5D.Bleb

PURPOSE
An image, crawling over the screen, moving in an ameboid manner over a back clip, OR you could say a radial distortion of an image.

INPUT CLIPS
Input: the clip to Bleb.
BASICS
Scale (Min 0.001 Max 1000.0 Default 100.0)
Proportionally scales the image, whereby the default of 100.0 represents no scaling. Larger values will 'zoom' the Bleb towards the camera, and smaller values away from the camera.

XY Center (Default: center)
Defines the center for scaling, rotating and the origin of the blebbing arms.

Rotate (Min: -360.0 Max: 360.0 Defaul: 0.0)
Angle of rotation for the bleb.

Fill Mode (Default: Edge Duplication)
Controls how areas of the output image are filled if the required location is outside the input image area.
Edge Duplication=0: repeats the contents of the nearest edge of the input image.
Black=1: fills input image regions with black.
Wrap=2: treats the input image as an infinite repeat tiling, so regions that would be just off the left hand edge get mapped to just in the right hand edge for example.

ARMS 1->7
Amplitude (Min -0.99 Max 1000.0 Default 0.0)
Angle (Default 0.0->308.6)
Sharpness (Min 1.0 Max 500.0 Default 4.0)
Each of the 7 blebbing arms can have an amplitude, an angle and a sharpness setting. The amplitude increases the distortion, pulling the mesh in the given direction. As the sharpness increases the distortion is tensioned towards the direction of amplitude.

Index