Filters for: EFFECTS
Fixed and known bug list as of Thu Jul 20 23:13:15 EDT 2000
 

**************************************************************
*                                                            *
*             KNOWN BUGS                                     *
*                                                            *
**************************************************************


============================================
 ACTION
============================================


DLMpd12341 - known
Images in Action that are 100% transparent cause the layer effects
(Keyer, MK, Sources, etc) to process.


DLMpd13934 - known
If you subdivide an extended bicubic, warp the image, then subdivide again,
any broken tangents will snap back when selected.


DLMpd13935 - known
There may be a slight image shift when subdividing extended Bicubic. This
becomes more noticeable when the image has an extreme warp, and there are few
subdivisions.


DLMpd15426 - known
If you add a deform mesh to a bicubic, the mesh will disappear when you touch
the bicubic control points. 
WORKAROUND:
Deform bicubic first with its own control points, and then add deform mesh.


DLMpd17151 - known
Heavy setups using layers with both source nodes and modular keyer settings
may make it impossible to see the entire schematic view. 
WORKAROUND:
Increase the memory token value.



DLMpd17287 - known
When a source node parents a particle generator, the preview may become
corrupted.


DLMpd17432 - known
(inferno* IR2 only.) Deleting a layer from the layer list may cause the
application to crash.


DLMpd18041 - known
(inferno* only) Multisampling does not work when using Action through Batch.


DLMpd18156 - known
Particles may not be updated properly when a particle generator is parented to
a source node. 
WORKAROUND:
You can toggle the timeline buttons until the particles are updated.


DLMpd18159 - known
Cylindrical texture mapping doesn't work properly with deformation node.


DLMpd18245 - known
Slow interactivity may occur when using a maximum size magnet brush to
manip-ulate an extended bicubic with many subdivisions.


DLMpd18496 - known
The schematic view user interface may behave strangely when you work with a
lot of source nodes and layers.


DLMpd18592 - known
If you enter Action with Front/Back/Matte, add front and matte clips for
layers 2 and 3, and exit Action; and then re-enter Action with a new
Front/Back/Matte, save the setup and reload it, layers 2 and 3 result with
"untitled" clips in the Layers list.


DLMpd18836 - known
If you load the same clip as a front and back in Action, they will not have
the same density in a processed clip.


DLMpd18861 - known
The update button in the particle generator menu affects the amount of
particles in the result clip if a factor value has been specified.


DLMpd18864 - known
An animated crop is always rendered using Frame mode even if the rendering is
set to Field mode.


DLMpd19123 - known
(smoke*/flame* only) Some sparks that use texture memory can make the
DVE/Action module slow.
WORKAROUND:
If after using sparks you find DVE/Action very sluggish, exit and restart
smoke*/flame*. 


DLMpd19136 - known
No error message appears when saving setup files to a full system disk,
resulting in incomplete and corrupted setups.


DLMpd19179 - known
(inferno* only) When you load a setup with the Add N+L option enabled, Modular
Keyer info is not loaded.


DLMpd19620 - known
If you have a shadow attached to any surface, then you hide just the surface,
when you change frames, the resulting image appears in the lower left hand
corner and the viewer becomes blank.


DLMpd20719 - known
In modules, after the reset all, if the viewer was zoomed, the zoom factor box
will be reset.


DLMpd21105 - known
In 2k 12 bits, the projector produces artifacts.
WORKAROUND:
Crop the layer and the projector should work fine.


DLMpd21179 - known
Using the crop function in Action/Keyer/CC corrupts the result in Action, even
after doing a reset all and delete all. This affects the rendered result. 
WORKAROUND:
Restart the software, or enter Action/Keyer/CC and do anything.


DLMpd22388 - known
You can't deform a 3D object or surface, and use the deformed result
as your new particle model.


DLMpd22860 - known
Can't access an Expression, in a two-up view with the Channel Editor
active in the main work area.


