
INPUT CLIP
TIME EDITOR CONTROLS
Effect 1: STOCK
Type (Default: Color Film)
Contrast (Min: -100.0 Max: 100.0 Default: 0.0)
Color (Min: 0.0 Max: 200.0 Default: 100.0)
Red (Min: 0.0 Max: 200.0 Default: 100.0)
Effect 2: SCRATCHES 1 and 2
Type (Default: Scratch Off)
Drift (Min: 0.0 Max: 100.0 Default: 40.0)
Spread (Min: 0.0 Max: 100.0 Default: 20.0)
Depth (Min: 0.0 Max: 200.0 Default: 50.0)
Many (Min: 0 Max: 100 Default: 50)
New (Default: 0)
Example 1 a simple single set of scratches for a 100 frame sequence.
Frame 1 Birth Characteristics:
Example 2 re-using the scratch set for differing effects.
Frame 1
At frames 1, 51, 126 a new set of scratches is created with the birth characteristics
found for this frame.
Effect 3: DEFOCUS
Type (Default: Defocus Off)
Image (Min: 0.0 Max: 100.0 Default: 0.0)
Grain (Min: 0.0 Max: 100.0 Default: 20.0)
Effect 4: DIRT
Type (Default: Dirt Off)
Many (Min: 0 Max: 100 Default: 10)
Spread (Min: 0 Max: 500.0 Default: 10.0)
Intensity (Min: 0.0 Max: 100.0 Default: 10.0)
Effect 5: GRAIN
Type (Default: Grain On)
Grain Red (Min: 0.0 Max: 100.0 Default: 5.88)
YBias (Default: Off)
Effect 6: PROJECTOR
Projection Off/Projection On/Reset Projection (Default: Projection Off)
Dim (Min: 0.0 Max: 100.0 Default: 20.0)
Radius (Min: 0.0 Max: 200.0 Default: 120.0)
Flicker (Default: Off)
Effect 7: HAIR IN GATE
Type (Default: Hair Off)
Size (Min: 5.0 Max: 150.0 Default: 20.0)
Visible (Min: 0 Max: 2 Default: 0)
Effect 8: MOULD
Type (Default: Mould Off)
Spore Position XY (Default: near center)
MouldiNess (Min: 0.0 Max: 20.0 Default: 4.0)
Spread (Min: 0.0 Max: 200.0 Default: 50.0)
Effect 9: BURN
Type (Default: Off)
Burn Start (Min: 2.0 Max: 2000.0 Default: 100.0)
For (Min: 1.0 Max: 200.0 Default: 20.0)
Bias (Default: Bottom Left)
Colour (Default: To Black)
Effect 10: WEAR
Sprocket (Min: 0.0 Max: 200.0 Default: 10.0)
Film (Min: 0.0 Max: 200.0 Default: 10.0)
PI DEMOS
1723: Really over the top FX - was there film then? You thought you
knew, well.....
1897: Sets values for all the effects to give a really distressed
image.
1921: The film is not so old so the effects are tempered a little.
1951: An early colour film.
Reset Buttons
Hint: Each of the effects can be selectively added to the overall effect. Using the Off
option for any of the effects turns off that effect without losing the desired settings.
You can then quickly compute the result of other effects. Turn them back on again to see
the complete effect.
Ye Olde Movie Clip: the clip to mistreat.
Color footage can made BW or tinted. You can drain and add color within
the range of options offered. However, as yet, you cannot create color
for BW input!
Color Film=0: Uses the input sequence with any of the following
effects applied.
BW Film=1: Converts the input to BW. Only the Contrast and Brightness
will affect BW film.
NOTE: If your input clip is already BW turn on BW. This will speed up the
processing quite a bit. You will only be processing 1 channel instead of 3.
Tint Film=2: This works in conjunction with the setting of Red, Green and Blue to
tint the film. Color film is converted to BW then the tint added.
The demo buttons gives
you a sepia tone (Red = 28.0 Green = 14.0 blue = 7.0).
