+850+1170		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	75*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot5		; Start Address of shooting list
	dc.l	40			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp5+850+1250		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

	
	dc.l	.cp5+2130		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	125*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	1			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	$20			; Reminder
	dc.b	32			; Verticle Scale
	dc.b	32			; Horizontal Scale
	dc.l	point_scale		; Address actual scaling list
	dc.l	point_scale		; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	point_anim		; Address of actual object list
	dc.l	point_anim		; Start address of object list
	dc.l	point_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	200			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+2200		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo5_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+2300		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
	

	dc.l	.cp5+2350		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp5+2400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+2600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+2800		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+3000		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+3200		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
;;;=====================================
;;; ROTG Wave
;;;=====================================
	dc.l	.cp5+3400		; Exposition (.cp5=26666)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	110			; Horizontal position
	dc.w	-90*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	100			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		
	
	dc.l	.cp5+3400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	180			; Horizontal position
	dc.w	-60*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	100			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		
		
	dc.l	.cp5+3400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	250			; Horizontal position
	dc.w	-30*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	100			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+3600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	110			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
		
	dc.l	.cp5+3600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	180			; Horizontal position
	dc.w	276*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	65			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+3600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	250			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	80			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+3720		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	40*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	322			; Image Width in Pixels
		

	dc.l	.cp5+3860		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
	
	dc.l	.cp5+3920		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
			

	dc.l	.cp5+3980		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
;;;======================================
	dc.l	.cp5+4050		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo5_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+4100		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln
	

	dc.l	.cp5+4200		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln


	dc.l	.cp5+4300		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo7_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+4400		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+4500		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+4600		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	170*2+42		; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	5			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_u		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo4_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

	
	dc.l	.cp5+4700		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	0*2+42			; Verticle position
	dc.l	NBLR3JKD			; Spritedaten
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Anzahl Farben
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.l	0			; akt. Skalierangaben
	dc.l	0			; Address actual scaling list
	dc.l	0			; StartAddresse Skalierangaben
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	10			; Counter Schuždaten
	dc.l	crawler_anim		; Addresse akt. Spriteliste
	dc.l	crawler_anim		; Start address of object list
	dc.l	crawler_kurve_o		; Start Kurvenliste
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	100			; Punkte
	dc.l	explo2_daten		; Start Address following object
	dc.w	1			; Geschwindigkeit in 60/x Bilder pro Sekunde
	dc.w	1			; Frame speed in animation for reStart
	dc.l	32			; Image Width Sprite in Pixeln

; ROTG entpacken (again)
;	dc.l	.cp5+4780		; Horizontal position where CLUT will be activated
;	dc.l	rotg			; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	rotg_ice		; CLUT address for packed data

	dc.l	.cp5+4780		; Exposition (.cp5=26666+4780=31446)
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	110			; Horizontal position
	dc.w	-90*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	100			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		
	
	dc.l	.cp5+4780		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	180			; Horizontal position
	dc.w	-60*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	100			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
		
		
	dc.l	.cp5+4780		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	250			; Horizontal position
	dc.w	-30*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	100			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+4780		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	110			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
		
	dc.l	.cp5+4880		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	180			; Horizontal position
	dc.w	276*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	65			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+4900		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	250			; Horizontal position
	dc.w	226*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	rotg_shoot		; Start Address of shooting list
	dc.l	80			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve3		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo4_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+4910		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	40*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	322			; Image Width in Pixels
		

	dc.l	.cp5+4930		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	160*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo1_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
	
	
	dc.l	.cp5+4960		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	80*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels
			

	dc.l	.cp5+4970		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	rotg_anim		; Address of actual object list
	dc.l	rotg_anim		; Start address of object list
	dc.l	rotg_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	1			; Firepower to destroy object
	dc.w	250			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	3			; Frame Speed in Animation
	dc.w	3			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; s_cra
	dc.l	.cp5+4980		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	65*2+42			; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot1		; Start Address of shooting list
	dc.l	50			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+4985		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	120*2+42		; Verticle position
	dc.l	NBLR3JKD		; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot2		; Start Address of shooting list
	dc.l	10			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo2_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

		
	dc.l	.cp5+4990		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	150*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+4995		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	105*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot4		; Start Address of shooting list
	dc.l	20			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve1		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo5_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels


	dc.l	.cp5+5000		; Exposition 
	dc.w	layer2			; Layer offset
	dc.w	TOTAL_ENEMY		; PHRASE alignment for total object positions
	dc.w	320			; Horizontal position
	dc.w	42*2+42			; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Transition Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	gegner_shoot3		; Start Address of shooting list
	dc.l	30			; Shooting Rate
	dc.l	s_cra_anim		; Address of actual object list
	dc.l	s_cra_anim		; Start address of object list
	dc.l	s_cra_kurve2		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	0			; Firepower to destroy object
	dc.w	10			; Extra
	dc.l	explo7_daten		; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	32			; Image Width in Pixels

