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In principle, wherever a value is needed, the value can be replaced by a function as long as it is of the same value type. This means that function parameters can be functions themselves, which allows for the creation of very complex mapping structures. For example, the map function 'noise' evaluates for every surface coordinate of a value type, i.e. a value map. It has optionally also a parameter of type value. The following functions lead to valid value maps:
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The maps created here don't have any parameters visible in the Texture
Editor. They become static maps. To create maps with parameters one
has to create them from the general menu in the Texture Editor.