| Mult |
Function
The Mult function multiplies the R,G, B, A, or Z channels. To uniformly increase
the Red, Green, Blue, and alpha channels, use the Fade node. To affect Red,
Green, Blue, but leave alpha at the same amount, use Brightness.
|
Parameters
|
Type
|
Defaults
|
Function
|
| red, green, blue, alpha, depth |
float
|
1,1,1,1,1 | The value to multiply the incoming pixels by. Note that multiplying the z value will not necessarily add a Z channel as the Add function does. |
Synopsis
image Mult( image, float red, float green, float blue, float alpha, float depth );
Script
image = Mult( image, red, green, blue, alpha, depth);
Command Line
shake -mult red green blue alpha depth
See Also
Brightness, Gamma,
Fade