TextureEditor
Texture Frame
____________________________________________________________________________________











____________________________________________________________________________________
A texture to be edited is represented by a Texture Frame containing
the following elements:
connect socket,
connect plug,
menu,
label,
switcher,
expand,
collapse, and
Parameters.
This button is highlighted in red when the texture is active. The
texture is visible in the Texture
Preview window. The button is active after selecting the connect plug button of another texture (in order
to be able to connect two textures), or when a texture name in the
texture listbox is selected.
This button is selected before the
connect socket
button is selected, to connect one texture to another.
This button displays a menu list with the following actions that may
be performed on the texture:
- save
- Restores the texture to its source. This can be either a file or a
solid object. In other cases this button has no effect.
- save as
- Saves the texture with the given file name and given texture
name. A box is displayed and a new name for the file and texture can
be given. Also a description of the texture can be entered. This
text will be displayed every time the texture is previewed.
- save as attribute
- Saves the texture as an attribute that can be retrieved in GIG
with the
add parameter
- Adds a new parameter to the texture. A box is displayed for
entering the name of the new parameter. The new parameter name may
not contain any spaces. If spaces do appear in the parameter name,
they will be replaced by underscores ("_") automatically.
- cleanup
- Parameters that have no
connection to any property will be removed from the texture. In the
editing process, some parameters may become redundant, but
they cannot be removed individually due to internal texture structures.
- expand
- Collapsed parameters of the
texture can be made visible in a hierarchical order of complexity. It
has the same effect as the expand button.
- collapse
- When creating or editing textures, the amount of parameters might grow quite large, or
they may become irrelevant to the user. To organize this, less
important parameters can be tagged "collapsable" with the collapse switch. If they
are marked collapsable, after selecting the collapse option they will
be hidden, thus leaving the unmarked parameters to work
with. Selecting this menu item will have
the same result as pressing the collapse button.
- remove
- The texture will be removed from the working area.
The label represents the name of the texture. When the label area is
selected, the Texture Frame may be moved
up and down by dragging the mouse up and down. When selecting the
label area of the Texture Frame, the
texture becomes active.
The texture is switched from one area to the other, denoted by the arrow.
Collapsed parameters of the texture
can be made visible in a hierarchical order of complexity.
When creating or editing textures, the amount of parameters might grow quite large, or
they may become irrelevant to the user. To organize this, less
important parameters can be tagged "collapsable" with the collapse switch. If they
are marked collapsable, after pressing the collapse button they will
be hidden, thus leaving the unmarked parameters to work with.
Related topics










