

INPUT CLIPS
CREATION
PREROLL
Frames (Min: 0.0 Max: 1000.0 Default: 50.0)
TIME MATTE
Use Time Matte
Invert (Default: Off)
On=1: reverses the role of black and white in the time matte; the brighter the luminance of
the TM the later the pixels start to fly away.
Jitter (Min: 0.0 Max: 10.0 Default: 1.0)
Stretch (Default: Off)
Luminance Fixed from (Min: 1.0 Max: 100 Default: 100)
To Full (Min: 1.0 Max: 1000.0 Default: 25.0)
Fixed (Default: Off)
FORCES
SWIRL
Amplitude (Min: 0.0 Max: 100.0 Default: 1.0)
To Maximum (Min: 0.0 Max: 100.0 Default: 0.0)
GRAVITY
Angle (Min: 0 Max: 359 Default: 270)
WIND
XY Source (Default: center left)
XY Target(Default: center right)
Speed (Min: 0.0 Max: 180.0 Default: 0.0)
Spread (Min: 0.0 Max: 180.0 Default: 10.0)
SUCTION
XY Center (Default: center)
Strength (Min: -500.0 Max: 500.0 Default: 0.0)
Swirl (Min -100.0 Max 100.0 Default 3.0)
Outer Radius (Min: 0.0 Max: 1000.0 Default: 10.0)
Inner Radius (Min: 2.0 Max: 100.0 Default: 1.0)
Tip:
Velocity Jitter (Min: 0.0 Max: 10.0 Default: 1.0)
RENDERING
Black=0: as the image starts to fly away then a black frame is
revealed underneath.
Reveal=1: as the image starts to fly then the Background reveal clip
will be revealed!
Style (Default: Pixel)
Smear Fade (Min: 0.0 Max: 1 Default: 0.50)
Evaporate After (Min: 1.0 Max: 1000.0 Default: 25.0)
EXERCISES
Exercise 1 - the default contitions Gravity,Swirl and Velocity Jitter
Remember you can use the Evaporation style of rendering to ensure the
sequence completely disappears.
Clip to Fly: a clip to disintegrate.
Luminance Time Matte: the luminance of this clip can control when a
given pixel begins to move.
Clip to Reveal: can be revealed as the first clip that fly's away.
Restart
Fly=0: the motion of the pixels continues.Br>
Restart=1: reset the pixels to their initial state, at their rightful
place in the input image, ready to fly away again.
Doit
No=0: do not execute any preroll.
Yes=1: perform a preroll of loose particles (if any) before the
first output frame is generated after a Restart flow. Useful to cut into the
action.
How many preroll frames are computed when requested.
The time matte can control when a pixel comes loose from the input clip. Based
on the luminance of this clip and the time elapsed, areas of the image move at
different times.
Off=0: the Time Matte has no on effect on the image flow.
On=1: the luminance of the TM image will control the flow based on the luminance
values. The brighter the luminance of time matte the sooner the pixels will start to move.
See TMFullRangeFrom.

Adds random jitter to the 'coming loose times' derived from the time matte. Again, it's
recommended to prevent banding (though sometimes banding can be good too).
On=1: pre-processes the time matte image at every frame so that
its darkest pixel maps to 0.0 (black) and its lightest to 255 (white).
If the luminance of the TM is only over a limited range of values you can
force it to cover the full range without pre-processing the clip
before using Pixfly.
Time matte luminance's above this value will be such that pixels won't come
loose in those areas if Time Matte Fixed is On.
e.g. if the LumFix is 80, then
pixels of a luminance value of 80 or greater, will never fly away.
Number of frames, from restart, before all pixels can start moving.
e.g. To Full=50. The time matte will be split into 50 intensity levels
and it will take 50 frames for all the pixels to come loose.
On=1: causes pixels with time matte luminance's greater than
TM Luminance Fixed, to never come loose. Therefore you can ensure that
certain areas of your Foreground clip never fly away.
Density (Min: 0.0 Max: 100.0 Default: 60.0)
Ye olde turbulence again - well, it does give nice results! How many bumps there are in
the stuff a pixel flies through across the width of a frame.
How much the path of the flying pixel will be changed by running in to a bump in the stuff
it's flying through.
Time in frames after coming loose, over which the bumpiness will build up in strength for
a pixel.
Strength (Min: 0.0 Max: 1000.000 Default: 100.0)
Acceleration due to gravity acting on loose pixels.
Angle at which gravity acts on loose pixels, measured in degrees clockwise from zero at
due east.
Style
Directional=0: the wind blow radially outwards from its source,
in all directions equally with the Wind speed decreasing away from the source.
MultiDirectional=1: the wind blows from the source to the target
with a cone of strength.
Co-ordinates of the source of wind.
Co-ordinates of the place towards which the wind is blowing.
The speed of the wind.
Sets the angle of a cone centred on the wind direction within which the wind acts. It is
measured in degrees. Active with Directional wind.

Co-ordinates of center of suction. Loose pixels will be sucked towards or
repelled away from this point.
How strong the suction is. Negative numbers repel the pixels.
How tightly the pixels will swirl towards the suction center.
Within this radius the pixels will be affected by any suction.
If a sucked pixel lands within this radius it is killed.
Friction (Min: 0.0 Max: 100.0 Default: 0.0)
Controls how much velocity a moving pixel looses on each frame.
How much random jitter is added to the initial velocities of newly loose pixels. More than
zero is recommended to break up the 'banding' effect that results if a bunch of pixels
come loose at the same time, travelling at the same speed.
Black

Controls how loose pixels are rendered and change in density, with time.
Pixel=0: Each pixel is a solid, pixel sized, lump. Each frame is rendered
independently, with input pixels in motion adding up to form the output pixel, according
to how they happen to lie at a given frame.
Smear=1: Moving input pixels add to an accumulating output image. The output image
builds up over the sequence, usually into a smeary mess.
Single=2: Each output pixel is occupied by just one moving input pixel (the
'nearest') rather than all pixels that lie in an output pixel area having their colors
added together to come up with the output color. Pixels are always arranged so that they
effectively get 'nearer' to the viewer according to their original location on the input
image. Bottom left is most distant. They get 'nearer', left to right, bottom to top, with
nearest at top right. This order cannot be changed.
Evaporate=3:As Pixel, but the density of moving pixels decreases with time, so that
they 'evaporate away'.
In Smear mode, the previous (accumulating) output image is first attenuated by this factor
before new moving pixel colors are added to it.
Number of frames for which a pixel will move before it evaporates away entirely (in
Evaporate mode).
Exercise 2 - the Wind
steps 1-5 as exercise 1
Exercise 3 - Suck
steps 1- 7 as exercise 2
Exercise 4 - The Time Matte
steps 1- 5 as exercise 1, but also load a second input clip. This will
control when the pixels start to move based on the intensity level in the
image.
Notes:
Exercise 5 - a Reveal
steps 1-5 as exercise 4, and also load a 3rd input clip, the clip to be
revealed.
Exercise 6 - a flying reveal
Note: you can add in more forces and effects to suit. Combining forces
is a matter of balancing the strength or influence of each force to get the
desired result.