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Usage
A preview of an object selected from the files listbox is updated while
interactively creating textures. The window has three default
positions in the working area: left, middle, and right. The window may
be moved by clicking on the Texture Preview frame label with the left
mouse button and dragging it across the screen. Releasing the left
mouse button will move the window to its nearest default position.
Comments
There are three menu buttons for the Texture Preview window: light, for manipulating the position of the light source,
files, for selecting the objects to be previewed, and
options to set display options for optimal updates
of the textures in the window.
Usage
Light controls will be displayed in a Light Manager window for manipulating the simulated light source on the object.
The red dot in the gray circle locates the direction of the light source as if it were in front of the preview object. Select the red dot with the left mouse button and drag it in the gray circle area (keep either the left or middle mouse button pressed). This will change the direction of the light source. With a right mouse button click the light source will be restored to where the last left mouse button click was given.
Usage
files will display a list box for selecting an object on which
to preview the edited texture. There are seven predefined objects in the TextureEditor
which can be used to preview textures: a ball, a cone, a cube, a cylinder, a torus,
a plane (useful to preview 2D textures) and a special 'default' object whose appearance
is similar to those found in the
materials section.
The objects are selected by clicking the left mouse button and pressing confirm or by double clicking on their name with the left mouse button.
Also user rendered files may be previewed. Create an object in GIG and go to the render menu . Select the render texted button. A name for the file will be requested. This name will appear in the files listbox in the TextureEditor.
Comments
An active object that is rendered with render texted and previewed in the TextureEditor will reflect what the texture will look like in GIG. However, any further changes made in GIG, such as camera position or transforming the object in any way, will not be carried over.
Usage
The option box contains three scales to select the way the preview window is updated: loop size, start pixels, and refine rate.