| Move2D |
Function
The Move2D function combines many of the other transform nodes, including Pan,
Scale, Shear, and Rotate. The xCenter and yCenter parameters apply to both
scaling and rotation centers. If you need different centers, you can append
a second
function (Move2D, Rotate, or Scale) and switch scaling or rotation to that
node. This does not
cost you
any process time, as Shake concatenates neighboring transforms into
one big
transform. Therefore, you lose neither quality nor calculation time.
Also, Shake’s Infinite Workspace comes into play when you have two transforms together. (For example, one transform rotates the image, and the second transform rotates the image back, without clipping the corners.) However, in terms of workflow, when you pan around small elements that are later composited on larger resolution backgrounds, you do not have to crop your small elements out to create a larger space.
|
Parameters
|
Type
|
Defaults
|
Function
|
| x,yPan |
float
|
0, 0 | x and y Pan values. |
| angle |
float
|
0 | The rotation angle |
| aspectRatio |
float
|
1 | The aspectRatio of the image. Useful when you are working with a Global aspectRatio and anamorphic frames and you are doing a rotation. |
| x,yScale |
float
|
1, xScale | Scaling on the x and y axis. |
| x,yShear |
float
|
0, 0 | Shearing on the x and y axis. |
| x,yFilter |
string
|
"default", "default" | Jump to Filter Types. |
| transformOrder |
string
|
"trsx" |
The order the transform is executed, with t = translate By default, this is set to "trsx". |
| inverseTransform |
int
|
0 |
This inverts the transform. This can quickly convert tracking data to stabilization data. |
| motionBlur |
float
|
0 | Motion Blur quality level. 0 means no blur, whereas 1 represents standard filtering. For more speed, use less than 1. This value gets multiplied by the Global Parameter motionBlur. |
| shutterTiming |
float
|
.5 | Shutter length. 0 means no blur, whereas 1 represent a whole frame of blur. Note that standard camera blur is 180 degrees, or a value of .5. This value gets multiplied by the Global Parameter shutterTiming. |
| shutterOffset |
float
|
0 | This is the offset from the current frame at which the blur is calculated. Default is 0, previous frames are less than 0. |
| useReference |
int
|
0 |
Applies the transform to the image or doesn't. If it doesn't, and you have animated values, it will apply a motion blur to the image, but not actually move it. This is good for adding blur to plates. See below for an example. 0 = Move image |
| referenceFrame |
int
|
time | This is used for stabilization. Usually, this is set to "time", ie, in reference to itself. However, if you have toggled inverseTransform to 1, you are doing stabilization, with the assumption that any animation you have applied matches up to the source animation. Setting the reference frame will lock the movement in to a specific frame. |
Synopsis
image Move2D( image, float xPan, float yPan, float angle, float aspectRatio, float xScale, float yScale, float xShear, float yShear, float xCenter, float yCenter, const char * xFilter, const char * yFilter, const char * transformationOrder, int inverseTransform, float motionBlur, float shutterTiming, float shutterOffset, int useReference, float referenceFrame );
Script
image = Move2D( image, xPan, yPan angle, aspectRatio, xScale, yScale, xShear, yShear, xCenter, yCenter, "xFilter", "yFilter", "transformOrder", inverseTransform, motionBlur, shutterTiming, shutterOffset, useReference, referenceFrame );
Command Line
shake -move2d xPan yPan angle aspectRatio etc....
Example of using useReference
This Move2D inputs rendered images of a pendulum swinging. We want to add
blur by using useReference. We first find the center of rotation for the pendulum
and enter that as the Move2D's center. We then figure out the rotation, and
animate our angle to match that, so using this example, my angle
is -40 at frame 5, and 40 at frame 24. I then toggle on useReference,
setting it to 1. Finally, I turn up the motionBlur to 1:
|
frame 5
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|
frame 12
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frame 24
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See Also
Pan, Scale,
Shear, Rotate,
Move3D, CornerPin,
Scroll