DLMpd22889 - known
Using the blue channel boxes with Auto Key set at off, on changing
frames the Camera Position will be reset and no keyframes is created.
BUT, changing the position value using the Channel Editor, will create
keyframe even the Auto Key is set to off.


DLMpd22983 - known
Will be nice to have some buttons available in the channel multiviews.
Especially when working with a perspective view up and a channel view up and
wanted to keep the axis or the surface menu up, but that prevents to see
the channel editing tools.


DLMpd22987 - known
It will be nice to have a hotkey, that would change toggle back and forth
between the multiviews and a full screen.


DLMpd22990 - known
When using a high resolution partition, the software may crash when adding
clips for the last layer of a setup with many layers. 


DLMpd23699 - known
In a 12 bit film resolution partition, a texture applied to a 3d geometry in
action won't use the specified layer, and the matte is not recognized at all.


DLMpd23786 - known
Two keyed layers with mattes parented under the same source cause problems in
the priority display and the schematic proxies.


DLMpd23831 - known
The fog option is not keyframeable.


DLMpd23896 - known
If you track the movement of a clip in the stabilizer, analyze the
camera, go back to the stabilizer module and come back to the camera all the
values for the residuals and averages are 'reset'.



DLMpd23947 - known
The software will crash if you put close to the maximum number of lattices for
a deform lattice.


DLMpd24536 - known
An action setup with a light, particle generator, and textures with the
resolution set to 1 may crash inferno.
WORKAROUND:
Increase the resolution to 2.


DLMpd24637 - known
Translate a Channel with an explicit value typed in, does not work.


DLMpd24737 - known
Preferences set in the setup menu in action from the desktop are carried over
into action nodes added in batch.


DLMpd24837 - known
In CC or MK from Action, the reference buffer is working
correclyt when in Action context view. The small problems
are the following:

- Action doesn't care to display is result in the "result"
side of the view. This is the normal behavior since we didn't
put the slip in action. The consequence is that when there's no
reference buffer, the action result fill the whole view buffer.
Otherwise, it is also drawn entiraly, but the reference is then
drawn above it, on the reference side.

- Action doesn't care to display a reference. Again as designed.
The result is that the "Action" reference mode isn't working
at all! (so the Action item should be removed from the reference
mode pop-up list)


DLMpd24956 - known
The track views for animation created for extended bicubics, bicubics and
bilinears do not follow other channels in a given hierarchy as expected (when
altered), and in some cases manipulating one channel affects another.


============================================
 API
============================================


DLMpd19033 - known
When trying to open two different (non-stonefs) framestores with libio, you
might get the error message "Error - Shared Arena Creation: Resources busy at
line 237, in /vobs/develop/src/libframestore/sharedArena.C"
WORKAROUND:
Create a configuration file: /usr/discreet/lib32/libioSA.cfg file
to set the start address to -1.


DLMpd19721 - known
If a clip has longer audio than video, for instance after applying a
timewarp to it, libio returns the audio length as the clip length instead of
the video length.


============================================
 ARCHIVE
============================================


DLMpd21806 - known
(Stream only) When restoring an archive with a lot of audio clips, there is no
message saying that the software is creating the audio files on the
audiostore.  This operation can take several minutes to finish.


DLMpd22404 - known
If you try to Archive time estimate a clip on a remote library, the software 
will load it.


DLMpd24270 - known
The Archive header information should include the software version
automatically. 


============================================
 AUDIO LIBRARY
============================================


DLMpd21807 - known
When deleting audio clips from a clip library, there is no message saying that
fire*/smoke* removed the audio files from the audiostore.  If you have a lot
of audio clips, this operation can take several minutes.


DLMpd23459 - known
Audio scrub might freeze the application if moving in timeline without
releasing the hotkey.


============================================
 BATCH
============================================


DLMpd23698 - known
When processing an output node in batch, if you are trying to process more
frames than you have in your framestore inferno/flame and effect will crash.


