5D.Shaky

PURPOSE
To simulate camera shake.

   

INPUT CLIP
Clip to shake.

ROI
Center XY (Default: center screen)
Defines the new center of the output image. Animating these values will shake the output image about.

Zoom (Min 1.0 Max 10000.0 Default 100.0)
A smaller or larger area of the input image can be selected. As there is nothing outside the image area, moving the picture around with a zoom of 100.0 would reveal the edges of the image.

Spin (Min -360.0 Max 360.0 Default 0.0)
Rotates the image about the selected center.

Fill Mode (Default: Edge Duplication)
Controls how areas of the output image are filled if the required location is outside the input image area.
Edge Duplication=0: repeats the contents of the nearest edge of the input image.
Black=1: fills input image regions with black. This is often useful, and looks most like real glass (where you get total internal reflection).
Wrap=2: treats the input image as an infinite repeat tiling, so regions that would be just off the left hand edge get mapped to just in the right hand edge for example.

Blur Scale (Min 0.0 Max 1000.0 Default 100.0)
This blurs the motion of the shake. 0.0 will give no blur; 100.0 is the natural blur but this can be scaled to enhance the effect if desired. The larger the movement between frames the longer the blur lines must be - this will slow down the processing.

Blend (Min 0.0 Max 100.0 Default 0.0)
The blurred image can be blended with the non blurred image to soften the effect. 0.0 = fully blurred, 100.0 = totally non-blurred.

Hint: Beware of leaping from key frame to key frame while looking at the result. The key frames may well be the extremes of the motion and any blurring effect will be applied between the 2 keys. A long movement - a long wait for the blur to be calculated.

Index