| Flatten SOP | |
|---|---|
| The flatten SOP will project all points in a geometry detail onto a plane. There are controls for setting the plane. | |
| SOP_Flatten.C SOP_Flatten.h |
Source for the flatten SOP |
| SOP_flatten.icon | Icon for the flatten SOP |
| Star SOP | |
| The star SOP will generate polygonal stars. The number of points can be specified. As well, this SOP illustrates how to put in "interrupt" checking via the UT_Interrupt class. If the SOP takes too long to cook, the user can interrupt the cooking. | |
| SOP_Star.C SOP_Star.h |
Source for the star SOP |
| SOP_star.icon | Icon for the star SOP |
| CopRaster SOP | |
|
This SOP reads a raster image
and generates a point from each pixel in the image. The point
is colored based on the pixel value of the image.
Note: you must turn on the "Points" display option (this is not on by default) to see the generated points in the Houdini viewport. Because Houdini does not use point colors when it displays points, you will need to attach another SOP (for example, the Particle SOP) to see the effect of the colored pixels. |
|
| SOP_CopRaster.C SOP_CopRaster.h |
Source for the cop raster SOP. |
| SParticle SOP | |
| This is just a simple particle system simulation. It includes some sample collision handling. | |
| SOP_SParticle.C SOP_SParticle.h |
Source for the SParticle SOP |
| SOP_sparticle.icon | Icon for the SParticle SOP |
The script will first compile the sample source code, then install the icons so that Houdini will find them. By default, everything is installed in your home directory.