# 14.07.92 v1.01 Keven Fedirko

#  This command was written with the DKit, and allows the alpha channel from
#  one file (or the same file) to force the "color pixels" in the image to
#  conform to the "look" of the alpha channel.  This is necessary when swapping
#  alpha channels from other files, or when painting the alpha channel with
#  a paint box.  Think of this process as the alpha channel dictating what
#  the image looks like.  Kind of like a cookie cutter idea.  Normally this
#  isn't necessary with SOFTIMAGE pictures, since the alpha channel is
#  calculated at render time, so the alpha channel is sub-pixel filtered just
#  as the color pixels are (not the case with paintboxes).  The alpha channel
#  will always match the rendered image (unless of course it has refraction,
#  but I'll leave that for another discussion...)

#  This "problem" of alpha channels not conforming to the color pixels of an
#  image is usually only noticeable when trying to use alpha channel mapping
#  (with 2D Textures), and compositing.

getalpha test.1 test.1 good_picture
