5D.Morpheus

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A Very Simple Morph

A morph between 2 frames; from a circle (source), to a square (dest).

Source - the ball

Destination - the box

Now the hard work begins. I never said it would be easy! Think for a minute, look at the source image and the destination image. Do this by selecting either s-image or d-image.
Which shall we set up first? The circle looks pretty easy, just digitise a few point round the outside. But where should the line start and how many points do you need to put in? Hum.... Whereas the square has distinct features, four corners and four straight sides. Let us start with the square.

To Digitise: Just press where you want a point to be; you will see the line being draw between each point. If you go a bit wobbly, do not worry, you can edit it later on. All done? All the preliminary work is now done.

Key Frames: Did you notice that a key symbol has been added to the end of tool bar? This means that a Morpheus key frame has been created at the current work frame. (In this case frame 0.) This is not reflected in any time lines in the usual curve editor.

In this simple example of a still frame morph you do not need to set any further key frames, for if you go to any other frame the s- and d-lines will still match the images.

Warping: The rate at which the S image warps into the shape of the D image is controlled by the Warp G0 value. When the value of this control is 0.0, you will see the shape of the S image; when it is 1.0 the S will be fully warped into the shape of the D image, and proportionally in-between.

Inversely, the D image will be itself when the Warp G0 value is 1.0, and will take the shape of the S image when the Warp G0 value is 0.0.

The green arrows are a very useful tool in seeing exactly what is going on. Each arrow head represents a point on the s-line which will be mapped to the matching point on the d-line.

Check out the warp phase:

Mixing: Now that the two shapes are warping, you can set up a mix between then to produce the final morphed image. Job Done!

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