channels menu

get eps


Purpose
To convert third-party outlines in eps PostScript format to models that can be used in GIG.

Usage
Before an eps file can be converted using get eps, the eps file must be placed in the intlib directory of the active project and must have the extension '.eps' (in lower case). Click on the get eps button to activate it. The selection submenu will be displayed where you can make your selection. The selected eps file will be converted to GIG ff extrusion models (Free Forms).

Comments
Take care that your outline forms a closed contour. An open outline would create a non-solid extrusion (like a ribbon) that might give problems during rendering. If you want to make a ribbon like shape, use a closed contour that doubles back on itself instead.

To move or copy the eps file to the right directory:

Select the project you want to use in the general menu.
Select to system in the general menu.
In the UNIX window, move to the directory where the eps file is currently stored using the UNIX 'cd' command.

Examples:

To move an eps file to the 'intlib' directory of the active project, type in:

mv name.eps $LD <enter>
In this example the eps file name.eps is moved to the 'intlib' directory of the active project.

To copy an eps file to the 'intlib' directory of a specific project, type in:

cp name.eps ~gig/projects/demo_prj/intlib <enter>
In this example the file name.eps is copied to the intlib directory of the project demo.

After the eps file is placed in the intlib directory, type in the following UNIX command to return to the GIG interface:

exit <enter>
The eps file can now be converted using get eps in the channels menu.

The eps file should not contain grouped outlines. The eps converter has been tested with files from Aldus FreeHand. There is no guarantee of a 100onversion of all outlines saved in the eps format.