Brightness (Min: 0.0 Max: 500.0 Default: 100.0)
Standard contrast and brightness controls which will affect all film types.
When Color Film is selected the color can be increased or decreased.
Green (Min: 0.0 Max: 200.0 Default: 100.0)
Blue (Min: 0.0 Max: 200.0 Default: 100.0)
When Color Film is selected each color
component can be increased or decreased. When Tint Film is selected the
RGB values are added to a pre-calculated BW image.
There two sets of scratches available. Scratches have both birth and evolving
characteristics which are specified below. They are setup in such away
that they can be re-used throughout a long sequence.
Scratch Off=0: No scratches will be drawn even if any scratches
have been created and are still 'alive'. If you do not want any scratches,
turn them Off. Or if you have set up the effect you want turn them off
while testing out another effect to speed up the processing. This applies
to all the On/Off options for all the effects.
Scratched PRINT=1: Gouges in the projected film emulsion,
letting extra light through, and are therefore bright.
Scratched NEG=2: The negative was scratched and therefore the projected print will
have darker lines running through it.
Animates over time.
The set of scratches can move left and right over the frame. The units are
measured in proportion to the width of the image. 0.0 = left, 100.0 = right.
As the scratches drift it gives the illusion of the scratches moving
diagonally across the screen.
Birth parameter.
When a new set of scratches is made they are created within the range of
the Spread. i.e. the width of the image area covered in scratches.
From this birth position they can Drift (with a little variation) over
the image.
Birth parameter.
Each scratch will vary in depth from frame to frame up to (give or take
a little artistic licence) the maximum depth. The deeper the scratches
the more visible they become (believe it or not).
Birth parameter.
Specifies how many scratches are created when a new set of scratches
is needed.
Birth parameter.
Each scratch created has random lifetime of up to the Life value. As
the sequence progresses the scratches will disappear after their
specified lifetime.
A new set of scratches is made whenever the time line value is 1.
If set to 1 throughout the sequence then a new batch will be created
and drawn at every frame which will lack in continuity. Therefore when
you want a new set of scratches to appear set the key frame
value to 1, all subsequent frames should then be set to 0.
Frame 2->end
A new set of scratches 20(approx) will be created at frame 1 and be used throughout the
sequence but by frame 40 all the scratches will have gone.
Frame 2->50
Frame 51
Frame 51->125
Frame 126
etc.....
Either the input sequence can be defocused, or any added grain, or both.
Defocus Off=0: No defocusing will take place even with values greater than 0.0 set
for the Image or Grain.
Defocus On=1: Activate the defocus settings.
At 0.0 the image will not be defocused. With higher values and Defocus On
the image will be defocused. This is an image degrading effect and is
not intended to be a full focusing effect. If you want fuzzier input
images then pre-process the input sequence with Defocus
for example.
At 0.0 any grain asked for will not be defocused. With higher values and
Defocus On and Grain On the grain field will be defocused before being
added to the image.
Dirt is little bits of stuff added randomly frame by frame.
Dirt Off=0: No dirt is added even with valid dirt settings.
Dirty PRINT=1: The dirt is basically black - no light getting through.
Dirty NEG=2: The dirt is white - the print was not exposed.
Dirty P&N=3: A bit of both, dirty print and dirty neg.
A random quantity of bits of dirt added each frame. With Dirty P&N you
will get twice as much dirt.
Each bit of dirt has a randomly determined maximum spread size. The bigger
the spread the bigger the piece of dirt.
How bright or dark each bit of dirt may be. Again randomly selected up
to the intensity specified.
Varying quantities and intensities of grain can be added to the sequence. 
Grain Off=0: No grain is added even with valid grain settings.
Grain On=1: The grain settings will take effect.
Grain Green (Min: 0.0 Max: 100.0 Default:9.8)
Grain Blue (Min: 0.0 Max: 1.0 Default: 1.98)
With color film the amount of grain for each color can vary.
With BW film only the Grain Red value is used.
Off=0: The grain is added uniformly.
