5D.Snow

PURPOSE
Simulates falling snow using particle systems. Snow is created along a line in the image chosen by the user. This line can degenerate into a point. The area in which snow is generated can be controlled simply by picking up icons in a graphic overlay presented over the image display. Snow can be made to settle on features described in a second clip.

INPUT CLIPS
Background Clip: the clip over which falling snow is to appear.
Settle Clip: the clip containing black and non-black areas. This can be used optionally to cause snow to settle on the non-black parts of this image.

Tips:

TIME EDITOR CONTROLS

CREATION
Preroll Frames (Min: 1 Max: 1000 Default: 50)
How many frames to run the particle system before generating the first frame of the output clip if Do Preroll is selected.

Density (Min: 0.0 Max: 10000.0 Default: 1800.0)
Average number of snow flakes created per frame.

Lifetimeion (Min: 1.0 Max: 1000.0 Default 200.0)
Average lifetime in frames of a snowflake. When they reach the end of their lifetime they pop off ( have very quickly melted ).

POSITION
Radius (Min: 0.0 Max: 500.0 Default: 2.8)
Distance from the snow generation line within which snowflakes may be created.

XY Left (Default: top left)
XY Right (Default: top right)
The ends of of a line along which snow will be created.

SIZE
Flake (Min: 0.0 Max: 20.0 Default: 4.0)
The maximum size a flake can be.

Flake Variance (Min: 0.0 Max: 100.0 Default: 100.0)
The posibiltiy of flakes of different being created.

FORCES

FALL
Rate (Min: -100.0 Max: 100.0 Default: 10.0)
The initial speed given to a snow flake when created. The direction is always in the direction of gravity.

Rate Variance (Min: -100.0 Max: 100.0 Default: 100.0)
Size of random variations in initial speed of a snow flake. The direction is always in the direction of gravity.

GRAVITY
Strength (Min: 0.0 Max: 1000.0 Default: 0.1)
Scales the strength of the gravitational force.

Angle (Min : 0.0 Max: 360.0 Default: 270.0)
Controls the angle at which gravity acts, measured in degrees clockwise from due East. The default is towards the bottom of the image.

SWIRL
Density (Min: 0.0 Max: 100.0 Default: 28.8)
Number of turbulent bumps in the atmosphere across the frame. The smoke can bump into these, causing them to swirl.

Amplitude (Min: 0.0 Max: 100.0 Default: 0.0)
Strength of the turbulent bumps in the atmosphere.

To Maximum (Min: 0.0 Max: 500.0 Default: 0.0)
The swirling of the atmosphere builds up from zero to its specified amplitude over this number of frames.

Friction (Min: 0.0 Max: 100.0 Default: 1.0)
Controls the frictional force of the atmosphere on the drops as a percentage of the drops velocity lost per frame. Slows the smoke down and helps it swirl more densely.

SNOW COLOUR
Red/Green/Blue (Default: light greyish blue)
The color given to the snow flakes when they are created.

Color Variance (Min: 0.0 Max: 100.0 Default: 0.0)
Random variation in the color of the smoke particles.

Monochrome Variance (Min: 0.0 Max: 100.0 Default: 0.0)
Random variation in the brightness/density of the snow flakes.

SETTLING
Chance (Min: 0.0 Max: 100.0 Default: 5.0)
Set the probability that a flake of snow will settle when it encounters non-black in the settle clip.

PI CONTROLS

restart
Restart the snow storm, destroying all current snowflakes first.

preroll
Run the particle system for the specified number of pre-roll frames before generating the first frame of the output clip.

RENDER PREROLL
This MUST be turned ON prior to rendering a sequence if you need the preroll effect. Rendering starts a completely new snow storm; it cannot continue from where you currently are.

CLIP CONTROL
settle (Default: Off)
Off: the snow ignors the settle clip and continues to fall.
On: if a flake encounters a non black region in the settle clip then, depending on the Chance setting, the flake may stop there, settle.

RENDERING
colour & density/colour/density (Default: colour & density)
These options affects how the raindrops composite with one another and with the background image and may have a great effect on the final appearance. For rain, using Density is usually best.

DEMOS
base and fine and heavy
Set all snow parameters for different styles snow storms.

Index