DLMpd24615 - known
Nodes with more than one output will not be reloaded properly in batch and in
modular keyer. When loading a setup with an import node that has a matte, the
matte output will not be relinked like it was previously, instead, the rgb
(normal) output will be used.


DLMpd24671 - known
A setup with untitled clips from a remote library will wire the clips as the
setup is loaded for the first time.


DLMpd24887 - known
Import and Export nodes will not work with alpha channels if the
imported/exported material is of a different bit depth.

For example, trying to import a 12-bit image using RBG + Alpha into Batch will
not work.
Another example is trying to set an Export node to 16bits (from an 8 bit
partition) and attempting to parent a matte to the blue tab is not supported.



DLMpd24941 - known
When using quicksave in Batch, if you change directories in filebrowser the
setup will be saved in the previous directory instead of the current one.


DLMpd24944 - known
When loading a setup which has clips with luts that have been created in a
different frame depth partition than the one you are loading it into, the luts
are messed up.


DLMpd24971 - known
In inferno, flame and effect resizing is only avalible for 8to8 bit exporting,
and export operations is only avalible for 8to8, 12to10 and 12to16 exports.
Resize, height & width buttons are completly gone when you are not in a 24FD
partition.


============================================
 BURN IN TC
============================================


DLMpd20812 - known
Burn in TC code can't use True Type fonts.


============================================
 COLOUR CORRECT
============================================


DLMpd19468 - known
If, in Action, you have the Matte turned off and you enter Colour Corrector,
the Back is no longer available for sampling, nor it is visible when you
select Back view.


============================================
 COMMIT/RANGE
============================================


DLMpd18621 - known
The Commit function used with the "Range" option doesn't work properly.


============================================
 COMMIT
============================================


DLMpd19625 - known
When performing some editing operations such as Splice clip (using Video Only)
and Commit, the audio will appear as double the size in the Archive Save
Library when Normal mode is selected.
WORKAROUND:
Switching to Compact will reflect the exact size of the audio tracks.


DLMpd23869 - known
After commiting a clip, all clips in the reel shift to the center of the
desktop.



============================================
 COMPOSITOR
============================================


DLMpd16221 - known
Compositor Object axis handles are ineffectual (i.e. it is not possible to
drag the axis (X, Y)).
WORKAROUND:
In the Channel Editor, select X or Y in the translate folder and then drag the
cursor in the view window.


============================================
 COPY
============================================


DLMpd23463 - known
Copy audio clip with V option should result in video only clip.




============================================
 EDITREEL
============================================


DLMpd16650 - known
Any editing operation on a timewarp will result in an unrendered output.


============================================
 EDL
============================================


DLMpd11610 - known
There is no error message if you try to save an EDL to a floppy that does not
have sufficient free space.


DLMpd18345 - known
If you try to capture an EDL that lists tracks not contained on your hardware
(e.g.: 5 6 7 8 on a 4 I/O, or 3 4 on effects software), the EDL tracks are
shown as no track and you are unable to capture them. An error message appears
when you attempt to capture the tracks.
WORKAROUND:
Remove the unavailable tracks from the EDL prior to capture. These tracks are
empty in the tracks column.


DLMpd20721 - known
Open EDLs are sorted using the tape capture order.


DLMpd21378 - known
There is no way to remove all comments from an EDL at the same time.  You have
to delete comments one by one


DLMpd22510 - known
Capturing a 24p EDL with non -24p material (no removal) will give wrong source
TC for the resulting source clips.  
WORKAROUND:
Change the TC of the 30 -FPS clips to match the 24p TC.


============================================
 GMASK
============================================


DLMpd17356 - known
(inferno* only) Having several Gmasks and toggling between the gmasks with
Prev and Next buttons causes the specific menu of each Gmask to overlap.


============================================
 IMPORT/EXPORT/REMOVE IMAGE
============================================


DLMpd14256 - known
Importing images that have file names with numbers in them truncates the name
of the image.  For example, loading an image named Key3D.sgi, results in a
clip named Key.


