
INPUT CLIPS
Tips:
CREATION
Density (Min: 0.0 Max: 10000.0 Default: 1800.0)
Lifetimeion (Min: 1.0 Max: 1000.0 Default 200.0)
POSITION
XY Left (Default: top left)
SIZE
Flake Variance (Min: 0.0 Max: 100.0 Default: 100.0)
FORCES
FALL
Rate Variance (Min: -100.0 Max: 100.0 Default: 100.0)
GRAVITY
Angle (Min : 0.0 Max: 360.0 Default: 270.0)
SWIRL
Amplitude (Min: 0.0 Max: 100.0 Default: 0.0)
To Maximum (Min: 0.0 Max: 500.0 Default: 0.0)
Friction (Min: 0.0 Max: 100.0 Default: 1.0)
SNOW COLOUR
Color Variance (Min: 0.0 Max: 100.0 Default: 0.0)
Monochrome Variance (Min: 0.0 Max: 100.0 Default: 0.0)
SETTLING
PI CONTROLS
restart
preroll
RENDER PREROLL
CLIP CONTROL
RENDERING
DEMOS
Background Clip: the clip over which falling snow is to appear.
Settle Clip: the clip containing black and non-black areas. This can be used
optionally to cause snow to settle on the non-black parts of this image.
These factors are only changed by other forces acting on them.
Preroll Frames (Min: 1 Max: 1000 Default: 50)
How many frames to run the particle system before generating the first frame of the output
clip if Do Preroll is selected.
Average number of snow flakes created per frame.
Average lifetime in frames of a snowflake. When they reach the end of their lifetime they
pop off ( have very quickly melted ).
Radius (Min: 0.0 Max: 500.0 Default: 2.8)
Distance from the snow generation line within which snowflakes may be created.
XY Right (Default: top right)
The ends of of a line along which snow will be created.
Flake (Min: 0.0 Max: 20.0 Default: 4.0)
The maximum size a flake can be.
The posibiltiy of flakes of different being created.
Rate (Min: -100.0 Max: 100.0 Default: 10.0)
The initial speed given to a snow flake when created.
The direction is always in the direction of gravity.
Size of random variations in initial speed of a snow flake. The direction is always in
the direction of gravity.
Strength (Min: 0.0 Max: 1000.0 Default: 0.1)
Scales the strength of the gravitational force.
Controls the angle at which gravity acts, measured in degrees clockwise from due East. The
default is towards the bottom of the image.
Density (Min: 0.0 Max: 100.0 Default: 28.8)
Number of turbulent bumps in the atmosphere across the frame. The smoke can bump into
these, causing them to swirl.
Strength of the turbulent bumps in the atmosphere.
The swirling of the atmosphere builds up from zero to its specified amplitude over this
number of frames.
Controls the frictional force of the atmosphere on the drops as a percentage of the drops
velocity lost per frame. Slows the smoke down and helps it swirl more densely.
Red/Green/Blue (Default: light greyish blue)
The color given to the snow flakes when they are created.
Random variation in the color of the smoke particles.
Random variation in the brightness/density of the snow flakes.
Chance (Min: 0.0 Max: 100.0 Default: 5.0)
Set the probability that a flake of snow will settle when it encounters
non-black in the settle clip.
Restart the snow storm, destroying all current snowflakes first.
Run the particle system for the specified number of pre-roll frames before generating the
first frame of the output clip.
This MUST be turned ON prior to rendering a sequence if you need the preroll
effect. Rendering starts a completely new snow storm; it cannot continue from
where you currently are.
settle (Default: Off)
Off: the snow ignors the settle clip and continues to fall.
On: if a flake encounters a non black region in the settle clip then,
depending on the Chance setting, the flake may stop there, settle.
colour & density/colour/density (Default: colour & density)
These options affects how the raindrops composite with one another and with
the background image and may have a great effect on the final appearance.
For rain, using Density is usually best.
base and fine and heavy
Set all snow parameters for different styles snow storms.