;;; RESORT

	dc.l	.cp5+5005		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot1		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo2_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5010		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot2		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	.cp5+5015		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot1		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo1_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5020		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot1		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo2_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5025		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot2		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5030		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot2		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5035		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot4		; Start address shooting list
	dc.l	70			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo5_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	.cp5+5040		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot1		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo1_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5045		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot1		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo2_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5050		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot2		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	.cp5+5055		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot1		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo1_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5060		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot1		; Start address shooting list
	dc.l	90			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo2_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5065		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot2		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5070		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot2		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels
	
	
	dc.l	.cp5+5075		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot4		; Start address shooting list
	dc.l	70			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo5_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels


	dc.l	.cp5+5080		; Horizontal position wo Gegner erscheint
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot4		; Start address shooting list
	dc.l	70			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo1_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

	
	dc.l	.cp5+5085		; Horizontal position at 17,835
	dc.w	layer2			; Vorder/Hintergrund Offset
	dc.w	TOTAL_ENEMY		; frei wegen PHRASE alignment
	dc.w	320			; Horizontal position
	dc.w	100*2+42		; Verticle position
	dc.l	NBLR3JKD			; Start Address for object graphic data
	dc.w	16			; Object Height
	dc.w	32/4			; Image Width
	dc.w	32/4			; Offset
	dc.b	5			; Flags 4=transparent
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Start address actual scaling list
	dc.l	0			; Start address scaling list
	dc.l	gegner_shoot2		; Start address shooting list
	dc.l	120			; Shot counter
	dc.l	resort_anim		; Sprite object actual address
	dc.l	resort_anim		; Sprite object Start address
	dc.l	resort_kurve		; Kurve list Start address
	dc.l	0			; Sample
	dc.w	2			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	explo3_daten		; Start address following object
	dc.w	4			; Frame Speed in Animation
	dc.w	4			; Frame speed in animation for reStart
	dc.l	32			; Width in pixels

;;;
;;; QUAGAAR 3 TEST Unpacked
;;;
;	dc.l	32282			; Exposition where CLUT will be activated
;	dc.l	qgr3jkd			; Address to activate CLUT
;	dc.w	PACKED			; Activate color look-up table (CLUT)
;	dc.w	0			; Free
;	dc.l	qgr3jkd_ice		; CLUT address for packed data

;;; QUAGAAR 3 Display
	dc.l	32332  			; Exposition 
	dc.w	layer3			; Layer offset
	dc.w	TOTAL_ENEMY1		; PHRASE alignment object FOREGROUND position
	dc.w	320			; Horizontal position
	dc.w	256			; Verticle position
	dc.l	qgr3jkd			; Start Address for object graphic data
	dc.w	256			; Image Height
	dc.w	72/4			; Image Width
	dc.w	72/4			; Offset
	dc.b	4			; Transition Flags 4 = transparent black
	dc.b	0			; Firstpix
	dc.b	0			; Object Type 
	dc.b	4			; Depth
	dc.b	1			; Pitch
	dc.b	0			; Index
	dc.w 	0			; Reminder
	dc.b	0			; Verticle Scale
	dc.b	0			; Horizontal Scale
	dc.l	0			; Address actual scaling list
	dc.l	0			; Start Address of scaling list
	dc.l	0			; Start Address of shooting list
	dc.l	0			; Shooting Rate
	dc.l	qgr3jkd_anim		; Address of actual object list
	dc.l	qgr3jkd_anim		; Start address of object list
	dc.l	qgr3jkd_kurve		; Start Address of curve list
	dc.l	0			; Sample
	dc.w	DESTROY			; Firepower to destroy object
	dc.w	0			; Extra
	dc.l	0			; Start Address following object
	dc.w	2			; Frame Speed in Animation
	dc.w	2			; Frame speed in animation for reStart
	dc.l	72			; Image Width in Pixels

;;;====================================================================
;;; Exposition 33,333 may eventually Start Sector II... but not today.
;;; Alpine Accident 7pm October 8th 2007... NATIVE SPIRIT will return!
;;;====================================================================
	dc.l	0			; Last Object in Object List
