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Fields can be saved in this menu but can also be saved like any other solid with save active, save solid, save still or save ani.
Usage
Click the show field toggle button to activate or de-activate it.
Comment
show field has no effect on visibility during ray tracing, this is controlled
by the invisible input box.
Usage
Click the get field button to activate it, the selection submenu will then be
displayed from where you can make your selection.
See also
file (GIG Reference Manual), save field
Usage
Click the save field button to activate it, the selection submenu will then be
displayed where you can make your selection.
Comment
See the section on the selection submenu in the general menu section of the
GIG Reference manual on how to use it.
The currently active field can also be saved like any other solid with save active, save solid, save still or save ani.
See also
file (GIG Reference Manual), get field
Usage
Click the previous button to activate it.
Comments
If no field has been created before the current one, the current field will
remain active and visible in the field data input box. If a previous field
exists, the details of the previous field will replace the details of the
current field.
The second value on the line "field 000x of 000y" at the top of the field data input box, indicates the number of existing fields.
Only the active field can be modified.
See also
field data input box, next
Usage
Click the next button to activate the next field.
Comment
If no field has been created after the current one, the current field will
remain active and visible in the field data input box.
See also
field data input box, previous
Usage
Click on the button for the required primitive, the following prompt will then
appear:
Please enter a name for this field: _The primitive can be transformed and animated in the transform menu by selecting the corresponding tag name.
See field primitive input box on how to change the type of primitive.
See field types on how to change the type of field.
See also
transform menu (GIG Reference Manual)
Usage
Click the delete field button to activate it, the following prompt will then
appear:
are you sure? (y/n) _
In response to this prompt, type y(es) if you want to delete the currently
active field, type n(o) if you do not want to do this. Press <enter> to
confirm.
Usage
The field types to choose from can be found in the scroll list.
Please enter a (part of the) name to be searched: _
Usage
See also
field primitives
Usage
Click the tag input box to activate it (red outline), and the following prompt will
then appear:
_
In response to this prompt, type the new tag name for the active field. Press
<enter> to confirm.
Comment
A tag name can have a maximum of eight characters. Field tag names can be
selected in the transform menu in order to transform the solids of the
fields.
Usage
Click the frame input box to activate it (red outline), the following prompt
will then appear in the input box:
_
In response to this prompt type the frame number you want to see. Press <enter> to confirm. The active windows will be updated with new information where applicable.
Comment
The frame input box is for display (reference) only, no frames are fixed by
using this input box. If the environment contains no animated elements, this
box will not respond.
Comment
The field type can be selected from the field types scroll list.
See also
field types
Usage
Click the box to change from invisible to visible.
Comment
With the input box on visible, the solid of the active field is rendered during
raytracing. Like any other solid the field primitive can have attributes.
Usage
Click the power input box to activate it (red outline), the following prompt
will then appear in the input box:
_
In response to this prompt type the required value for power and press <enter> to confirm. If you type a ? followed by <enter>, the selection submenu will be displayed where you can make your selection from the available value maps.
Comments
power influences the amount of motion of the active field, the higher the
factor for power, the larger the amount of motion in the field, the faster the
objects move under influence from this field.
The default setting for power is 1.
Any value map can be used to specify the power for each position in the field (images can be converted to value maps in the channels menu).
The following expressions can also be used for power:
-1 a power which results in an opposite motion.
2*mz() a vortex with power mz() will gradually rotate faster as
you move along the z-axis. The power is zero when z = 0,
and increases with 2*z.
1 + 0.1*t a power which increases in time.
0.5 - 0.01*frame a power which decreases in time.
Experiment with these expressions and use the visualization menu to understand their effect. For fields varying in time, the visualization shows the fields at the current frame number, so when using a power of 't' with the current frame number 0, the power is 0 and no vectors are seen.
Usage
Click the box to change from linear decreasing to quadratic decreasing, linear
increasing, quadratic increasing, constant or user defined (6-toggle button).
Comments
The gradation model defines how the amount of motion changes with the distance
from the centre to the edge of the field.
The linear model states that the power decreases/increases linearly with the distance from the centre to the edge of the field.
The quadratic model states that the power decreases/increases quadratically with the distance from the centre to the edge of the field.
The constant model states that the power does not depend on the distance from the centre of the field, it is constant in the field.
Upon selecting user defined, a function can be typed in using an expression of "r".
"r" is the distance from the centre to the edge of the field. At the centre (origin) r is 0, at the edge r is 1.
To see how the gradation works, create a default vortex field, place this field in a field group, go to the visualization menu and select 10 vectors along the x-axis, 1 vector along the y-axis, and 1 vector along the z-axis. Press solid vectors and notice that the default gradation of the vortex field is linear increasing from the centre to the edge, because vectors near the edge are longer (more motion) than vectors near the centre.
Now go to the field construct menu and select a constant gradation. Go to the visualization menu and click the solid vectors button. Now the vectors all have the same length which indicates a constant gradation.
Do the same for the other gradation types to learn about the effect of gradation.
Examples
1 same as constant r same as linear increasing r^2 same as quadratic increasing 1-r same as linear decreasing (1-r)^2 same as quadratic decreasing
User defined examples:
sqrt(r) increasing with the square root of r r^3 increasing with r to the power of three r/2+1 etc.
Usage
Click the extra input box to activate it, the following prompt will then
appear:
_
In response to this prompt, type the required value for the extra vector and
press <enter> to confirm.
Comments
Syntax for the extra vector to be entered:
vector(x, y, z)
For x, y and z, type the required value for the x, y and z direction of the vector. The extra vector will be added to all vectors in the active field resulting in an extra motion in the specified direction.