DLMpd19406 - known
Using the option "Load as one clip" to import images through Background I/O
results in a single frame clip. 
WORKAROUND:
Use Import Image instead of Background I/O.


DLMpd23350 - known
If you create and select a library reel, then go to Input Clip and input many
clips, only the first clip will be in the selected library reel.  This also
applies to import images and import audio files.


DLMpd23586 - known
The Queue in Background I/O, should have a column taht says witch Lut each
shot is using.


DLMpd23588 - known
Should be able to append shots to a "live"active export queue. Also the active
Export Queue should retain the names of the clips already exported,
even if you append material to a queue that is already done. This way
throughout your session you will know which shots are exported and wich are
not.



DLMpd24263 - known
Will be nice to have the same interface for Lut Editor on both places, 
the Import and Batch module.


============================================
 INPUT/OUTPUT CLIP
============================================


DLMpd14885 - known
You cannot input a clip with a betacam SP deck with Control Track set on the
front panel of the VTR. You have to set the panel to TC.


DLMpd15786 - known
For VTR/DDR control, jogging frame by frame can be very slow and some frames
may be skipped.


DLMpd16452 - known
(Onyx IR only) Extending the out-point of a clip loops the clip, instead of
cutting to black.


DLMpd17749 - known
(IR2 only) In an HDTV project, using the GVO/proxy to output will crash
the application.


DLMpd18249 - known
You cannot output audio tracks with Sony HDCAM Codec encoded clips. 
WORKAROUND:
Output in separate passes - one pass for video SDTI (encoded video) and a
second pass for audio. Set the VTR menu 701 to SDI.


DLMpd21981 - known
(Onyx IR only) When in Input Clip, the image may be displayed on a broadcast
monitor with a field delay. This problem doesn't affect the inputted clip.


DLMpd22203 - known
You can't use Frame grab with HDCam codec.


DLMpd22973 - known
fire/smoke*/flame*inferno* can't do 2:3 removal from EDL with drop frame
source material.


DLMpd23819 - known
The dominance on a broadcast monitor may be lost when using some of the Video
I/O interface buttons to control the VTR, such as numeric keypad, play & play
reverse.  
WORKAROUND:
Press the play button until the dominance shifts back. 


DLMpd24070 - known
(Octane only)  Output clip in HDCam mode may drop frames.  We recommand you to
unselect the audio track and to set the HDW-500 vtr menu 005 (servo lock) to
EXT.
WORKAROUND:
kind of workarond:

set, in project config file the Hires keyword to 60Hz


# HIRES KEYWORD
# -------------
# The Hires keyword specifies the refresh rate of the SGI monitor.

#
# If you are using OctaneVideo you must set the refresh rate equal
# to the video rate using Hzf (Hertz framelock).
#
#Hires          30Hzf 
#
# The following line specifies a standard 60Hz update rate:
#
Hires          60Hz 

and output video only.  With my test (in both smoke & flame), there was no
hang causing a reboot.  Sometimes, output clip drop and hang, but user can
abort AND redo the output.  But at least, no reboot.



============================================
 KEYER
============================================


DLMpd19076 - known
(inferno* only) If you perform an editing operation on a clip while selecting
it as front, back and matte, upon entering Keyer, the front, back and result
will be corrupted. The same applies for Modular Keyer, except that in MK the
front and back appear as black frames. 
WORKAROUND:
Do not do any editing as you are selecting your matte, front or back source
clips.



DLMpd20636 - known
In Keyer, you can't save your preferences.


============================================
 LIBRARY DISPLAY
============================================


DLMpd14995 - known
When you save a clip that is already in the library, the creation date is not
updated.


============================================
 MISC
============================================


DLMpd18012 - known
When you mute the audio for a clip in the edit desk, then visit the audio
library or press reset, the mute button status will be reset, but not the
audio itself. 
WORKAROUND:
You must press the Mute button twice to reset it to its proper state.


DLMpd19612 - known
When you collapse a negative timecode clip followed by a normal timecode clip,
the result creates a bad UI.


