5D.Particles

Basic | Birth Position | Swirling | Wind | Sink Holes | Birth Clip | Bounce Clip | Turbulence Clip | Particle Types

Exercise 3: ADDING SWIRLS TO A STREAM OF PARTICLES

Swirling the basic stream
Use a simple particle system as described in exercise 1.

  1. increase the Swirl Density to 10.0
  2. decrease the Swirl Amplitude to 5.0
  3. set To Max to 45.0 (frames)
  4. set Velocity Strength to 0.0
  5. set Friction to 0.0
  6. and Gravity Strength to 10.0; just a gravitational pull.
  7. click on KILL ALL PARTICLES
  8. play through the sequence.
SWIRLING: Try this:

and this:

and now this:

Gravity is dragging the particles downwards; the swirl amplitude is forcing them through the turbulence field defined by the swirl density; friction slows down the gravitational pull enhancing the swirling effect.

Note: Killing all the particles off after parameter changes and before viewing the effect maximises the visual differences. If the same particle system exists thoughout, which is perfectly acceptable, the new forces will gradually come into effect as new particles are created the new forces build up on the existing particles.

 

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