solid construct menu

cylinder


Purpose
To add a cylinder solid primitive to the environment.

Usage
Click the cylinder button to activate it. The cylinder will appear with its center at the absolute origin.

Comments
The way in which the cylinder is added to the environment depends on which of the following toggle buttons is active: new/fix solid, group, union, subtract, intersect or overlay. See ball for example.
The local axes' origin of the cylinder will be at the bottom plane of the cylinder. The radius of a cylinder is one unit, the height is one unit as well. A cylinder can have three side attributes.
Remember, if you introduce a new solid you should give it a tag in the tag input box in the status area.

See also
undo, new/fix solid, group, union, subtract, intersect, overlay

Example
a cylinder

A cylinder as seen from the side, the front and the top