============================================
 N/A
============================================


DLMpd17888 - known
When you use two hard partitions on your framestore, the project manager shows
that the partition of the other filesystem does not exist.
WORKAROUND:
In the initialization configuration file, use the correct stonefs
for the project and partition you want to start, in the following entry:

FrameStore stonefs0

If you want to use a different hard partition with a different project, then
use
another initialization configuration file that has a unique stonefs hard
partition value when you start the software. For example:

FrameStore stonefs1


DLMpd24532 - known
You don't have to reset the animation channel when loading new VTS plugin.


============================================
 PAINT
============================================


DLMpd12169 - known
Graphics/Fill tool: The processed result of a filled polygonal area is
inconsistent with the Preview.


DLMpd12739 - known
Autopaint/wipe is hard to cancel, especially when using a hi-res partition.


DLMpd13055 - known
There are some side effects such as sharpening when using warp or
impressionist brush and/or using matte mode.


DLMpd13288 - known
In mask draw mode with the impressionist brush, the color of every stamp does
not get updated.


DLMpd15403 - known
Activate the Brush Zooming option, return to paint and select a brush size.
Make a stamp while you are in home view, at the next frame zoom in twice and
with the same brush size make a stamp. The stamp does not scale when you zoom
in.


DLMpd15418 - known
In tiled mode: There is a quite noticeable delay in applying the first stamps
of the stroke/effect. This problem is more obvious when using paint, show,
mask draw (for every media) and impressionist (in every media).


DLMpd23464 - known
In module (paint) the resulting clip of a process is always the back audio
clip.


DLMpd23711 - known
Cloning in FILM res (2K 8bits) is creating a black band around the area
cloned.


============================================
 PLAY
============================================


DLMpd23145 - known
If there is only one clip on a reel, the reel name disappears when you go in
the player and come back to the desktop.


============================================
 REELS
============================================


DLMpd23457 - known
Result clips are placed at the beginning of the reel (left) instead of at the
end (right).

Clips being displayed in the library are not in the same order as the desktop.
For instance, on a desktop reel, I have (from left to right) clip1, clip2,
clip 3. In the library, it is displayed on the reel as clip3, clip2, clip1.


============================================
 SAVE
============================================


DLMpd18050 - known
When you replace a clip that has the same name as existing clips, all clips
with the same name are erased.


============================================
 SONIC
============================================


DLMpd24649 - known
With Sonic:
assembling (splicing) multiple clips with audio, audio glitches 
will be present at the transitions points.



============================================
 STABILIZER
============================================


DLMpd23888 - known
You can not track backwards using snap or add functions.


============================================
 TEXT
============================================


DLMpd09117 - known
Graphics display artifacts when using a lot of softness.


DLMpd12233 - known
Text does not handle keyboard re-mapping. It always assumes a North American
keyboard setup. Characters typed using re-mapped keys do not appear as mapped
in the Text module Edit mode.


DLMpd14027 - known
Scaling is not applied if you load a 16x9 setup into a 4x3 partition.


DLMpd14226 - known
When using back and shadow at the same time, the shadow will be placed
underneath the back.
WORKAROUND:
Create an empty second text layer with a back and place it behind the first
layer.


DLMpd14231 - known
When you Reset All, the following attribute values are not affected: underline
and outline width, back colour and blur shadow.


DLMpd14538 - known
Underline width does not render at an even rate.


DLMpd15782 - known
The Crop function does not work in film resolution.


DLMpd18074 - known
Character kerning appears not to be updated by modifying the kerning animation
channel in the Channel Editor. 
WORKAROUND:
The Kerning is updated after you set the kerning in the Channel Editor, and
then click a button in the Text menu.


DLMpd18076 - known
Paragraph kerning only works in the Channel Editor. When you select a
paragraph and modify the kerning in the Text menu, the kerning is applied to
every character in the paragraph.


