INPUT CLIPS
Tips:
CREATION
Number (Min: 0.0 Max: 10000.0 Default: 20.0)
To Live (Min: 1.0 Max: 1000.0 Default: 200.0)
POSITION
XY Left (Default: left)
SIZE
Radius Variance (Min: 0.0 Max: 1.0 Default: 1.0)
To Maximum (Min: 1 Max: 500 Default: 25)
CLIP2 DEATH
BURST
Quantity (Min: 0.0 Max: 100.0 Default: 100.0)
Radius (Min: 0.0 Max: 100.0 Default: 10.0)
After Life (Min: 0.0 Max: 100.0 Default: 6.0)
GATHER
FORCES
SWIRL
Amplitude (Min: 0.0 Max: 100.0 Default: 1.0)
To Maximum (Min: 0.0 Max: 100.0 Default: 0.0)
GRAVITY
Strength (Min: 0.0 Max: 1000.0 Default: 20.0)
VELOCITY
Direction (Min: 0.0 Max: 360.0 Default: 90.0)
Variance (Min: 0.0 Max: 200.0 Default: 0.0)
Friction (Min: 0.0 Max: 100.0 Default: 0.0)
LIGHT
Target XY (Default: center right)
Source Z Position (Min: -100.0 Max: 100.0 Default: 100.0)
Spread (Min: 0.0 Max: 180.0 Default: 90.0)
Brightness (Min: 0.0 Max: 500.0 Default: 100.)
RGB (Default: grey)
SURFACE
COLOUR
Colour Variance (Min: 0.0 Max: 100.0 Default: 0.0)
Monochrome Variance (Min: 0.0 Max: 00.0 Default: 0.0)
CLIP3 REFLECTIONS
Ambient (Min: 0.0 Max: 100.0 Default: 60.0)
Shine (Min: 1.0 Max: 200.0 Default: 45.0)
Highlight (Min: 1.0 Max: 200.0 Default: 10.0)
PI CONTROLS
restart
preroll
RENDER PREROLL
SIZE STYLES
CLIP CONTROL
gather (Default: Off)
burst (Default: Off)
reflections (Default: On)
RENDERING
DEMOS

Birth Clip: bubbles will only be created within non-black areas of this image.
Burst/Gather: bubbles may burst/gather if they encounter non-black areas of this
image. They may burst if Do Burst is on and the Burst Probability is greater
than 0.0; otherwise they will gather, slow down, depending on Friction. A value
greater than 0.8 for friction is suggested. If Gathering is used then Friction only
takes effect when a bubble enters the non-black region of the clip.
Reflection: images from this clip can be seen reflected in the bubbles. Softening,
by defocusing or blurring, the reflection clip can enhance the rendering of the
reflections.
Background Clip: clip over which the bubbles will be composited.
TIME EDITOR CONTROLS
The second input clip for bubbles will cause the bubbles to burst (if the intensity level
is 128 or greater) and burst is turned on. NOTE: Bubbles may
unexpectedly burst if they reach the end of their life.
The second input clip also controls gathering; the bubbles will rapidly slow down and
gather within regions of this clip (intensity level of 128 plus). If the burst
probability is high they will burst before they can gather. You should set Slow Up
to something around 80.0 to stop them rapidly.
If the reflection map makes the bubbles look a little ragged then pre-process the
reflection map clip with a defocusing effect to soften the image.
Preroll Frames (Min: 1 Max: 1000 Default: 150)
Number of frames to perform as a pre-roll before the first output frame is rendered and
preroll is requested from the PI.
How many new bubbles will be created on each frame.
Specifies the time in frames for which a bubble will live. After this, the bubble will
either burst or vanish.
Radius (Min: 0.0 Max: 100.0 Default: 10.0)
The width of a region about the bubble generation line within which bubbles will be
created (if the bubble birth creation feature is being used, bubbles will be created in
the overlap of this region and non-black areas of the matte image).
XY Right (Default: right)
Co-ordinates of the ends of the bubble generation line.
Radius (Min: 1.0 Max: 10.0 Default: 4.0)
Size which the bubbles are created at, or can grow to.
Variation in the initial size of the bubbles.
Time in frames between the birth of a bubble and when it reaches its maximum size (for
expanding bubbles).
Probability (Min: 0.0 Max: 100.0 Default: 50.0)
Probability of a bubble bursting on a single frame in which it is over a non-black burst
matte area.
