| Convolve |
Function
The Convolve function allows you to enter your own custom filter. Standard filters are in your include/nreal.h file, and consist of sharpen, edge3x3, edge5x5, blur3x3, blur5x5, and laplace. You can use these or use them as a model to create your own. Just place the filters in a standard plug-ins file. There is an example below.
|
Parameters
|
Type
|
Defaults
|
Function
|
| channels |
string
|
"rgba" | The channels on which the filter is applied. |
| kernel |
string
|
"blur3x3" |
blur3x3: A 3x3 pixel blur. |
| percent |
float
|
100 | The mixing percent between the modified image and the original image. |
| absolute |
int
|
0 | Some filters return negative values. By turning on absolute, they will be inverted to positive values. |
Synopsis
image Convolve( image, const char * channels, const char * kernel, float percent, int absolute );
Script
image = Convolve( image, "channels", "kernel", percent, absolute );
Command Line
shake -convolve rgba kernel percent
shake lisa.iff -convolve
shake lisa.iff -convolve rgb edge3x3
Example:
Here is an example kernel. These are placed by default in the include/nreal.h file, but may also be placed in any file as you place a macro, i.e. in include/startup/my_file.h.
DefKernel( "edge5x5", 5, 5, 1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 );
shake -convolve rgba edge5x5 100