5D.Morpheus

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The Controls Explained

TIME EDITOR CONTROLS

Under sample (Min: 0.0 Max: 16.0 Default: 16.0)
This is used to reduce the sampling of the 'address map' internally. High values (16 is the highest allowed) give best performance. Reducing this will slow down the processing but increase the quality of the output. You should only reduce it if you notice 'unsmooth' warping (first check its not due to the design - e.g. using line widths inappropriately). If you do choose to reduce it, first try it at 8, then at 4, etc. In our experience so far, you shouldn't need to reduce it below 4. Values of 1 can be VERY SLOW!

Warp G0 through G6 (Min:0.0 Max: 1.0 Default: 0.0)
Changes the rate of the warp speed for each group. Thus with several groups set up, each with a differing time curve, the rate of warp is variable throughout the morph.

Mix G0 through G6 (Min:0.0 Max: 1.0 Default: 0.0)
Changes the rate of the mix speed for each group. Thus with several groups set up, each with a differing time curve for the mix, the morph will mix through at different times.

Width G0 through G6 (Min:0.0 Max: 1.0 Default: 0.0)
Changes the line width influence of a curve. Measured in pixels from the line, a region of the image can be forced to remain unaffected or 'locked down' if the curves do not move.

Source Colour Red Green Blue (Default: pink)
The colour the s-lines are drawn. It has no effect on the rendering; change it to see the source lines mre easily.

Dest Colour Red Green Blue (Default: blue)
The colour the d-lines are drawn. It has no effect on the rendering; change it to see the destination lines mre easily.

Matte soft (Min:0.0 Max: 16.0 Default: 16.0)
Softens the edge of the selectively rendered image and/or matte. See Matte Creation below.

PI CONTROLS

FRAME SELECTION
work frame (Default: 0)
The frame you and Morpheus is currently working on. Set the frame number you want to work on. This may not be the same one as in your monitor.

<<
Go to the previous keyframe (if any have been set) .

<
Go back one frame.

current work frame number
You can set the desired work frame, or step through using the << < or > >> buttons.

>
Go forward one frame.

>>
Go to the next keyframe (if any have been set) .

LINES TO WORK WITH
source -lines
destination -lines
Select which set of control lines to work on. With s selected you cannot edit the d lines.

clear
Clears the display of all the lines so you can see what has happened more easily!

hide other
Off: both s and d lines are displayed but only the selected type can be edited.
On: the selected type is displayed, the other is hidden.

IMAGE TO DISPLAY
source -image
destination -image
Select which image to look at. You can display the source image with the destination lines if required.

result
After previewing a frame the result can be seen. Usually after a preview the result is automatically turned on, and the result displayed. You can toggle between the source, destination and result to help you see what has happened.

EDITING TOOLS

match current line
The partner of the currently selected line will be updated to match in position and point number, the selected line. If no line is selected, nothing will happen. A selected line has larger point markers and is brighter.

KILL ALL
This will remove all your lines! You will have to start again; fortunately you will be asked to confirm this action.

zoom out, reset, zoom in
Allows zooming on the image. To pan around, press and hold 'shift', then press and drag mouse (or pen) over the image.

get tool bar
You pick up the tool bar and move it if you wish. Click and drag in the border region. Click here to put the tool bar back into the default position.

undo
Hopefully undoes the last thing you did! Implements a one-level undo of most 'simple' actions, however there are some things it cannot undo.

save key
Saves the current position of the lines for the current workframe. Remember to save the key before moving to another frame if you want to record the changes you make. A key position is saved for both the source and destination lines.

delete key
Removes the keyframe from both the source and destination lines.

copy current line to all keys
Copies the currently selected line (if any), either source or destination, to all the key frames. (i.e. the line will be in the same position in all keys after this operation). This is useful if you need to ensure a line does not move throughout the sequence. This operation cannot be undone.

source-copy to all keys
destination-copy to all keys
Copies all s or d lines to all keyframes.