On=1: The grain is more noticeable in the darker areas.
The projector light can be set to dim the images at the edges of the gate and add an
overall change in intensity to the whole image as the projection lamp flickers.
Projection Off: No projection is seen even with valid projection settings.
Projection On: The projection settings will take effect.
Reset Projection: sets default values for the projection controls.
At 0.0 the image region outside the Dimming Radius will receive no light
i.e. it will become black. 100.0 gives full light and therefore no effect.
Oscillating this value will give a flickering effect. This can be done
automatically on an alternate frame basis; see Flicker. However a hand
crafted irregular effect is nicer.
This defines the radius from the center of the screen which will remain at
full intensity. The default gives just the corners darkened. At 100.0 a
circular region, radius half the image width is defined.
Off=0: only the Projection Dim is used.
On=1: the Projection Dim value is randomly increased a little bit
every other frame.
A squiggle bit of film swarf can appear stuck either side of the gate. It will waggle and
jump around. Each hair created will be different.
Hair Off=0: No hair will be seen even with valid hair settings.
Hair On=1: The hair will be seen.
A hair size of 20.0 will cover approximately 20% of the image width.
At the maximum value it will cover all of the screen plus some (150%)
This control is rather different than usual so try this:
Summary:
If you want a hair on the LEFT:
Hair visible = 0 (creates a new hair) Hair Visible = 1 (draws the hair).
If you want a hair on the RIGHT:
Hair visible = 0 (creates a new hair) Hair Visible = 2 (draws the hair).
The mould darkens or lightens blobby areas of the image as though there is something nasty
randomly growing on the film emulsion.
Mould Off=0: No mould is added even with valid mould settings.
Mouldy PRINT=1: The mould is basically black - no light getting through.
Mouldy NEG=2: The mould is white - the print was not exposed.
Mouldy P&N=3: A bit of both, mould print and mould neg.
This is the 'seed' location for the mould to have spread from. The units
are normalised co-ordinates with 0.0, 0.0 bottom left and 100.0 100.0
top right.
How many spores of mould have spread from the initial seed location.
The mouldier it is the more varied and intense the effect
(tempered with Mould Density). Large values will take longer to process.
How much of the image area is covered by the mould.
Controls how visible the mould effect is. At 0.0 you will not see
any mould.
The film frame is frozen at the chosen frame,and the film starts to warp and twist as the
heat builds up till it melts and burns away to either white or black.
Burn Off=0: no jam and burn.
Burn On=1: the film will start to burn at the desired frame.
Once the Burn Start frame is reach the current frame is kept and used
for all subsequent frames of the effect.
Note:If you enter Movie at a frame after the Burn Start frame then you may get
rubbish displayed or a black frame with lighter patches. This is OK. Just go back to an
frame before Burn Start and preview the frame.
This how long approximately (in frames) it takes to totally destroy
the frame.
Bottom Left=0
Bottom Rightt=1
Top Rightt=2
Top Left=3
Directionality of the burn effect biased towards the chosen direction.
As the film disintegrates either Black=0 or White=1 is revealed.
The motion of the film can be effected in two ways; either the sprockets on the projector
are worn giving a cyclic displacement or the sprocket holes on the film are well worn
giving a random displacement, or both can be in effect.
0.0 gives no movement. the scale of the movement gradually increases
with the value. The movement a 16 frame cycle based on the SMPTE logo.
As with sprocket wear but the displacement is random.
When you click on any of the demo buttons, keep your cursor over the
demo buttons window. The cursor will be displayed as a clock while
setting up the desired effect. When complete, the cursor will return to
normal. With fast demo setups you may not get to see the cursor!


Sepia Tones:Sets the RGB colour values to
a good starting point for sepia tinted film. Set Stock Type = 2.0 to
see the effect.
Turn All FX Off turns all the effects Off
but leave any setting unchanged.
Each Reset button sets each fx individually, to demonstrate an aspect of
the fx. Usually the Reset returns the default values, but also turns the fx
On.