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Usage
Click the points button to activate it. A pop up menu will pop up in which points can be selected and manipulated. The actual appearance of the pop up menu depends on the editing mode (solid, spline, skeleton, or skin),whether or not the active solid is a spline object, and whether or not constraints and dynamics are used.
Comments
If no box comes up, activate a spline by clicking on a spline point in one of the cameras.
See also
point box, solid, spline, skeleton, skin, constraints, dynamics
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Usage
Click the lock point button to activate it. The selected spline point or tangent axis is now locked. Locked points are not moved through kinematic or auto orient actions, nor through moving branches. Points are unlocked by selecting them. Locks can be fixed with key-frames and animated.
Comments
A locked spline point is symbolized with a blue dot, a locked tangent point with a yellow dot.
See also
kinematic, dynamic, auto orient, fix, play
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Usage
Click the add point button to activate it. Another spline point is added after the selected point (or after the first if no point was selected). If the active solid is a subtree, a new spline point is added to all splines in the subtree.
Comments
The maximum number of spline points is 16. Do not add points to an animated model, always first model then animate.
See also
delete point
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Usage
Click the delete point button to activate it. All selected spline points will be deleted.
Comments
The minimum number of spline points is 2.
See also
add point
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Usage
Click the set start/end button to activate it. Now set the start and end parameters to their desired values. Click the set start/end button again to deactivate it.
Comments
This button is very useful for changing the default values of start and end after the solid is connected using connect solid.
See also
connect solid
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Usage
Either click and drag the axes wheel, or click the axes input box to activate it. The value can now be changed. This is useful for correcting the size to the size of the current model.
Comments
The value of axes affects only the interface, not the model.
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Usage
Click the reset spline button to activate it. The spline points, tangent vectors, twist factors, taper factors, rotation angles and angle constraints of the selected spline will be reset to default values. The positions of the first and last spline point do not change, but the other spline points are aligned in a straight line between them.
Comments
Reset spline is allowed on non-rigid, non-kinematic splines only. It is not possible to reset the skin points once they have been changed in the skin edit mode.
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