DLMpd18078 - known
Blur shadow affects all text layers instead of only the selected text layer.


DLMpd18121 - known
When you use the ALT-Z hot key, kerning and leading settings are lost from the
text layer.
WORKAROUND:
Use the Edit Mode box selection to perform the operation.


DLMpd18763 - known
Processing a roll with underlined characters with a small size (less than 20)
could give a bad result (the underline will dissappear on some lines).
WORKAROUND:
Select a larger font size.


DLMpd19558 - known
Loading a Text setup from NTSC to HDTV produces a soft result.
WORKAROUND:
1. In the Preferences menu, disable the Scale Setup button.
2. In the Text module, load a 4:3 setup. The original setup is loaded.
3. Select the text you want to scale, and in the Edit Mode box select Resize.
4. Change the font size.
5. Change the layer width.
Your setup should be intact.


DLMpd19974 - known
When you load a logo, text module will use the size of the font.  If the size
is small, the logo will load in a small size.  Try to increase the size of the
font before loading a logo.


DLMpd19982 - known
You can't save/load the tabulation.


DLMpd19986 - known
Processing a text setup with None, will not show the background as black. 
WORKAROUND:
Look at Preview or exit the Text module to see the resulting clip.


DLMpd20006 - known
The name field for the save and load browser of the modules seem to be the
same (within each modules). So when you're loading something the name field of
the Save browser is updated to the one of the Load browser and vice-versa.



DLMpd22415 - known
Typing text over a large text setup with outline only (size of more than 400)
will show a soft edge text.  


WORKAROUND:
Turn on/off fill.


DLMpd22533 - known
In the Text module, when kerning is tight and the letters touch each other, a
black edge shows where the letters intersect.  When you do a preview, the text
is ok, but when you process, the black edges are there.
WORKAROUND:
Turn off PreRender button in the Setup menu and the black edges disappear.


DLMpd22553 - known
Only the outside of the outline is softened by the Auto-Softness.


DLMpd23040 - known
When using memory token set at 0, you may not be able to process text setups
with anti-aliasing.  The following message will appear:
"ERROR: IMAGE PROCESSING: CANNOT ALLOCATE BUFFER"
WORKAROUND:
There are two choices to prevent this error message:

- Increase memory token
- Or do use Auto-Softness instead of Anti-Aliasing


DLMpd24546 - known
When typing a long text scroll, the cursor can go below the timeline and not
be seen.


============================================
 TIMEWARP
============================================


DLMpd15838 - known
If you interrupt any rendering of a SoftEdit clip (i.e. dissolve), the
remaining frames will be unrendered.


============================================
 WARPER
============================================


DLMpd19670 - known
After reloading a Tracker setup in the Warper module, the application may
crash upon Exit.


============================================
 WIRE
============================================


DLMpd11440 - known
Launching the application while other machines on the network are performing
a network transfer causes the launch to time-out.


DLMpd22206 - known
Pre Multitrack (Flame clips) restored with Sonic audio can't be wired (Error
loading Audio Segment message).


**************************************************************
*                                                            *
*             FIXED BUGS                                     *
*                                                            *
**************************************************************


============================================
 ACTION
============================================


DLMpd16100 - fixed
Priorities may get mixed up when using sources.



DLMpd16782 - fixed
Exporting of several channels into raw data will export all activated channels
of the animation channel.


DLMpd18179 - fixed
All the editable parameters for deformations and particle generators are now
undoable.


DLMpd19178 - fixed
Most elements within a setup will not scale from a low resolution partition to
a high resolution partition if the Add N+L or Add N option is used when
loading setups.


DLMpd19289 - fixed
Using undo is unreliable if you manipulate a deform's control points using the
current point controls instead of gesturally moving them. 


DLMpd19315 - fixed
Interactivity may become slow when working in the Schematic view with large
set-ups (e.g. parenting operation).


DLMpd19386 - fixed
The software will crash if you undo a Reset operation for a Deform node whose
number of lattices was just altered.


