5D.Pool

PURPOSE
Simulates the movement of a single circular (or spiral or radial) water wave and distorts an input clip as viewed through the water. The refraction due to the wavy water surface is simulated.

INPUT CLIPS
Clip to Undulate: the sequence to ripple.
Regional Matte: The pool waves will be scaled by the luminosity of this image, letting them be confined to non-black areas of this clip.

WHERE
XY Center (Default: image center)
XY co-ordinates of the point of origin of the wave.

Radius (Min: 0.0 Max: 200.0 Default: 50.0)
Radius the wave spreads to (in image widths) before it starts to fade away (flatten out) to nothing. At a little over twice this radius, it will have vanished entirely.

WAVE
Frequency (Min: 0.01 Max: 100.0 Default: 8.0)
Number of cycles of the wave across the image width.

Phase (Min: 0.0 Max: 10000.0 Default: 100.0)
Controls the movement of the waves by changing the way in which the frequency values are displaced from their default positions. Animating this makes the wave move. If you animate this and the Radius together, the wave will appear to spread out (or contract in) from/to the point of origin.

Height (Min: 0.0 Max: 10.0 Default: 1.0)
Sets the maximum height of the wave before it begins fading away.

Tightness (Min: -20.0 Max: 20.0 Default: 4.0)
Controls how tightly curled up the Twirl version of the wave is. You can make it twirl clockwise by making this negative, otherwise it will twirl anti-clockwise.

LIGHT
XYZ position (Default: center screen)
The light source position.

Glossiness (Min: 1.0 Max: 1000.0 Default: 45.0)
Controls the tightness of the specular lighting highlights.

Contrast (Min: 0.0 Max: 100.0 Default: 100.0)
Controls the relative brightness of the specular highlights and the input image refracted through the wave surface. At 100.0, the image is at full brightness.

Brightness (Min: 0.0 Max: 200.0 Default: 0.0)
How bright the light is. Values over 100.0 will start to burn out.
Note: if you are not using lighting effects, make sure the value is set to 0.0 to turn off the light and speed up the processing a little.

Red/Green/Blue(Default: white)
The light color.

Chromatic Aberration (Min: 0.0 Max: 100.0 Default: 0.0)
Add color distortion if values are greater than 0.0
Note: if you are not using chromatic aberration effects make sure the value is set to 0.0 to it turn off and speed up the processing.

Reverse Matte (Default: Off)
Off=0: the matte clip is used as is is, if Use Matte is on.
On=1: reverses the effect of the matte if 'Use matte' is on.

Use Matte (Default: Off)
Off=0: the matte clip is not used.
On=1:the second clip is used to scale the amplitude of the wave. The luminance is used. The waves can be limited to selected areas using a suitable matte.

Fill Mode (Default: Edge Duplication)
Controls how parts of the output image that should be filled by areas of the input image that are beyond the actual input image's edges, are filled.
Edge Duplication=0: the nearest edge of the input image is used.
Black=1: the output image areas are filled with black.
Wrap=2: the input image is treated, as it were an infinitely repeating tiling of the actual input image.

Style (Default: Pond)
Sets the sort of wave to be used.

Pond=0: is a circular wave.


Swirl=1: is a radial wave, sort of like a ballerina's skirt.


Central=2: is a corkscrew sort of wave.


Twirl+Tightness=3: is a helical wave whose tightness and twist direction is controlled by the Tightness control.

Index