
INPUT CLIPS
Tips:
CREATION
Quantity (Min: 0.0 Max: 10000.0 Default: 10.0)
Extinction (Min: 1.0 Max: 1000.0 Default 180.0)
To Live (Min: 1.0 Max: 1000.0 Default 80.0)
POSITION
XY Left Position (Default: top left image)
APPEARANCE
BOUNCE
Puddle Damping (Min: -200.0 Max: 200.0 Default: 10.0)
LIGHT
Minimum Brightness (Min: 0.0 Max: 100.0 Default: 60.0)
Intensity (Min: 0.0 Max: 200.0 Default: 100.0)
XY Target (Default: bottom center)
Source XY (Default: top center)
Red/Green/Blue (Default: white)
FORCES
VELOCITY
Variance (Min: -100.0 Max: 100.0 Default: 5.0)
GRAVITY
Angle (Min : 0.0 Max: 359.0 Default: 270.0)
WIND
XY Target (Default: pointing to top right)
Spread (Min: 0 Max: 180.0 Default: 120.0)
XY Source (Default: image bottom left)
SWIRLING
Amplitude (Min: 0.0 Max: 100.0 Default: 0.0)
To Maximum (Min: 0.0 Max: 500.0 Default: 0.0)
Friction (Min: 0.0 Max: 1.0 Default: 0.01)
RAIN COLOUR
Colour Variance (Min: 0.0 Max: 100.0 Default: 0.0)
Monochrome Variance (Min: 0.0 Max: 100.0 Default: 0.0)
Intensity (Min: 0.0 Max: 400.0 Default: 60.0)
Condense (Min: 0.0 Max: 100.0 Default: 100.0)
PI CONTROLS
restart
preroll
RENDER PREROLL
CLIP CONTROL
bounce (Default: Off)
RENDERING
DEMOS
Background: the clip to draw the rain on.
Birth Clip: the rain can optionally be created only within areas in this clip which
are not black. This lets you restrict the source of rain to, say a cloud.
Bounce Clip: the rain can also optionally be made to 'bounce' when it reaches
non-black areas in this clip. This can be used to make t he rain appear to bounce off
objects in a scene.
TIME EDITOR CONTROLS
These factors are only changed by other forces acting on them.
Pre Roll Frames (Min: 1 Max: 1000 Default: 50)
How many frames to run the particle system before generating the first frame of the output
clip if Do Preroll is selected.
Average number of raindrops created per frame.
Number of frames over which a drop of rain will fade away.
Number of frames of life after which a drop of rain will be destroyed.
Radius (Min: 0.0 Max: 500.0 Default: 5.0)
Distance from the rain creation line within which rain will be created.
XY Right Position (Default: top right image)
The ends of a line along which rain will be created. Imagine a line between
the two points and an area around the line set be the Radius. Within this
zone rain drop will be created. It can be off screen.
Streak Scale (Min: 0.1 Max: 500.0 Default:100.0)
Raindrops are always drawn as streaks (with a blob at the leading end, if they are
glistening). (Streaks are anti-aliased lines). Normally, the streaks extend from the
position of the drop in the last frame, to its position in this, getting denser along the
path towards the current frame. This parameter lets the length of the streak be scaled
from its normal length (distance covered between frames).

Controls the loss of velocity of a rain drop each time it bounces.
Glisten Tightness (Min: 0.0 Max: 1000.0 Default: 30.0)
Controls a region around the direction in which the light is shining, in which the drops
will be given a glistening effect. This is the power to which a cosine is raised.
Sets the minimum brightness of a raindrop when drops are being lit by a light source but
not within the main beam of light.
Sets the brightness of a light source illuminating the raindrops. If this is zero, the
drops are treated as semi-transparent objects, and the lighting controls have no effect.
The point on the image, or beyond, at which the light is shining.
Angle of a cone within which the light is shining. The cone's axis is along the direction
of the light. Outside the cone, the light intensity is zero. It reaches maximum intensity
within 10% of the angle from the edges of the cone.
The point on the image, or beyond, from which the light is shining.
The light color.
Scale (Min: -80.0 Max: 80.0 Default: -5.0)
The initial speed of a rain drop. The direction is always in the direction of gravity.
Size of random variations in initial speed of a raindrop. The direction is always in the
direction of gravity.
Strength (Min: 0.0 Max: 1000.0 Default: 100.0)
Scales the strength of the gravitational force.
Controls the angle at which gravity acts, measured in degrees clockwise from due East. The
default is towards the bottom of the image.
Speed (Min: 0.0 Max: 100.0 Default: 0.0)
The speed of the wind.
The point on the image at which the wind is blowing.
Angle (in degrees) of a cone within which the wind blows. The wind has zero strength
outside this cone, and reaches full strength inside a cone that is 10% smaller.
The point on the image from which the wind is blowing.
Density (Min: 0.0 Max: 100.0 Default: 0.0)
Number of turbulent bumps in the atmosphere across the frame. The raindrops can bump into
these, causing them to swirl.
Strength of the turbulent bumps in the atmosphere.
The swirling of the atmosphere builds up from zero to its specified amplitude over this
number of frames.
Controls the frictional force of the atmosphere on the drops as a percentage of the drops
velocity lost per frame. Slows the rain down.
Red/Green/Blue(Default: light blue)
The color given to the rain drops when they are created. Animating the colour
will only change the colour of rain drops created at that time.
Random variation in the color of the raindrops.
Random variation in the brightness / density of the raindrops.
Initial intensity (or brightness) of a raindrop.
When born, a raindrop can be transparent. This controls how quickly it becomes denser and
more visible.
Restart the rain simulation, destroying all current raindrops first.
Run the particle system for the specified number of pre-roll frames before generating the
first frame of the output clip.
This MUST be turned ON prior to rendering a sequence if you need the preroll
effect. Rendering starts a completely new rainstorm; it cannot continue from
where you currently are.
birth limits (Default: Off)
Off: uses only the position 'lozenge' to generate the rain particles.
On: uses the Birth clip to generate rain only if covered by the
position lozenge.
Off: ignores your Bounce clip.
On: bounces rain particles off the matte limits of the Bounce clip dependent
on the Puddle Damping controls.
colour & density/colour/density (Default: colour & density)
These options affects how the raindrops composite with one another and with
the background image and may have a great effect on the final appearance.
For rain, using Density is usually best.
rain and drizzle
Set all rain parameters for a deluge or a drizzle.