Particles

Fields

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Section contents

Fields can be assigned to further influence the behavior of a particle system. For example, a vortex field can be assigned to create a circular motion for the particles in a particle system. Also with fields, parameters can be interactively changed and animated.

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Creating fields

Before a field can be assigned to a particle system, it has to be created in the solid construct menu. Select group, then click on particle fields. Now make a selection from the available fields:

chaos
shown as a capital C wireframe icon, defines a totally random motion. It is useful for creating chaotic motion or adding small random effects to an existing motion.
linesink
shown as a wireframe icon with arrows pointing to a y-axis. Particles in this field will be drawn towards the y-axis of the field. It is useful for creating cylinder-like obstacles (with negative power) in an existing motion.
noise
shown as a capital N icon, defines a field with a smooth pseudo-random motion which is predictable and therefore not as chaotic as the chaos field type. This field is useful for changing dull motion into a more interesting (natural) motion.
sink
shown as a wireframe icon with arrows pointing to the center, defines a field which pulls particles into its center. It is useful for the simulation of a sink or a black hole, or when used with a negative power for the simulation of a source of explosion.
spot
shown as a spot icon. It is used to move particles in the direction in which the spot is aimed. Only particles within the space defined by the spot angle are affected. The spot angle can be interactively changed during simulation.
turbulence
shown as a cross, defines a turbulent motion. It is useful for creating natural motion. Can slow the simulation when there are complex calculations.
uniform
shown as a wireframe icon with an arrow pointing upwards, defines a directional field. It is used to move particles in a certain direction. The upward direction can be transformed to any direction by transforming the field in the transform menu.
vortex
shown as an axis with a circle around it. Arrows on the circle indicatea circular motion. It defines a left rotating field (right rotating with a negative power). Particles in this field rotate around the axis of the field. It is useful for vortex motion, as well as spiral and tornado-like motion (when combined with motion along the axis). Transforming the field into an ellipse will also transform its motion. Only particles within the space defined by the axis and the circle are affected.
wave
shown as two arrows pointing up and down, defines a field with a motion which is defined by a timecurve in the animation menu. The default time curve defines an up and down circular motion around the center of the wave field.

get field tag

To select a field to be the currently active field, the parameters of which can be changed using field parameter boxes.

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Transforming fields

Particle fields can be positioned, directed and animated in 3D space using the transform and animation menus (the position and direction of a field in relation to a particle system can be crucial for the resulting motion of the particles).

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Assigning fields

In the particle menu, the field can be assigned to a particle system. A field can influence the particle system by assigning it to one of the following dynamic parameters (force, fluid, velocity, and ejection) of the active particle system:
force fields
This parameter results in the field acting as a force field on the particles. The particles will accelerate according to their mass.
fluid fields
This parameter results in the field acting as a moving fluid with a certain viscosity (a parameter). Particles will follow the motion of the fluid depending on their radius, their mass, and the viscosity of the fluid.
velocity fields
This parameter results in the field acting as a velocity field. A velocity field directly modifies the velocity of a particle. This result can be highly unrealistic because the effects of mass, startspeed, and gravity will be overruled, although for certain purposes it is useful because there is a direct control on the motion of the particles. Example: When creating a sink or vortex type of motion for the particles, the result is more predictable when assigning the field to velocity instead of force.
ejection fields
This parameter results in the field acting only on the initial direction when a particle is emitted. For example, a uniform field can be assigned to emit all the particles in a certain direction.

example: assigning a field
To assign fields as force fields to a particle system:

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Field parameters

Parameters are used to change the effect of the field on all assigned particle systems. To change the parameters of a field, first select the field using the get field tag.

Changes made in parameters during simulation can be recorded, for example to animate the power of a field in time. See the chapter on Simulation and Recording on how to record and animate field parameters.

Field parameter selection list

This list can be found below the get field tag button.

Field parameter input boxes

Upon selecting a field parameter from the field parameter selection list (by clicking twice on the field parameter name), a parameter box will appear at the top right of the screen. Field parameter values can be changed by using either the scroll wheel or step boxes, or they can be typed in. The following parameters are available with the scroll list for fields:

power
This parameter will change the power of the active field.
frequency
This parameter will scale the 3D pattern of a noise field.
seed
This parameter will change the 3D pattern of a noise field, which results in a different motion.
gradation
This parameter will change the gradation of uniform, sink, linesink, and chaos fields. gradation affects the decrease of the power when farther away from the center of the field ( a negative power results will increase the power when farther away from the center of the field).
angle
This parameter will change the angle of a spot field.
spiral
This parameter will create a spiral effect for a vortex field. It will move the particles in a vortex motion towards the center of the field or away from the center of the field (negative value).

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