Usage
Click the cylinder button to activate it. The cylinder will appear
with its
center at the absolute origin.
Comments
The way in which the cylinder is added to the environment depends
on which
of the following toggle buttons is active: new/fix solid, group,
union,
subtract, intersect or overlay. See ball for example.
The local axes' origin of the cylinder will be at the bottom plane
of the
cylinder. The radius of a cylinder is one unit, the height is one
unit as
well. A cylinder can have three side attributes.
Remember, if you introduce a new solid you should give it a tag in
the tag input box in the status area.
See also
undo, new/fix solid, group, union, subtract, intersect, overlay
Example
a cylinder
A cylinder as seen from the side, the front and the top