;;======================================================================================*
;;											*
;;              Project		:	NATIVE SPIRIT					*
;;		FILENAME	:	InventJKD.txt					*
;;              Function	:	Image Inventory					*
;;											*
;;		         COPYRIGHT 1996,1997 Duranik Software				*
;;		UNATHORIZED REPRODUCTION, ADAPTATION, DISTRIBUTION,			*
;;		PERFORMANCE OR DISPLAY OF THIS COMPUTER PROGRAM OR			*
;;		THE ASSOCIATED AUDIOVISUAL WORK IS STRICTLY PROHIBITED.			*
;;               	            ALL RIGHTS RESERVED.				*
;;											*
;;		REV.	DATE		AUTHOR		REVISION HISTORY		*
;;		~~~~~	~~~~~~~~~~~~	~~~~~~~~~~~~	~~~~~~~~~~~~~~~~~~~~~		*
;;		001	03-28-07	Zentanyx	InventJKD.txt Original		*
;;		002	12-31-07	Zentanyx	InventJKD.txt 1st Revision	*
;;		003	05-23-09	Zentanyx	InventJKD.txt planet revision	*
;;											*
;;	Modification and Anomaly Report							*
;;	~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~						*
;;	* Enemies scrapped in favor of starship sprite					*
;;	* MINOR/DWARF PLANETS, ASTEROIDS, & PLANETS modified/added			*
;;											*
;;		   NATIVE SPIRIT Adaptation Produced by Jason Keith Data		*
;;	   This revision has been released under an Educational Community License	*
;;				Copyright © 2007 Zentanyx				*
;;											*
;;======================================================================================*

	Mod FILE FORMAT:
	type_DESCRIPTION_series#_AUTHOR_(size).EXT

	Compiled FILE FORMAT:
	Description_Author.EXT
	(TGA2CRY files appear limited to 8 characters)

	TYPE
		doc	= text document
		bkg	= backgrounds
		img	= static images
		mnu	= menu, status, and credits elements
		spr	= moving images or sprites

	AUTHOR
		RG/ORG 	= Roland Graf / Original / DURANIK
		JKD 	= Jason Keith Data / Zentanyx
		NASA 	= National Aeronautics and Space Administration (PoTD)
__________________________

  ADAPTATIONS
__________________________

	Duranik\Native\Mod		JKD Photoshop and TGA Files (n/a)
	Duranik\Native\REV001		JKD rev001 game images
	Duranik\Native\REV002		JKD rev002 game images
	Duranik\Native\REV003		JKD rev003 game images
	Duranik\Native\Spites		ORG NATIVE Demo images
	Duranik\Native\Scraps		ORG images unused (n/a)
	Duranik\Native\Scraps\Adapt	ORG template images (n/a)

Sector Breakdown

	931.2			Mercury			NSS1 Rev003
	1732.8			Venus			NSS1 Rev003
	2400			Earth			NSS1 Rev003
	3657.6			Mars			NSS1 Rev003
	5313.6 - 7970.4	(aprox.)*Asteroid Belt		NSS1 Rev003
	12487.2			Jupiter			NSS1 (L1_3D)
	22893.6			Saturn			NSS1 (L1_5D)

	46056			Uranus			NSS2 (launch at 33,333)

	72144			Neptune			NSS3 (launch at 66,666)
	95040			Pluto			NSS3 (end(?) at 99,999)

___________________________

  REV003 FOLDER
___________________________

	Mercjkd  		= mer3jkd		; REV003 Mercury
	Venusjkd		= ven3jkd		; REV003 Venus
	Earthjkd		= ear3jkd		; REV003 Earth
	Marsjkd			= mar3jkd		; REV003 Mars

	ctypejkd		= new			; REV003 C-type Carbonacious Asteroids
	stypejkd		= new			; REV003 S-type Silicacious Asteroids
	mtypejkd		= new			; REV003 M-type Metallic Asteroids

	cakeSjkd		= new			; REV003 S-type Pyrotech Animation

	jup3jkd			= new			; REV003 Jupiter (top display distorted)
___________________________

  REV002 FOLDER
___________________________

	gameover		= SCRBDJKD		; REV002 ScoreboarD / Game over / Small Title
	button			= BTNJKD		; REV002 Fire buttons relaunch mission / Press Any...
	pausejkd		= new			; REV002 Paused
	Money			= TKN1JKD		; REV002 Twisted Token

