Purpose
To determine how an object will be visible for the raytracer.
Usage
Visibility can be changed by clicking on the visibility toggle box.
The
following options are available:
Example:
indirect can be used only to create an environment map (reflection map). To
do so, group a ball to the model, and make sure the ball encloses
the whole
model. For the ball, assign a map to the diffuse color and select
indirect
only . If you now render the model, the map on the ball will be reflected
on surfaces with reflection as attribute. The ball itself will not
be
rendered.
Make sure the ball receives enough light; otherwise, raise the ambient
color for the ball.
When using indirect only for reflection mapping, it is also possible
to
select other solids and to animate them.
An environment map can also be created using environment in the render
menu, but then it will not be possible to select solids other than
a ball,
to transform the solid or to animate it.
Comments
The visibility is inherited down the tree (e.g. when selecting invisible
for a tag in the tree, that part of the tree will be completely invisible).
See also
environment.