DLMpd20941 - fixed
If you copy a front source and apply it to another layer, the original layer
shrinks, and during processing, the UI below the image viewer gets covered in
black. This does not affect the rendered result.


============================================
 BACKGROUNDIO-EXPORT
============================================


DLMpd21557 - fixed
Start frame is working fine in regular export image menu, but not trough   
BackgroundIO. Instead of Renumbering the images properly, it will export 
from the start number to the end of the clip. 


============================================
 BATCH
============================================


DLMpd18253 - fixed
If you have a sparks setup loaded in Batch and some or all of the sparks are
not installed on the machine, the application will crash when you exit Batch
and try to re-enter.


============================================
 COLOUR CORRECT
============================================


DLMpd18464 - fixed
In a partition with 16:9 aspect ratio, when processing in Colour Corrector
with Ratio ON the top and bottom of the result frame is black with the middle
offset.


============================================
 EDL
============================================


DLMpd18633 - fixed
Assembling multiple EDLs from the same library places the assembled clips at
the top of the library reel.


============================================
 IMPORT/EXPORT/REMOVE IMAGE
============================================


DLMpd19883 - fixed
having different clips with the same name seems to confuse the background I/O.


============================================
 INPUT/OUTPUT CLIP
============================================


DLMpd10165 - fixed
(effect* on O2 only) In Input Clip, the very first capture is done in one
burst, but every other one (Cue In/Out are the same) is in small bursts of
41-64 frames. 


DLMpd10792 - fixed
You can now transfer clips directly from library to library.


DLMpd24283 - fixed
output clip crash at the second burst, with a color noise clip


============================================
 KEYER
============================================


DLMpd17963 - fixed
The histogram does not reset when you click Reset All, however all values
associated with the histogram are reset.


============================================
 LIST_FRAMESTORE
============================================


DLMpd22677 - fixed
list_framestore cannot list the content of a specific library anymore.
There's no problem to list the content of the entire partition but it's 
not able to list only one library at a time. 




============================================
 LOAD
============================================


DLMpd17961 - fixed
There is a new library versioning scheme:
The current library file in /usr/discreet/clip/ is .000.clib, 
the previous version is .001.clib,
the one before is .002.clib and so on.
The same scheme applies to desktops with the extension .desk.
The number of versions is 4 by default, but it can be set through the
environment variable DL_N_LIB_BKUP_70.


============================================
 MATCH
============================================


DLMpd20136 - fixed
Doing some editing operations, such as cutting and splicing, on a clip that
was a matched source (with "Desktop & Library" option selected) Timewarp with
head and tail captured from an EDL will insert black frames in the edited clip
or can make the clip disappearing from the desktop.


============================================
 MODULAR KEYER
============================================


DLMpd14151 - fixed
You can enter Modular Keyer through Action even if the matte is turned off.


DLMpd16552 - fixed
It is reproducible in 2k 12b on IR2.

Having a setup that has 3 layer in the cblend. In the matte line 
there is 3d Keyer gmask nodes and a couple of edge nodes.
Setup is 
/magma/people/release/setups/inferno/modularKeyer/MK3.1_BAMKwomtstmblend
This seems to happen as soon as i have heavier setups, with the lighter 
setups this dosen't happen with lighter setups or even the default setup.
This happens in 1k also. I've tested this on IR china and the same thing 
occured.
 
 


============================================
 N/A
============================================


DLMpd18466 - fixed
When working with 16:9 aspect ratio, the UI is off.


============================================
 PLAY
============================================


DLMpd19301 - fixed
Numeric keypad is not refreshed correctly.


============================================
 TIMEWARP
============================================


DLMpd17176 - fixed
Timewarp does scale speed when you increase and then decrease the total
number of frames in this clip.


DLMpd17429 - fixed
Timewarp: Speed curve is not updated properly to match the timing curve.


DLMpd18590 - fixed
Timewarp: Complicated curves are not processed correctly.


Fixed bugs: 27  Known bugs: 129