	Native2			= Titlejkd		; REV002 Title Screen
___________________________

  REV001 FOLDER
___________________________

	zahlen		=	SCOREJKD.ice		; REV001 Mnu Ranger 1 Score
	zahlen1/Score_hi=	replace/adapt		; REV001 Mnu BEST Score (*save* & view at gameover)
	zahlen2		= 	DATAJKD			; REV001 Mnu Spirit #

	anzeige/OVERLAY	=	HUD01JKD.ice		; REV001 Native1 1P Ship Energy Powerbar "High" Label
	anzeige1/POWER	=	HUD02JKD.ice		; REV001 Native1 Token Drawbeam

	NEBULA		=	whnNASA			; REV001 L1_1D Witch Head Nebula's Starfield
	Lens_Neu	=	renNASA.ice		; REV001 Rotten Egg Nebula for lens flare
	RTYPE_3		=	NBLR3JKD		; REV001 Starship Sprite (init in GPU_prog)

	PLANET			= RYLOSJKD		; REV001 L1_1D Squished Planet Placeholder

	* PLANET code	:
			NS00#.s/Native.s 	equ	RYLOSJKD.ice
			Packed.inc		equ	Planet/RylosJKD
			NSS1.s/L1_1D.s		equ	Planet/RylosJKD/RylosJKD_ice
			ACME.s/L1_DATEN.s	equ	Planet/RylosJKD
___________________________

  SPRITES FOLDER
___________________________

	ARC3			= 			; Native1 Respawn Shield Surround

	Gegners1		=			; Native1
	Beam_s6			=			; Native1
	Beam_s5			=			; Native1
	Beam_s4			=			; Native1
	Beam_s3			=			; Native1
	Beam_s2			=			; Native1
	Beam_s1			=			; Native1
	Beam_s			=			; Native1
	Schuss1			=			; Native1 Regular Plasma Bolt

	energy			=			; Anzeige KARMA Energie
	tr6			=			; Hull debris 6
	tr5			=			; Hull debris 5
	tr4			=			; Hull debris 4
	tr1			=			; Hull debris 1
	EXPLNEU2		= 	explo		; Explosion

	leiter_f		=  	replace/adapt	; Foreground Antenna Boon
	leiterbs		=	replace/adapt	; Foreground Antenna Boon
	leiterq1		=	replace/adapt	; Foreground Antenna Boon
___________________________

  REV003 SCRAPS
___________________________

	Duranik\Native\Native1	=	scrap		; RG Native1.dat creation for Native1.ice
	Native1.dat		=	scrap		; REV001 Cry Images Icepacked
	Money2/TKN2JKD		= 	scrap		; REV002 Flippin Token
	Rocket			=	scrap		; Native1 Enemy Rocket (a)
	Bright			=	scrap		; L1_1D Lense Flare
	Lens1			=	scrap		; L1_1D Lense Flare
	Lens2			=	scrap		; L1_1D Lense Flare
	s_cra			=	scrap		; L1_1D Chevron Ships
	rocket_b		=	scrap		; L1_1D Enemy Rocket (b)
	schutz			=	scrap		; L1_1D Metal Ball Enemy
	b_mike			=	scrap		; L1_1D Metal Razor Enemy
	q_bomb			=	scrap		; L1_2D Spiked Ball
	crawler			=	scrap		; L1_2/4 Red/Yellow Enemy Craft
	rotg			=	scrap		; L1_3D Rotating rocket throwers
	ball			=	scrap		; L1_3D Blue golfballs
	spike			=	scrap		; L1_3D Red Spore
	point			=	scrap		; L1_3/4 Shooting Sphere of Spheres
	resort			=	scrap	 	; L1_5D Slinky
	treffer			=	scrap		; L1_1D Missile Propulsion Rings
	meteor_1		=	scrap		; L1_1D Asteroid Field
	ceresjkd		= 	scrap		; REV002 Ceres
	davidjkd		= 	scrap		; REV002 Davida
	hygiejkd		= 	scrap		; REV002 Hygiea
	interjkd		= 	scrap		; REV002 Interamnia
	junojkd			= 	scrap		; REV002 Juno
	pallajkd		= 	scrap		; REV002 Pallas

