
INPUT CLIPS
Clip to Ripple: the image which is to be refracted.
Matte: the pool waves will be scaled by the luminosity of this image, letting them
be confined to non-black areas of this clip.
WAVE
XY Amplitude (Min: 0.0 Max: 100.0 Default: 20.0)
Amplitude of the plane wave travelling in the X or Y axis direction.
The amplitude of the water surface at every point is the product of the X and Y waves
at that point.
XY Frequency (Min: 0.0 Max: 100.0 Default: 4.0)
Frequency of the X or Y wave in cycles.
XY Offset (Min: 0.0 Max: 100.0 Default: 0.0)
Starting point in the cycle of the X or Y wave. Animating this will make
the waves move.
LIGHT
XYZ position (Default: center screen)
The light source position.
Glossiness (Min: 1.0 Max: 1000.0 Default: 45.0)
Controls the tightness of the specular lighting highlights.
Contrast (Min: 0.0 Max: 100.0 Default: 100.0)
Controls the relative brightness of the specular highlights and the input image refracted
through the wave surface. At 100.0, the image is at full brightness.
Brightness (Min: 0.0 Max: 200.0 Default: 0.0)
How bright the light is. Values over 100.0 will start to burn out.
Note: if you are not using lighting effects, make sure the value is set to 0.0 to turn off
the light and speed up the processing a little.
Red/Green/Blue(Default: white)
The light color.
Chromatic Aberration (Min: 0.0 Max: 100.0 Default: 0.0)
Add color distortion if values are greater than 0.0
Note: if you are not using chromatic aberration effects make sure the value is set to 0.0
to it turn off and speed up the processing.
Reverse Matte (Default: Off)
Off=0: the matte clip is used as is is, if Use Matte is on.
On=1: reverses the effect of the matte if 'Use matte' is on.
Use Matte (Default: Off)
Off=0: the matte clip is not used.
On=1:the second clip is used to scale the amplitude of the wave. The
luminance is used. The waves can be limited to selected areas using a
suitable matte.
Fill Mode (Default: Edge Duplication)
Controls how parts of the output image that should be filled by areas of the
input image that are beyond the actual input image's edges, are filled.
Edge Duplication=0: the nearest edge of the input image is used.
Black=1: the output image areas are filled with black.
Wrap=2: the input image is treated, as it were an infinitely repeating tiling of the
actual input image.