SAVE YOUR DESIGN
You need to save your design; where you have digitised all the source and destination lines. While working interactively you standard monitor will reflect any changes you make, but on rendering the design MUST be saved to disk. Also if you need to work on an old job, or apply the same morphing lines to a different set of images (e.g. colour run then matte run....) you need a copy of the latest design saved. Exiting and saving the Jaleo environment will not save you morphing lines!

save
Click for a standard file browser. select a file you wish to overwrite or enter a new name. Then click OK to save your work. You must do this prior to rendering or your current design file will not be used for the final render. The rendering process can only read design information from disk. It cannot access directly the currently displayed line information.

file name
The currently selected design file name is displayed.

restore
Click for the browser to select the design file you want to restore. Find and select the file, then OK to restore the design.

GROUPS
Lines can be grouped together and given differing properties such as

No line can belong to more than one group (unfortunately!).

group 0->6
Select from the list the group you want to work with. Any lines in the currently selected group will be solid, the rest will be dotted. When you create a new line it will automatically be put into the currently selected group.

picked to group
When you want to change the group assignment of a line, set the required group number, select the line and click here. The line will now be a member of the chosen group.

MATTES AND MASKS
Matte information can be created by using a group of curves to define the required matte regions. The selected curves should define a closed shape or shapes. When rendered, either the RGB information can be retained with any warping, or black can be substituted.

black
On: and the mask is active, the area defined by the selcted mask group will be rendered onto black with the corresponding matte area.
and the mask is active, the area defined by the selcted mask group will be rendered using the full image but the matte will be defined by the mask group.

mask none, 0->6
none: the complete image will be processed, and any existing matte information similarly warped. The black setting is ignored.
group number: only the area defined by the curves in that group will be used to create matte information. This replaces any matte information the original clips may have. See Msoft in the Time Editor section for controlling the softness of the matte edge.

RENDERING
You can chose to render any stage of the morph process. If you only want to warp a still frame for example, you need only select to render the S->D phase of the morph.

S->D
The warp of the source image into the destination.
D->S
The warp of the destination image into the source.
morph
The S->D is processed, followed by the D->S and the mixed image displayed.

map only
On: displays a black to white representation of the mix and warp. Works best when different groups have different mix rates.
Off: renders colour output.

quick & dirty
A low quality, slightly faster, render method for quick preview and testing purposes. Selects nearest neighbour sampling, instead of fairly comprehensive anti-aliasing using summed area tables.

wire mode
On: the output is a rendering of the design lines.
Off: full colour warp/morph output.

edge duplication
black
wrap
Controls how Morpheus renders the edges of a frame if the picture gets pushed inside the frame edges.

PREVIEW
Click to render the current state of your design. You do not need to save your design file prior to previewing, but do remember to save your key. After rendering a preview you can toggle between the result and the input images.

ANIMATION AIDS
time fair
On: will cushion the movement between curve position keyframes.
Off: the interpolation will be linear.

show key animation
Plays the curve movement over a static frame as Morpheus does not display the S or D clip images under the interpolated curves, though it may do so as an option in future releases. Shows the time interpolated curves over the frame range by doing a 'one shot' animated replay (keep pressing it to get repeated replays).

arrows
The arrows can be useful in tracking down regions in the morph that may not be working as you would like them to. They map how the source points inbetween to the destination points.
On: displays the green interpolation line between the S and D lines, together with 'direction' arrows.
Off: removes the green arrows from the display.

OVERLAYS

Superimposed over the image are:

THE TOOL BAR CONTROLS

Adds points to the end of the currently selected curve. Usually you do not select this manually.

Selects pick and move mode, in which control points on existing curves can be picked.

Deletes a selected point on a curve.

Inserts a selected point on a curve. Click and drag to the required position.

Removes any constraints on the handles of the chosen control point.

Forces the handles on a control point to form a straight line, forcing slope continuity across curve segments.

Forces the curve segment to linear. Sets the outgoing handle on the chosen control point and the incoming handle on the following control point, to near zero length.

Enables the dragging of a complete curve.

Starts the drawing of a new curve. After the first point is made the mode changes automatically to the ‘add point’ mode.

Deletes the next whole curve picked. Mode is changed to ‘pick/move’ after each deletion.

A ‘Cutter’ which will separate out one curve into two curves after selecting a point.

When line drawing is performed there are always matching pairs of s and d lines, and all keys always contain the same number of curves. These requirements are essential for both S->D and D->S interpolation and time interpolation of keys to be carried out. Lines can contain different numbers of control points this is perfectly legal.

Index