How much of a 'sparkling effect' is rendered on a bubble bursting.
The radius out to which the 'sparkling effect' of a bursting bubble will persist.
Specifies how long the burst bits of a bubble will persist for after a bubble has burst.
Slow Up (Min: 0.0 Max: 100.0 Default: 80.0)
When a bubble hits a gather region (non black area of clip 2) it will be slowed down by
this amount and thus appear to gather in the desired region.
Density (Min: 0.0 Max: 100.0 Default: 60.0)
How many bumps in the fluid a bubble will run in to, across the width of a frame.
How much the path of the bubble will be changed by running in to a bump in the fluid.
Time in frames after a bubbles birth, over which the bumpiness will build up in strength.
Angle (Min: -360.0 Max: 360.0 Default: 270.0)
Direction in which gravitational acceleration acts, measured in degrees, anti-clockwise
from zero at due East.
Specifies an acceleration experienced by the bubbles. The direction of the acceleration
can be controlled by the Gravity Angle.
Initial (Min: -20.0 Max: 20.0 Default: 3.0)
Speed at which the bubbles begin moving when they are created.
The direction (in degrees, measured from zero at due East) in which the bubbles will begin
to move when they are born.
Variability in the velocity a bubble starts off with.
How much of the initial velocity of a bubble is lost in each frame. If there are no other
influences, bubbles would eventually slow to a halt if friction was greater than zero.
Usually however, gravity, swirl and other factors play an important part too.
Source XY (Default: center left)
Position of where the light is coming from (source), and pointing to.
Relative position (in front/behind the image plane) of the light source.
Specifies the angle (in degrees) of a cone of illumination (centred on the illumination
direction) within which the light shines.
Intensity of the light illuminating the bubble surface (added to the Ambient colour of
the bubble surface, so the degree of 'shading' depends on the relationship between
these two controls.
How concentrated the light will be about the direction of illumination.
The colour of light.
RGB (Default: nearly black)
The colour of the bubble. Being black, or colourless means the bubble takes it's
colouring mainly from the light and refelections supplied.
Variation in the surface colour of bubbles. If this is zero, all bubbles will have the same
surface colour (specified by the bubble colour).
Variation in the brightness of the bubble surfaces. If this is zero, all bubbles will
equally bright.
Intensity (Min: 0.0 Max: 200.0 Default: 50.0)
Scales the contribution to the bubble surface brightness made by the reflection map image
(if reflections is on).
Brightness of the darkest portion of a rendered bubble.
Controls how dense a bubble gets in areas where it will be bright due to the light. This
is used to get a reasonable appearance for rendered bubbles composited over the background
and each other.
How tight the highlight due to the light shining on the bubble surface is to be.
Restart the bubble simulation, destroying all current bubbles first.
Run the particle system for the specified number of pre-roll frames before generating
the first frame of the output clip.
This MUST be turned ON prior to rendering a sequence if you need the preroll effect.
Rendering starts a completely new bubble system; it cannot
continue from where you currently are.
assorted: randomly selected birth sizes.
shrinking: the bubbles will shrink with time.
variable growth: bubbles expand overtime, and the smaller bubbles will start to
move more quickly.
linear Growth: the bubbles expand over time moving at the given rate.
birth limits (Default: Off)
On: use your birth matte. Make sure that the birth and position radius
'cover' the areas of matte you want to use. Bubbles will only be born within the white
area of your matte.
On: use the burst/gather clip. See Tips above
On: use the Gather/Burst clip. When bubbles encounter non-black areas of the clip,
they burst (with an appropriate rendering of this), if the Burst Probability is greater
than zero. This clip can also be used to specify a region in which the bubbles will
gather.
On: the reflection clip is used to enhance the bubble surface.
colour&density: the colour (brightness) of a bubble and its density (opacity) evolve.
colour: the colour (brightness) of a bubble changes, while its density stays
constant.
Density: the colour (brightness) of a bubble stays constant, while its density
(opacity) changes.
This effects how the bubbles composite with one another and with the background
image and can have a very great effect on the final appearance.
basic: Set up all controls for a 'basic' bubble effect.
soap: Sets all parameters for a 'soap bubble' effect. The result is better
seen than described here!
water: Small bubbles move more slowly than larger bubbles and all bubbles
grow over time.
champagne: Set all parameters for Champagne like bubbles. Again, it's
probably better seen than described!