	ape			=	scrap		; L1_3D Knuckle Dragger
	ape2			=	scrap		; L1_2D Knuckle Dragger
	BACK0.TGA		= 	scrap		; Short Mech Field
	BACK1.TGA		=	scrap		; Medium Mech Field
	BACK2.TGA		=	scrap		; Detailed Mech Field
	BAUT1_N.TGA		=	scrap		; Antenna Trim
	BAUT2_N.TGA		=	scrap		; Antenna Trim
	BAUT3_N.TGA		=	scrap		; Mech/Antenna Trim
	Blase			=	scrap		; L1_6D Snowball
	Blase_k1.dat		=	scrap		; L1_6D Blase Definition1
	Blase_k2.dat		=	scrap		; L1_6D Blase Definition2
	eye			=	scrap		; L1_3D Winking Eye
	gasglas			=	scrap		; L1_3D Bkgd Plunger
	gesch1			=	scrap		; L1_2D Anti Aircraft Turret
	gesch1k			=	scrap		; L1_2D Destroyed Turret
	glas			=	scrap		; L1_3D Cryo Tube Glass
	haltglas		=	scrap		; L1_3D Cryo Cap
 	hugger			=	scrap		; L1_3D Spider/Alien Face Hugger
	kolben_u		=	scrap		; L1_4D under bkgd Piston
	kolben_o		=	scrap		; L1_4D over bkgd Piston
	Maske			=	scrap		; GameOver Overlay Nebel bkgd 20 rbg
	Money3			= 	never used	; Large Coin Sample
	m_end_li		=	scrap		; L1_4D Motor End Links
	m_end_re		=	scrap		; L1_4D Motor End Rechts
	NEBEL			=	scrap		; Transparent Moving "Nebula"
	NEBEL.s			=	scrap		; Nebula Definitions
	oran_u_k		=	scrap	 	; L1_5D Circular Turret
	oran_u			=	scrap	 	; L1_5D Bright CirTurret
	oran_o_k		=	scrap	 	; L1_5D Circular Turret
	oran_o			=	scrap	 	; L1_5D Bright CirTurret
	pleuel_2		=	scrap		; L1_4D bkgd gears
	presse_o		=	scrap		; L1_4D overhead press
	presse_u		=	scrap		; L1_4D underground press
	rak_l40			=	scrap		; L1_2D Anti Aircraft Missile used by gesch1
	runner			=	scrap	 	; L1_5D Red Midget
	runner_j		=	scrap	 	; L1_5D Red Midget Jumps
	schlauch		=	scrap		; L1_4D compressor wire
	schleim1		=	scrap		; L1_6D Ectoplasm Twisted
	schleim2		=	scrap		; L1_6D Ectoplasm Horizontal	
	schleim3		=	scrap		; L1_6D Ectoplasm Verticle
	TEIL0.TGA		=	scrap		; Mech Arm
	TEIL1.TGA		=	scrap		; Mech Trim
	TEIL2.TGA		=	scrap		; Mech Trim
	TEIL3.TGA		=	scrap		; Mech Trim
	TEIL3B.TGA		=	scrap		; Mech Trim
	TEIL4.TGA		=	scrap		; Mech Pounder Trim
	TEIL5.TGA		=	scrap		; Mech Satellite Trim
	TEIL5ALT.TGA		=	scrap		; Mech Dish Trim
	TEIL6.TGA		=	scrap		; Mech/Antenna Trim
	turb_au			=	scrap		; L1_6D Turbine Mech Bkgd
	turbine			=	scrap		; L1_6D Turbine Wheel
	walker			=	scrap		; L1_6D Brown Midget
	welle			=	scrap		; L1_6D Ectoblast
	wurm			=	scrap		; L1_3D Static Worm
	wurm2			=	scrap		; L1_3D Moving Worm
	Zahn_1			=	scrap		; Rotate small notch Turbine
	Zahn_2			=	scrap		; Rotate large notch Turbine
	Zahn_k			=	scrap		; L1_2/5/6D Turbine Blasted
	zahn_gross	zahn_1	=	scrap		; L1_2/5 bkgd turbine
	zahn_klein	zahn_2	=	scrap		; L1_2/5 bkgd turbine

	acht_bein		=	N/A		; L1_6D Not Applicable
	water			=	N/A		; L1_6D Not Applicable

	penta			=	scrap		; Star unused
	STERN			=	scrap		; Star for bonus
	STERN2			=	scrap		; Star for bonus
	bonus_o			=	scrap		; Ring bonus
	bonus_x			=	scrap		; X bonus
